Last Knight
Charts
5 😀     4 😒
52,78%

Rating

Compare Last Knight with other games
$0.99

Last Knight Reviews

Work your way through unfriendly lands, defeat giant bosses and free the kingdom in the epic role-playing game "Last Knight".
App ID1132620
App TypeGAME
Developers
Publishers Enoops
Categories Single-player
Genres Casual, Indie, Action, RPG, Adventure
Release Date15 Aug, 2019
Platforms Windows
Supported Languages English, Russian

Last Knight
9 Total Reviews
5 Positive Reviews
4 Negative Reviews
Mixed Score

Last Knight has garnered a total of 9 reviews, with 5 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Last Knight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 19 minutes
This is a unique game that I would reccomend. It is very casual and I really enjoy the intro videos for each level. Expect this cute little game to be like a visual story. https://www.youtube.com/watch?v=C47i0ijRHKI
👍 : 6 | 😃 : 0
Positive
Playtime: 13 minutes
[h1] Collect all the gems to gain all the stars from each map [/h1] The shaman gave this "hero" a sword and a shield and ordered him to wander the lands to collect the gems... Why a sword and a shield if we are not going to attack anything? So this "hero" is a cosmetic hero? Artstyle is appealing (especially to me, as I enjoyed games like "Morphite" a lot - to name an example), very crisp and clean. Music is meh... Sounds are absent ( unnessecary anyways ). Controls are alright. Could have been a port from a mobile game and maybe it's just that, I don't know, but seeing the menu system there, I guess so... [h1] Is this a fun game then? Well, if you are looking for this type of a game, then yeah! [/h1] But it's not that appealing. It doesn't add much to it's genre. The cutscenes are nice though, feels like they put more effort in that then in the rest. Just sit on your butt and click with your mouse where to go, that is all you need to do. But the price should stay at the lowest: 0.39 cents, if it gets higher, I do not recommend it - this is a type of a game you could play for free on Kongregate...
👍 : 4 | 😃 : 0
Positive
Playtime: 29 minutes
Hardware: i5 3570k, GTX 1070 @ 3440x1440, 16MB memory, Win 10x64. Had to change resolution to 1920x1080 to play; the game draws incorrectly and does not respond to the mouse when ultrawide. Price 0.99. I will give a tepid positive at the $0.99 price, but read the notes below and understand what you're getting. The artwork is fantastic, a low-poly cartoony style with a pastel color palette and monsters that remind me of "Viva Pinata". The music, advertised as "perfectly complements the atmosphere of the game", sounds like generic, peppy pieces you would hear played in a department store or mall. I found it distracting, but you can't really turn it off, because there are no other sounds. There is no plot, despite the marketing claims. This is a very simple "collect the gems" puzzle game. You slow-walk through a series of levels (I assume 12, since there are 3 gems to collect on each level, and you start the game with a 0/36 counter), collecting said gems. Each level is a progressively more complex but small puzzle in which you must avoid pathing monsters so you can collect the 3 gems and then get to the exit teleporter. The levels are trivially easy, and it's a simple exercise in patience to wait for the monster to go by, so you can slip past it and get to where you need to go. You die instantly if you touch a monster and reappear at the spawn point, though you don't have to re-collect any gems you already picked up. There was no combat halfway through the game, though my knight held a sword and shield. The marketing blurb says you will "defeat giant bosses". Unless the game mechanics change substantially once you collect all the gems, I don't see that happening. It's apparent from the main screen there are other lands to unlock once you finish the first land's 12 levels. ....aaand after quitting once I got through 6 levels in the first land, I found that there is no autosave feature. I'm back at the start when I restarted the program, and I really don't want to do those levels again.
👍 : 9 | 😃 : 1
Positive
Playtime: 39 minutes
Boring and not an RPG, this game is just waiting for enemies to slowly float out of the way, hoping they don't touch you with their hitboxes while you slowly walk past them. The goal of each level, aside from reaching its end and two instances where you need to pick up some items, is to collect 3 diamonds. Other than the music, there are no sounds in the entire game. The last few levels feature Monument Valley-like layouts, but the puzzle mechanics weren't programmed in, despite the switches that are supposed to move being there. The advertised boss fights are just one non-interactive cutscene and the final boss, where you have to click a lot. Overall, this game gives of a low-effort mobile-port/asset-flip vibe and I wouldn't recommend it. It took me about 39 minutes to 100%.
👍 : 11 | 😃 : 0
Negative
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