Reverse Collapse: Code Name Bakery
27

Players in Game

3 630 😀     1 018 😒
75,89%

Rating

$24.99

Reverse Collapse: Code Name Bakery Steam Charts & Stats

Reverse Collapse: Code Name Bakery is a tactical turn based role-playing game developed by MICAteam. Set in the near future, Earth has plunged into the "Second Cold War"
App ID1127700
App TypeGAME
Developers
Publishers XD
Categories Single-player
Genres Strategy, RPG, Adventure
Release Date2024
Platforms Windows
Supported Languages English, Simplified Chinese, Traditional Chinese, Korean, Japanese

Reverse Collapse: Code Name Bakery
27 Players in Game
2 140 All-Time Peak
75,89 Rating

Steam Charts

Reverse Collapse: Code Name Bakery
27 Players in Game
2 140 All-Time Peak
75,89 Rating

At the moment, Reverse Collapse: Code Name Bakery has 27 players actively in-game. This is 0% lower than its all-time peak of 0.


Reverse Collapse: Code Name Bakery
4 648 Total Reviews
3 630 Positive Reviews
1 018 Negative Reviews
Mostly Positive Score

Reverse Collapse: Code Name Bakery has garnered a total of 4 648 reviews, with 3 630 positive reviews and 1 018 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Reverse Collapse: Code Name Bakery over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5613 minutes
Jefuty is close enough to Hibiki. 3hr VN scene? Sure why not. Watched it, it went by so quickly.
👍 : 3 | 😃 : 0
Positive
Playtime: 1307 minutes
Quantity over quality If I had to give it rating, it'd be 6/10, so you can consider it recommended to a point The good: Gameplay -> There are lots of tools to use, strategic approaches to missions, different enemy types, different mission types, skills etc. It's actually impressive how good gameplay is. Story* -> It comes with asterisk because it's good if you're new to Anime/VNs/JRPGs. The bad: Story* -> If you're familiar with JRPGs/VNs/Anime, it's every cliche mashed into one package. Dialogue -> Spoiler warning, I will now spoil main male character dialogue extensively: "Jefuty. Jefuty? Jefuty?! JEFUTY! JEFUTY!!!" I am sorry for spoiling the game dialogue. The horrible: Maps -> This is the reason where I dropped the game. Every single map takes hours to finish. Enemy will start with 100 enemies, then they'll get 100 more as reinforcements after few turns. Probably 100 more at some point while you're near the end of mission. Oh, and if that wasn't enough, sometimes enemy reinforcements will spawn at very start of the map, and in next 20 turns they will get nowhere close to where your characters are. But they'll spawn anyway and you can be damn sure they'll take a minute of real time to all complete their move. I was, LITERALLY, browsing and reading reddit threads while waiting for enemy turns to finish. A lot of reinforcements spawn in positions where they'll never be a factor, but they spawn and add to turn times. There's a "quick speed" for enemy moves which does help, but even with that you're looking at full real-time minute (or more) for all enemies to finish their move. Further to map length, most maps introduce some new mechanic (mostly very relevant for that map, somewhat for later), and then forces you to do it over and over and over and over and over and over again. That's where hundreds of enemies come into play. You got your new mechanic/tool/skill, now use it 50x on this map. According to achievements, only less than 30% players finished Act 2. Not surprising, since Act 2 also has biggest difficulty spike in the game. And by difficulty spike I mean 1 enemy -> boss fight. I was cruising through game up to that point, then that fight comes and I reloaded 20-30x before finishing. It's out of the blue, after an hour long map (or more), so you're short on resources, and like nothing you've encountered before. It's a fight that doesn't feel hard because it's hard, but hard because it's cheap. It's a "gotcha" moment, like playing chess with someone, but they stand up and punches you in the face all of a sudden since they'd rather box. You never knew it's boxing match. Play this if you've got lots of time and like strategic gameplay. Gameplay is genuinely amazing and I wish missions were shorter because all super long missions did is made me bored after a while. Difficulty (I played on Normal) mostly felt easy (I got S rank on all missions before dropping game, most on 1st try, very few reloads), and there's also grind option (on standard, not available on highest difficulty) if you want (not needed whatsoever).
👍 : 6 | 😃 : 4
Negative
Playtime: 2304 minutes
Great game so far. Interesting story and good gameplay.
👍 : 0 | 😃 : 0
Positive
Playtime: 4422 minutes
เกม Lore ที่เล่นแรก ๆ ไม่จำเป็นต้องรู้เยอะ ไม่ต้องคอยอ่าน keyword ทุกครั้งที่มันโผล่มาก็ได้ เพราะสุดท้ายมันก็จะเล่าเชื่อมโยงไปมาจนคำเดิม ๆ มันโผล่ขึ้นมาจนเรารู้นิยามของมันได้เองโดยธรรมชาติ เกลียดอย่างเดียวคือฉากลอบเร้น ;-; ครึ่งแรกเกมยังพอว่า ครึ่งหลังปุ๊บ Youtube ล้วน ๆ ครับ... เพราะบางอัน พลาดเทิร์นเดียวมันเละยาวเลย สุดท้ายเริ่มใหม่
👍 : 0 | 😃 : 0
Positive
Playtime: 2133 minutes
Great game. When I first bought it, I thought it would be fun — but I couldn’t even get past the title screen due to a bug and ended up refunding it. Years later, I came back and bought it again after checking recent reviews. Once I actually got to play it, it turned out to be just as enjoyable as I expected. The game is clearly made with care. As a turn-based strategy game, it holds its own against more established titles in the genre. What sets it apart is the anime-style presentation, with excellent Japanese voice acting, beautifully crafted cutscenes, and animated portraits during conversations that move their lips in sync with the dialogue. The story is also intense and well-developed. Considering its price point, I’d say it offers the experience of a 700 baht game — totally worth it. เกมดี ตอนแรกที่ซื้อมาคิดว่าจะสนุก แต่ยังไม่ทันได้เล่น ก็บั๊คอยู่ที่หน้าจอไตเติ้ล แล้วรีฟันทิ้ง ผ่านมาหลายปีกลับมาซื้อเล่นอีกรอบหลังจากเช็คคะแนนแล้ว พอได้เล่นจริง ก็สนุกอย่างที่คิดเอาไว้ เป็นเกมที่มีความตั้งใจทำ ในฐานะของ Turn-based Strategy ถือว่าทำได้ดีเทียบเคียงกับเกมรุ่นพี่อื่นๆ แต่เพิ่มความเป็นอนิเมะสไตล์และเสียงพากย์ญี่ปุ่นที่พากย์ได้ดีมาก งานภาพ Cut Scene อนิเมะ Cut Scene รายละเอียดในระหว่างสนทนาที่ Portrait ขยับปากตาม เนื้อเรื่องที่มีความเข้มข้น คิดว่าเป็นเกมที่ราคากลางๆ แต่คุ้มค่าระดับ 700 บาท
👍 : 0 | 😃 : 0
Positive
Playtime: 4262 minutes
Absolute cinema. Plenty of mechanics, intriguing story, a good variety of missions and plot twists everywhere (literally in every mission). I haven't completed it yet (I'm still at chapter 4 out of 5), but I couldn't be happier about this game. I only wish there was a bit less stealth requirements overall, but the amount is bearable. Totally worth the price!
👍 : 0 | 😃 : 0
Positive
Playtime: 1233 minutes
As a huge turn based fan. This game is awesome! Story is great, a plethora of upgrades and builds for your characters at your disposals. Tons of items allowing creativity in how you handle certain situations. The only complaint I have is sometimes the stealth missions can really bog down the pace. They either require near perfection or straight up save scumming, because if you get spotted you’re pretty much screwed. Now I don’t mind the stealth missions; I just wish there wasn’t so damn many of them.
👍 : 1 | 😃 : 0
Positive
Playtime: 2190 minutes
[h2] Caveat! [/h2] tl;dr: A very niche but well-made game. If you're looking for (a) a puzzle game with a turn-based tactics flavor, and enjoy (b) adapting quickly to changing situations (think 'unexpected, same-turn reinforcements' in Fire Emblem) then you'll love this game. Otherwise, avoid. [h2] Longer Review [/h2] I really, really wanted to like this game. I bought it on day 1, expecting it to resemble 'shooty' squad-level turn-based tactics/RPGs like Silent Storm or maybe Troubleshooter. Those games emphasize flexibility and solutions to [i]foreseeable[/i] tactical problems. Through smart analysis, character customization, sound tactics and luck, you can have lots of fun beating maps. Not this game. This game will throw curveball after curveball at you. The experience is less like a tactics game than a puzzle game with tactical elements (sometimes). [h3] 30% of the levels are stealth levels [/h3] In those levels you will dodge enemy patrols and searchlights. Unfortunately, the levels [b] rob you of most of your tactical options. [/b] Only one character has a useful stealth skill, which he unlocks fairly late. Most of your turns will be spent waiting & working out enemy patrol routes... which [b] frequently [/b] change mid-map. Patrols will suddenly appear. Enemies will suddenly become suspicious (for no gameplay reason) & change their routes. A random tank will show up. None of the above changes are foreshadowed. This means that you will not be able to plan properly unless you restart levels or savescum. Later stealth levels add more and more systems to juggle to the point where I just wasn't having any fun. [h3] Gimmicks [/h3] This game loves gimmicks. Every 2 levels or so, you're introduced to a new item or mechanic which you'll be expected to master to complete that level. And then... the mechanic doesn't recur, or the item is so niche (looking at you, hole-in-the-ice maker) that it feels pointless. And then one level near the end of the game will use it again and frustrate you. This also applies to bosses. Many of the bosses are (a) gimmick bosses, or (b) damage-sponges. Sometimes you'll get both in one multi-part level, and there's an infamously difficult one at the end of Chapter 2. I get the want to surprise players and (I guess?) simulate being like a guerrilla faced with impossible odds, but the bosses felt especially unfun to me. [h3] Reinforcements! [/h3] There are really neat maps in the game, which have you exploiting enemy behavior to doom them or lead them into death-traps. These are few and far between. Most often, you will be served a map with many enemies which seems doable, but by turn 6 the game deploys those sudden reinforcements, and by turn 8 there are more reinforcements, and then by turn 10 the map becomes one big chaotic mess with lots of half-dead enemies running around and no real way to deal with them except for RNG-fu. Again, the maps start doable, but game-breaking reinforcements will ruin your fun. The last few maps of Chapter 4, for example, love suddenly spawning multiple high-level units in the middle of your formations... constantly. [h3] Red queen's race [/h3] You know how in games like XCOM2 you can sometimes get a really strong soldier and have him solo maps and have it be really fun? This game lacks those moments. All the upgrades you get are rote and matched by the enemy, to the point that they're meaningless. Towards the end, even basic enemies will have ridiculous buffs (healing! ability-locking! guaranteed avoids!) that dealing with them singly becomes a chore, let alone a whole platoon of them. Seriously, before upgrades, a grenade will kill the most basic enemy & injure the one a step above that... after all upgrades, a grenade will kill the most basic enemy & injure the one a step above that. This goes back to the reinforcements problem. You will have to deal with platoons of enemies, and specialist troops, and damage-sponge bosses. You will have at most 6 (8 with proper ability use) people in your squad, with a very limited amount of actions-per-turn, no reliable counterattack mechanic (except with 1 character), and with very little in the way of tide-turning abilities. Towards the end I was relying on RNG and funky placement options because with the sheer number of troops, it was just very tedious to find that smart move. Which is a shame, since the art assets are gorgeous. The little unit sprites are really expressive and they've programmed all sorts of cute gestures. Jefuty is fine as a main character. There are cute bonding scenes. The story is alright. If you like anime war stories, you'll like this one, although it relies very heavily on an invincible antagonist towards the end. Also the dolls show up for two levels, tops. I've played the standard campaign to completion (Chapter 4) & I know there's another chapter but... this game had no catharsis for me, no point where it all suddenly turned fun. Too bad.
👍 : 2 | 😃 : 1
Negative
Playtime: 7168 minutes
Quite possibly the sweatiest tactical rpg I've played to date. The game is hard and challenging, still haven't beaten the game even. The story is incredible too. I have no idea why its mostly positive when it definitely deserves more. Story Finished Review: PLAY IT PLAY IT RIGHT NOW
👍 : 4 | 😃 : 0
Positive
Playtime: 9317 minutes
Absolute cinema. One of the best single player game I've ever played and the great music adds so much to the experience. Not for people who don't like a lot of reading, loads of trial and error and stealth missions.
👍 : 6 | 😃 : 0
Positive

Reverse Collapse: Code Name Bakery Steam Achievements

Reverse Collapse: Code Name Bakery offers players a rich tapestry of challenges, with a total of 100 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Entrust

Complete Chapter 1.

Corrosion

Complete Chapter 2.

Embrace

Complete Chapter 3.

Deviation

Complete Battle "Deviation".

Deep in the Tiger's Den

Complete Battle "Deep in the Tiger's Den".

All-Consuming
No Escape
Cornered Beast
Caged Bird
Dead End
Mutual Destruction
Negotiator
Farewell
Hope
Private

Achieve S ratings in all battles in Chapter 1.

Sergeant
Staff Officer
Commander
Master Strategist
In Vain
Flawless
Go in Peace
Fulfilled Promise
Hesitation
Sky Corridor
Full Package
Internal Conflict
Unsuspected
Backstab
Clearance
Water Park
Roamer
Overcome Fear
Never Look Back
Hitchhiking
Nature Lover
Medical Race
Natural Disaster
Metal Suit Rising
Major Incident
SOS
Dust to Dust
Empty Shell
Combat Ace

Defeat a total of 1,200 enemy units.

Lightning War

Allied units defeat a total of 20 enemy units in one turn.

Bullseye

Allied units trigger a total of 20 critical hits by normal attacks in one turn.

Piece of Cake

Ally units defeat 20 enemy units with no damage taken in one battle.

Chosen One

Dodge 5 consecutive normal attacks from enemy units with any of our characters in one turn.

Devastating Blow

Deal more than 5,000 damage with a single hit to an enemy unit.

Treasure Hunter

Pick up supplies a total of 20 times.

Beware of grenades

Use 1 Fragmentation Grenade to defeat 4 enemy units.

Heaven's Eye

Discover 6 enemies while laying Scanning Devices.

Crowd Control

Stun 1 enemy for 2 consecutive turns.

Dissolve

Reduce the armor of an enemy unit with an initial armor greater than or equal to 100 to 0.

Chain Lightning

Use the Electric Turret to defeat an enemy unit outside its attack range.

The Gathering

Use a Low-Frequency Acoustic Generator to attract 8 ELIDs.

Hasta la Vista, baby

Use an EMP Grenade to hit 3 different types of mechanical units at the same time.

Stand Still

Deal 4 critical hits to an enemy unit within 1 turn.

Killer King

Use an RC Bomb to damage 5 enemy units.

Overkill
Chance Encounter
Nutritional Balance
Gotcha
Bon Voyage
Foot in the Grave
Moving Pictures

Have Jefuty defeats 4 enemies without moving in one round.

One Stroke

Have Lige use the "Dashing Flash" skill to hit 5 enemy units simultaneously.

Suppressive Fire

In one battle, use weapons influenced by"Mechanical Rampage" to deal a total of 900 HP of damage to enemy units.

Fanning the Flames

Have Carl use the skill "Tactical Deception" to make enemy units in the "Confused" state defeat the boss.

Overtime

In one battle, have Atena deals a total of 1,200 damage to enemy units during non-ally turns.

Special Effects

Have Jevon use a shield to block 200 or more points of damage.

Kill Steal
Fight Fire with Fire
Selfless Act
How Rude
Home Run
Die Together
4D Pocket

Obtain a total of 20 types of items.

Extravagant

Consume a total of 100,000 Parts.

Assembler

Perform a total of 30 item synthesis.

Geek

Upgrade an item to max Rank.

Supreme Technology

Raise the Tech Level to Rank 7.

Knowledge Is No Burden

Equip 4 skills on a character.

Pinnacle

Upgrade a Skill or Trait to max Rank.

Awakening

Achieve 100% for the ATCG Nucleobase Completion of an Ultimate Skill.

Firearm Master

Upgrade a weapon to Rank 5.

Deluxe Package

Equip 3 Rank 5 accessories on a weapon.

Gun Freak

Obtain 9 weapons in total.

Team Spirit

The team reaches level 40.

Warm-up

Conduct Field Investigation before 5 different battles.

Open Up

Read all the preparation conversation.

Museum
Listen to the Radio

Obtain all Confidential Files on "Trends in Global Affairs".

Read the Paper

Obtain all Confidential Files on "Scientific Research Reports".

Check the Report

Obtain all Confidential Files on "Military Investigations".

Know-it-all

Obtain all the Confidential Files.

Encyclopedia

Collect all the Keyword entries.

Private Cinema

Collect all the graphical data.

Nostalgic Gamer
One Step Ahead

Reverse Collapse: Code Name Bakery Screenshots

View the gallery of screenshots from Reverse Collapse: Code Name Bakery. These images showcase key moments and graphics of the game.


Reverse Collapse: Code Name Bakery Minimum PC System Requirements

Minimum:
  • OS *: Windows 7, Windows 8, or Windows 10
  • Processor: Intel Core 2 Duo @ 2.00 GHz or equivalent
  • Graphics: Intel® HD Graphics or better

Reverse Collapse: Code Name Bakery Recommended PC System Requirements

Recommended:
  • OS *: Windows 7, Windows 8, or Windows 10
  • Processor: Intel Core 2 Duo @ 2.00 GHz or equivalent
  • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher

Reverse Collapse: Code Name Bakery has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Reverse Collapse: Code Name Bakery Latest News & Patches

This game has received a total of 11 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo Patch Update 6.19
Date: 2023-06-19 16:08:37
👍 : 75 | 👎 : 12
Demo Patch Update 6.20
Date: 2023-06-20 12:33:05
👍 : 77 | 👎 : 11
Trial Feedback Collection & Community Sharing Event | V3 Bug Fix Update
Date: 2023-06-21 12:12:39
👍 : 107 | 👎 : 12
Demo Patch Update 9.1
Date: 2023-09-01 12:20:13
👍 : 69 | 👎 : 27
03-22 patch note
Date: 2024-03-22 15:31:55
👍 : 218 | 👎 : 19


File uploading