Data Jammers: FastForward
69 😀     35 😒
62,32%

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Data Jammers: FastForward Reviews

You are a Data Jammer, an elite virtual commando tasked with one purpose: Infiltrate the virtual Vaults of Ouroboros, the Military Industrial Complex, and take down The System!
App ID110500
App TypeGAME
Developers
Publishers Digital Eel
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Action
Release Date24 Oct, 2011
Platforms Windows, Mac
Supported Languages English

Data Jammers: FastForward
104 Total Reviews
69 Positive Reviews
35 Negative Reviews
Mixed Score

Data Jammers: FastForward has garnered a total of 104 reviews, with 69 positive reviews and 35 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Data Jammers: FastForward over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 154 minutes
Fun, straightforward little arcade game. Easy to beat and get achievements. Doesn't have lasting value, but if you have 5-10 minutes to kill and want something light and fast, this will fit the bill.
👍 : 0 | 😃 : 0
Positive
Playtime: 36 minutes
Data Jammers: Fast Forward is a surfing arcade game similar in many respects to Audiosurf in terms of the presentation. The game has a distinctly TRON like vibe and the techno music helps to complement the ambience. Built in support for the gamepad as well as online score ranking are both welcome as is the support of both the Steam Overlay and widescreen modes. The game can be quite challenging , so casual players may find it a bit frustrating but competitive arcade gamers may enjoy the later difficulty. I found this to be an enjoyable game and would recommend it to any enthusiast of arcade action particularly those with controllers.
👍 : 0 | 😃 : 0
Positive
Playtime: 210 minutes
Expensive game! I've played around two hours and that's completing every level around five times. I have a hard time figuring out the point of it, and I have a hard time recommending it unless you want some easy achievement. But even on the achievement side this game has some of those stupid leaderboard achievement.
👍 : 2 | 😃 : 0
Negative
Playtime: 256 minutes
Speedy, dodgy and destructive fun from the guys who made Brainpipe. Great psychedelic wireframe retro visuals without peeling your eyes out of their sockets. Fantastic and creative audio, as usual from Digital Eel. Great for short bursts of gaming, hard as nails and addictive as hell.
👍 : 0 | 😃 : 0
Positive
Playtime: 54 minutes
If you played Audiosurf, then you can get how each level is setup. The only differences are that: [olist] [*]You're not moving to the rhythm of music [*]Some of the paths will fork, forcing you to choose for a while until they join again [*]Nothing is planned [/olist] ...and it's that last difference that makes [i]all[/i] the difference. Couple that with a couple of other factors: [list] [*]Pickups to collect will be aligned adjacent to each other, forcing you to choose. [*]The enemies will be clustered near some pickups in the level, creating "suicide spots" [/list] ...and this game has the formula to make it pointless to play if you're trying to go for the goals on each level. Since all of this changes each time you play the same level, there's no way to practice, and even if you did, there are those "suicide spots" and "pickup forks" you can't do anything about. Don't get me wrong: the game [i]can[/i] be fun...if they ever bothered to fix those glaring flaws There are a couple of things they [i]could[/i] do to fix it, if they care at all. Either add more pickups than necessary to each level, so that the forking and suicide spots are avoidable without inevitably failing the level, or... [olist] [*]Remove the forking, or adjust it so the pickups are only on [i]one[/i] of them, and [*]Provide the powerups necessary to nuke the suicide spots [/olist] However, I doubt they'll do anything since it's been almost a decade since they put this out...so...
👍 : 0 | 😃 : 0
Negative
Playtime: 4828 minutes
I have played this game since it's inception and have had many hours of fun with it. It's clean brilliant design is flawless and it's just frustrating enough to keep playing it over and over. Part of me would LOVE to see a sequel but the other part feels like the game is too perfect that the second iteration would only be disappointing. Super great job guys. Frank Y.
👍 : 0 | 😃 : 0
Positive
Playtime: 8 minutes
This is a fun little abstract racing game, suitable for quick playing, though there's an entire campaign built in. There are powerups, bombs, that kind of fun stuff, and it appears to be single player only, but it's smooth, fast, seems very stable, and, most importantly, I'm enjoying it.
👍 : 7 | 😃 : 0
Positive
Playtime: 129 minutes
It's the future of videogames you all forgot to make, you great big colossal fools. At least Digital Eel eventually got round to making up for all your silly mistakes. All of you. Everone who drifted and made -other- games. It's your fault the future isn't DATA. I hate you for that. I love Data Jammers though.
👍 : 1 | 😃 : 0
Positive
Playtime: 57 minutes
In the trail of music/racer hybrids like Audiosurf, Data Jammers: FastForward ditches gimmicry for polish--and that choice benefits the final product in many levels. The lanes system lends the gameplay more precision when it comes to grabbing collectibles or avoiding enemies, but the controls don't suffer from the apparent limitations--some nonrelated depth issues aside, they're silky smooth. New mechanics are introduced at a gentle pace, and twisted to some cool results in boss battles; that's where a puzzle component gets into play, and even when it occasionally frustrates, the satisfaction feeling after "solving" a battle is what stays with the player. More value is added to the experience through some lovely useless "lore" of sorts: before each level, data on possible enemies and their motivations create an interest for what's to come--even if only for curiosity sake. Ultimately Data Jammers never crosses the "flow" line due to small balance issues; but the trip is a pleasant one throughout the short duration of its burst--one that never overstays its welcome.
👍 : 0 | 😃 : 0
Positive
Playtime: 85 minutes
Data Jammers: FastForward is a decent arcade game that can be finished in less than an hour. There's not a whole lot here, although anyone who enjoys seeing their name at the top of online leaderboards might like this. Data Jammers is a simple game: you steer a little vehicle along a a colorful track, picking up scoring orbs, avoiding obstacles, and grabbing powerups like shields and bombs that can be used to destroy enemies. Score lots of points, don't die, and you'll see your name up in lights on the leaderboards. That's all there is to do with Data Jammers: FastForward. And with only about 15 total levels, you'll do it all really quickly. The controls are tight and the action is fast, so at least the whole thing works the way it should. If you really want to play Data Jammers: FastForward, wait for a sale.
👍 : 19 | 😃 : 0
Positive
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