
2
Players in Game
17 😀
4 😒
68,75%
Rating
$4.99
Dice Hero: The Unoriginal Story Reviews
Roguelike game where you build up your character to defeat monsters. Use dice as energy to attack and collect items and blessings. Explore worlds and defeat bosses to unlock new progression. Choose your path and playstyle, you never know what's around the corner.
App ID | 1134610 |
App Type | GAME |
Developers | MistByte |
Publishers | MistByte |
Categories | Single-player, Steam Achievements, Steam Leaderboards, Stats |
Genres | Indie, Strategy, Action, RPG, Adventure, Early Access |
Release Date | 3 Mar, 2023 |
Platforms | Windows |
Supported Languages | English |

21 Total Reviews
17 Positive Reviews
4 Negative Reviews
Mixed Score
Dice Hero: The Unoriginal Story has garnered a total of 21 reviews, with 17 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dice Hero: The Unoriginal Story over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
846 minutes
It's a nice fun game that you can complete in one session. Various options make replay ability viable.
👍 : 0 |
😃 : 0
Positive
Playtime:
131 minutes
There is lots of potential here. I hope it gets the support it deserves. Would heavily recommend it to others who enjoy these types of games. Such as Spell Rogue, and Poker Quest to name a couple.
👍 : 0 |
😃 : 0
Positive
Playtime:
255 minutes
Really cool and well worth the money. No reason not to check it out if you like deckbuilders and dice (RNG frustrations aside)
It'd be cool if more content got added, but I wouldn't be mad otherwise since the dev was generous with the price-point.
👍 : 0 |
😃 : 0
Positive
Playtime:
599 minutes
For less than $5 this is a bit of fun, but the combination possibilities are severely limited and there is very little to differentiate each hero.
Although thee is an interesting bank of items/blessings/etc it is the same bank for each character, and some items are clear choices for power. Once you have figured out which items work every character looks the same and the roguelike aspects of gameplay don't throw much variation that matters. The only thing that separates characters is HP, starting dice and starting weapon. They bring no special abilities to the table.
Perhaps this will improve with later iterations?
👍 : 0 |
😃 : 0
Negative
Playtime:
2515 minutes
Good game; lots of potential.
Well worth the price so far.
The archer needs work before she is in any way useful.
Looking forward to years of new content.
👍 : 0 |
😃 : 0
Positive
Playtime:
559 minutes
As an early access game, it is quite good. If you can swallow occasional inbalances, there is a nice core gameplay waiting for you. The developer is in contact with his community and game gives you a nice degree of replayability.
👍 : 0 |
😃 : 0
Positive
Playtime:
1032 minutes
Super chill and enjoyable on low difficulty, challenging at higher difficulties.
👍 : 1 |
😃 : 0
Positive
Playtime:
181 minutes
Warning spoilers. I would recommend this game, in about 6 months. It has potential and it's fun, up until the last world. The last world is so horrendously boring and tedious it makes everything good about this game irrelevant. Not to mention the last boss is literally impossible to beat unless you have one specific blessing. I don't plan to play again until the last world is completely redone.
👍 : 6 |
😃 : 0
Negative
Playtime:
137 minutes
The game has a good core, but the balance is horrendous. World 1 is pretty easily one-shottable after a few matches, the frost world is drastically more difficult than the sand world, and the final world is impossible unless I'm missing something.
Mechanics like "You don't get your first turn" and "All damage you deal is reduced to 1, also this monster will retaliate with insane amounts of Poison or Thorns damage" when there are no counter-plays to this is nonsense. Having a game that is heavily RNG reliant require what I suspect are very specific builds/items in order to win is not the way to go. The last world needs to be a test of the entire build, not "did you pick up the 1 item that counters this monster". Even if I did find whatever item helps here, there appear to be at least 3 run ending encounters that all have this similar dynamic, and the odds of you having the answer to all 3 if you get screwed on the encounter selection is pretty much 0.
I will happily change this to positive if something is done. I don't want the game to be easier (honestly forest/desert could stand to be harder) but this binary nonsense in world 3 is a huge turn off for me.
Edit: Played after a balance patch was done, which also did include nerfs that I thought were in good taste. The bow nerf for example was badly needed.
Feels far better thought through. Game is still going to need a lot of balancing for making the difficulty mods worth playing/fun to play.
👍 : 4 |
😃 : 0
Positive
Playtime:
50 minutes
You do not want this game.
It was pretty fun until i reached the last map. Certain Mobs on the last map have a "reduce all damage to 1" blessing. It is so annoying to have your build/ deck reduced to a couple damage a turn. If it were 1 of these enemies i would say "Ok, I hate that enemy but I like most other things" BUT NOOOOO i have to fight 4 of these trash slow boring fights to get to the boss. I stopped mid run, the most anti fun idea in a game ever. Its not that you cant win. Its that it makes you not want to play.
👍 : 15 |
😃 : 0
Negative