Koi Unleashed Reviews
Koi Unleashed is a party-based RPG, with real-time combat and inspired by Japanese folklore. Join a guild that has just set foot on an unknown world, filled with mysterious creatures.
App ID | 1128310 |
App Type | GAME |
Developers | Wild Grip |
Publishers | Wild Grip |
Categories | Single-player, Steam Achievements, Full controller support, Family Sharing |
Genres | Indie, Action, RPG |
Release Date | 29 Apr, 2020 |
Platforms | Windows, Linux |
Supported Languages | English, Portuguese - Portugal |

8 Total Reviews
5 Positive Reviews
3 Negative Reviews
Mixed Score
Koi Unleashed has garnered a total of 8 reviews, with 5 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Koi Unleashed over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
74 minutes
👍
👍 : 2 |
😃 : 0
Positive
Playtime:
31 minutes
The game really looks good and is atmospheric. I thought the game to be more classic ARPG, instead you have a party based rpg with controls i don't like. I asked for a refund coz I'm sure I won't touch this game anymore.
This being said I can imagine people really loving this game. It's not bad or anything just not my cup of tea.
👍 : 14 |
😃 : 1
Negative
Playtime:
45 minutes
It looked cool so I gave it a shot. I am sad to say I did not enjoy it.
- UI polish was definitely needed. Changing to, say, mouse + keyboard controls (my preferred style for any game) didn't allow mouse control in options. Typos and poor grammar (bad localization?) abounded. So on and so forth.
- A pet peeve of mine is when talent points and the like are vague and don't actually tell you what you're doing. When a talent says it gives you "more damage and energy" and then the next one says "even more damage and energy" you are choosing between a blind pick and alt tabbing to look it up.
- The BIG DEAL, the actual game breaker, the reason I'm really hitting no on the recommend option: the gameplay just doesn't work. You're one character in an ARPG but you have 3 AI bots that seem pretty important to use. Initial attack wind up time takes too long to do the normal 'kiting' you would in other ARPGs. Thus, when your bots that you can only give 3 commands to (and none individually) do something stupid like running into the nasty AOE, they die and that's that. I can tell them to clear commands (they just run towards me blindly), I can tell them to target my target, I can tell them to hold their ground and attack. There's no "avoid big obvious attack" command. I guess I have to position myself so that I can call clear so they all run towards me safely, but it just doesn't work.
It's a shame. The sprites are very well done, and the vibe in general seemed interesting. Giving up on the controller friendliness or implementing much MUCH better UI / AI would probably do a lot.
👍 : 3 |
😃 : 0
Negative