GRIME
Charts
22

Players in Game

4 936 😀     852 😒
82,68%

Rating

Compare GRIME with other games
$24.99

GRIME Reviews

Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.
App ID1123050
App TypeGAME
Developers
Publishers Akupara Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, Action, RPG
Release Date2 Aug, 2021
Platforms Windows, Mac
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Hebrew

GRIME
5 788 Total Reviews
4 936 Positive Reviews
852 Negative Reviews
Very Positive Score

GRIME has garnered a total of 5 788 reviews, with 4 936 positive reviews and 852 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for GRIME over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1331 minutes
Fun, parry focused mv based in a weird world that I don't fully understand but looks great nonetheless.
👍 : 0 | 😃 : 0
Positive
Playtime: 1545 minutes
After a break at first before the dlcs were added, I wasnt keen on getting back into the game. Going through the backlog of games that I have and actually trying to finish them, well... This game is beautiful in every sense of the game! The art, soundtrack, world, writing, and the gameplay are all amazing! Other metroidvanias can get tedious, but for whatever reason I just wasnt annoyed when playing this game. Last note, the dlcs including the bosses are *chef's kiss
👍 : 0 | 😃 : 0
Positive
Playtime: 801 minutes
Very good game, sometimes challenging, but is worth it. ^^ Graphics: 7/10 Soundtrack: 8/10 Story: 8/10 Gameplay: 9/10 Overall: 8/10
👍 : 0 | 😃 : 0
Positive
Playtime: 2266 minutes
Grime is an interesting 2D souls-like/metroidvania type game, which I would almost put in the same vein as Hollow Knight (HK) and Nine Sols (NS). It definitely has a high emphasis on parrying and on boss fights, but compared to most other games shines with its dedication towards the NG+ experience. While I think the game needs a bit to get warm, when it hits, it hits you hard. Another focus of Grime (similar to HK and NS) is the platforming. Which, like most 2D metroidvania games it takes some time to get good and really starts to make a lot of fun when you unlock most of your abilities. Grime finds a good balance in my opinion with neither being too hard or two easy, in terms of platforming. It does not reach the levels of HK path of pain (even though there is one section which seem to get a lot of inspiration from the path of pain), but it definitely harder than NSs platforming. In terms of boss fights it is also not much behind the likes of HK or NS. It starts of good, being followed by some easier bosses, but towards the end gets a bit harder. And then the NG+ spices up everything again. The game doesn’t really shine in boss variety, but definitely in replayability of these bosses with increased difficulty. The determination towards replayability is the most fascinating thing about Grime. The devs really made the NG+ an interesting and worthwhile experience and didn’t just pump up all the enemies’ numbers like certain other devs (Fromsoftware). They upgrade every enemy in the game (or at least almost every enemy), to make their attacks a bit different and harder to avoid, added new phases to bosses and even made a challenging last boss fight only playable in the NG+. That’s real dedication. In addition, you keep all your movement abilities which makes traversing the map easier. It always bothered me when playing games like HK or NSs, that after finishing the game and starting a new character the start feels so slow compared to the end of the game. Since this option somewhat breaks some platforming in the beginning of the game, it seems to me this was implemented to cut down the time between boss fights, which were the real focus in the NG+ experience. One, maybe a bit odd choice of Grime was to lock certain abilities behind optional boss fights. For example, the ability to warp between bon fires is only unlocked after defeating a boss which is not necessarily on the main path. The boss isn’t hard to find but it’s a bit strange that such a crucial ability is not after a mandatory boss fight. I believe this was done because some bosses and areas where added after the launch of the game, and maybe at the beginning the warp ability wasn’t implemented in the game (which probably lead to people complaining about backtracking… I would too). The way it is, exploration is definitely more rewarding since you are able to find very important things by doings so, but I can also see it being very frustrating if you miss abilities like warping. To summarize, Grime maybe has some minor flaws and maybe lacks a bit in boss variety, but it definitely makes up to it by its dedication to people who enjoy its combat and boss fights. Its one of the best 2d souls-like games I played and almost reaches the upper echelon, that is Hollow Knight and Nine Sols.
👍 : 0 | 😃 : 0
Positive
Playtime: 2845 minutes
If you are looking for a challenging sidescroller soulslike metroidvenia with an "easy to learn hard to master" combat system and a lot of platforming elements, you came to the right place. [h3] Combat [/h3] Combat does have some emphasis on parrying but definitely rewards you for mastering it so if you're into that it's a lot of fun. Dying does come with a penalty but it's way less punishing than a game like Dark Souls. There's a pretty big variety of weapons to find in the game with different kinds of special abilities which can spice up your combat style depending of preference. [h3] Movement [/h3] Movement takes a sec to get used to but as you progress you unlock a ton of traversing abilities that unlock many platforming challenges which makes you want to explore and find all the MANY secrets this game has to offer. [h3] Bosses [/h3] Really good variety of boss fights that never felt repetitive, also you get new skills from beating bosses so it makes you WANT to explore and find all of them. [h3] Replayability [/h3] I really liked that NG+ gives enemies new attacks and makes the game harder by other means than just making them tanks, also NG+ adds a new boss (IMO hardest in the game). Writing this review after completing NG and NG+ AND platinuming it. Gave this game a chance because it was on sale and I thought "why not" but it quickly became one of my favorites and was 100% worth my time.
👍 : 0 | 😃 : 0
Positive
Playtime: 1085 minutes
Literally the best Metroidvania I've ever played, including Hollow Knight. I can't recommend it enough. Although it can be punishing in terms of run-backs and traversal in general (at first), It's extremely polished and incredibly fun. Plus the 2nd game is on its way and looks great too. 10/10
👍 : 1 | 😃 : 0
Positive
Playtime: 2622 minutes
A wonderful metroidvania game with a slight learning curve, and I finally got all achievements!!
👍 : 0 | 😃 : 0
Positive
Playtime: 2402 minutes
This is an incredible game with great music, gameplay and atmosphere. This game also has NG+ that gives special attacks to base enemyes and new attacks and phases to bosses, with a new boss (the most awesome boss in this game). If you like metroidvania this game is a must have.
👍 : 0 | 😃 : 0
Positive
Playtime: 2189 minutes
Loved the play style and parry system, movement areas were a little frustrating but I might just be bad. Art's beautiful and the story's alright.
👍 : 0 | 😃 : 0
Positive
Playtime: 1877 minutes
Had a lot of fun with this. Just a really solid soulsvania with a focus on parrying and surprisingly good platforming. Also works good on the deck just be sure to disable the touchscreen as unfortunately grazing it causes your controller to completely turn off and the game only accepts keyboard input If you want to disable the touchscreen on the deck specifically for this game do the instructions below. Just copied it from reddit. I'd link it instead but steam is weird about that in reviews. What you need to do is to go to your controller settings, then to the Action Sets section where you should have just the "Default" one. Tap the cog icon and select "Add Always-On command". Then you tap on the (greyed out) box that says "Add command" and you'll get the big menu with all the command types. The right-most section would be "System". There you'll look for a box that says "Touchscreen off'. Select that, apply, save and restart the game. No more issues.
👍 : 0 | 😃 : 0
Positive
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