FORT
2 😀     1 😒
55,69%

Rating

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$2.99

FORT Reviews

App ID1103250
App TypeGAME
Developers
Publishers RMSU
Categories Single-player
Genres Indie, Simulation, Adventure
Release Date15 Jul, 2019
Platforms Windows
Supported Languages English, Russian

FORT
3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score

FORT has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for FORT over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 43 minutes
Its on russia!
👍 : 6 | 😃 : 22
Negative
Playtime: 266 minutes
Pretty good game. You can spend a couple of hours on this title.
👍 : 5 | 😃 : 0
Positive
Playtime: 379 minutes
Several pros: interesting little story, reminiscent of "Lost"; some pleasant surprises every few days; a comprehensive Beginner's Guide that pretty much lets you know everything about the stat pools, along with a little too much information about things like food foraging rates, for example. It would have been nice to find that out yourself. The "action" takes place on 1 screen, with two things to do: talk to your second-in-command about doling out the day's work and the front door which advances the day. Its SNES Harvest Moon appearance is adequate. If you buy a farm, it shows up in the camp. I wasn't able to fend off attacks long enough to risk foraging for iron again...but that's another story. Several cons: the reward system for being adept at tasks is all-or-nothing: 1-14 ranks in a skill are the same, only 15 changes results somewhat. This could easily be remedied by tiering rewards. Otherwise, it makes things a little difficult. Likewise the healing factor: it's also all or nothing. There doesn't seem to be enough recovery time between encounters. There also seems to be little logic in how military operations succeed: I've sent the farm against the third encounter and got repelled, despite having some good warriors in the bunch. I've also sent 3 in and cleaned house. There's also very little that seems to propel morale upwards compared to how fast it crashes. There are many unbalanced things like this. I make no qualms about difficulty, perhaps the difficulty is as intended and you're just hoping to survive 30+ days with no hope of reaching an end. The first time I played, I was able to make it to day 3 and the second time to day 34 before I was strung up in a mutiny. I will give Fort a tentative thumbs-up. It isn't truly a tycoon game, more of a survival experience similar to Banished but the depth ends there. I see a lot of opportunity with this game, should more work be put into it to balance gains and frequency of deficits. A scaling difficulty meter wouldn't hurt, but with proper balancing it may not be required. The Beard
👍 : 18 | 😃 : 0
Positive
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