Impossible Soaring Reviews
Soar through the sky at intense speed while gracefully dodging perilously close obstacles. Test your reflexes and precision maneuvering ability as you master the challenging but intuitive skill of flight. Greater risk means greater reward!
App ID | 1121270 |
App Type | GAME |
Developers | Binary Jellyfish |
Publishers | Binary Jellyfish |
Categories | Single-player, Steam Achievements, Full controller support, Steam Leaderboards |
Genres | Indie, Action |
Release Date | 29 Jan, 2020 |
Platforms | Windows |
Supported Languages | English |

28 Total Reviews
26 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Impossible Soaring has garnered a total of 28 reviews, with 26 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Impossible Soaring over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1530 minutes
Superflight with more options.
Nice Maps and different play modes.
👍 : 2 |
😃 : 0
Positive
Playtime:
278 minutes
The control are wonky as hell on KB, but you can get used to it in like 20 minutes. It´s excellent as a cooldown game or if you´re looking for some casual fun.
Pro: -Price/Value is good
- Good levels and leveling system
-Global leaderboard
- Soundtrack
-No in-game purchases
Con:- Controls are wonky
- Turning is hard to get used to
-Could use a few more levels
-Multiplayer server maybe.
👍 : 0 |
😃 : 0
Positive
Playtime:
1321 minutes
We fly around buildings, through windmills, over mountains and through caves because we can, and because it is fun.
- We do these thing not because they are easy but because they are hard. (JFK)
Overall a great game, especially for a indie game a congratulate the developers for such a great simple game, and I hope it will get more attention than it currently has.
👍 : 0 |
😃 : 0
Positive
Playtime:
404 minutes
This game has a learning curve. At first I was very frustrated and tinkered around with the settings. Eventually I managed to max out all the video settings to at least make it go a little bit slower on my machine. I also realized you have to turn using A and D. It's still a mad dash, but at least I'm getting decent scores, although it is completely beyond me how someone can get 1.7million points on a level where I get 27,000.
Also, prepare for getting stuck acquiring the in-game currency and your flying profficiency levels to unlock additional options. At least a possibility to fly all levels for fun would be good, like a training mode or something.
Overall, I recommend it, it's fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
71 minutes
This is an okay game for what it is, though not as good as say something like Superflight or Fugl. I think the biggest issue comes with how odd the controls are / there not being an option to completely disable roll on your camera, which disorients you & hides game-crucial objects offscreen. Oftentimes many of my crashes were from getting camera screwed, as opposed to me messing up a maneuver. Not bad, but there's better stuff out there.
👍 : 0 |
😃 : 0
Positive
Playtime:
19 minutes
I really wanted to like this game... but it tough.
Hard to learn, Hard to Master
I was recommended this due to my love of Superflight. But the controls here are tricky. Keep in mind I know how to fly real airplanes, RC airplanes, Helicopters.. you name it. But for some reason this game its just very tricky to get used to the controls. Where with superflight it was never an issue from the start.
Graphics
I will admit I am a AAA game artist, so graphics are important to me. I unfortunately think the graphics are somewhat terrible. The textures are nonexistent, and the animations are weak and unfinished looking. I am sure there may be the response of "but its stylized graphics!!" Well, ok fine.. but to me this style looks unfinished.
Gameplay
In Superflight, there is no question when you do something cool and get points. You fly close to something, you get points.. you fly close and VERY fast to something, you get MORE points. Thats about it...
With this game I am unsure. In the first level you fly though the Fan blades and get a big boost and points.. OK fine.. great! But if you immediately fly VERY close through some crack in a building.. you dont always get a point. So ok fine... but then if you fly though the device holding the fan.. you MIGHT get points? I am not sure yet.. need to experiment.
The point is, the game has potential.. but it has questionable gameplay and rough graphics. I see there are upgrades, I am hoping they do more than cosmetic things, but not holding my breath.
Anyhow, I hope they keep working on this or I may have to make a superflight successor myself.
ALL THAT said... the game is $5 so thats fine. $3 would feel a lot better... but anything over $7 I would have refunded it.
👍 : 0 |
😃 : 0
Positive
Playtime:
417 minutes
It's a fun little game , but the scoring is kind of hard to get anything above C in my experience. One hit and you die really, unless you bounce, which it's hard to do. This makes it less of a relaxing game and more challenging, which is counter intuitive to the gameplay loop. But I'd still say it's fun and worth a play.
👍 : 0 |
😃 : 0
Positive
Playtime:
16 minutes
TL;DR The game needs a boost button instead of automatically boosting. It is quite a boring game mechanically as is.
I really, really wanted to like this game, when I saw it had energy management and free flight in it I was instantly sold. I've been looking for exactly that type of game for the last ten years. Sadly, after .3 hours of playing it I have to say, this is not it.
The energy management in this is not energy management at all, its just "you get boosted when you fly close to stuff". There is no way to choose when to speed up, so you are robbed of that beautiful "management" aspect of energy management that makes so many other flight games worth playing. You are also not really incentivised to go up or down on most levels, so essentially the core gameplay loop of this game is, "fly down at the beginning and then level out and fly left or right to try to stay close to something." Which is a horrible gameplay loop for a flying game.
The music is awful, I muted the music of the first level after about a minute because it was so harsh and annoying.
The animations are awful. The textures are bad, but forgivable.
The camera is AWFUL. I don't find many games that make me nauseous, but this one did. And I blame the camera placement and movement.
Despite what other people are saying, I don't think the controls are that confusing, even if they are a bit stiff. I had it down within about 20 seconds of playing on a controller. And that was actually a big problem for me, unlike games like volo airsport or fugl or superflight or lonely mountains, I didn't feel like I had anything more to learn or master by continuing to play the game.
Conclusion: There's a severe lack of gameplay mechanics that would allow overlooking the many flaws of the game. You could fix this instantly by adding in a button to boost instead of automatically boosting next to terrain. Other minor suggestions are adding in reasons to touch down occasionally, maybe into a run, and the ability to run while charging up a ground jump to add to the variety and fluidity of the movement.
👍 : 0 |
😃 : 0
Negative
Playtime:
255 minutes
Umm... excuse me, Steam? I've probably spent about 10 hours on this platform searching for games that are similar to Superflight and this one never showed up.
This game is super fun although a bit shallow on the content. It's challenging for sure and grindy to get cosmetics. It's easy to get a few but to collect all would be grindy.
I recommend messing around with the controls to figure out what works for you. Their default set up is really bad. By default they have yaw set to left and right trigger and roll set to analog left and right. Switch those and IMO the game becomes twice as fluid.
Definitely a nice little game with 10ish really pretty maps.
Shoutout to superflight by the way. If you're here you probably already know that game but if you don't you should check it out.
👍 : 3 |
😃 : 0
Positive
Playtime:
547 minutes
Impossible Soaring is a delightfully difficult game, at least at first (thus the developer's appropriate claim of "intense".) Then it becomes simply delightful. Admittedly, it seems at first to indeed be an impossible challenge, but rather quickly presents itself as a game with exceptionally responsive controls once they are learned. And not only responsive, but just as likely to allow soaring (and scoring) upside down as right-side up in the process of flying toward the next point objective and cumulative bonuses (the key to high leaderboard scores) in these numerous beautiful and challenging landscapes.
I confess I don’t generally write such short reviews, but by the very nature of the improbably named Impossible Soaring, I feel in this case I must break with tradition and go brief. Since the game is based on numerous different maps, unlocked sequentially to explore and score points based on skill and difficulty, I suspect it might be some time before I have the knowledge to write a complete review. To wait would be an injustice to the developers (and thus gamers), in this reviewer’s opinion. So I won't......
I hope to have more to write later, but for now I simply suggest that Impossible Soaring is the game that Steam flying game enthusiasts have been waiting for since Superflight, and at a very affordable price for such an entertaining and expansive experience. For a game with upgrading, meaningful achievements, and a career scheme it would be a bargain at twice the price.
👍 : 17 |
😃 : 0
Positive