Football Manager 2020 Touch Reviews
App ID | 1100620 |
App Type | GAME |
Developers | Sports Interactive |
Publishers | SEGA |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Steam Leaderboards, Steam Workshop |
Genres | Simulation, Sports |
Release Date | 19 Nov, 2019 |
Platforms | Windows, Mac |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Greek, Russian, Korean, Turkish, Danish, Dutch, Norwegian, Polish, Portuguese - Portugal, Swedish |

16 Total Reviews
14 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Football Manager 2020 Touch has garnered a total of 16 reviews, with 14 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Football Manager 2020 Touch over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
104313 minutes
Some days it was nice to simply dig in, get a season going without too much depth and to be honest it became a little addictive.
👍 : 0 |
😃 : 0
Positive
Playtime:
22863 minutes
I only have played it in online mode with a friend, and can say that it is highly addictive, we have played more than 140 hours since we bought it three weeks ago.
Pros: Simple and intuitive interface, you can manage the speed of the game and decide to focus only on what you find fun (transfers, training, tactic, etc.) whatever you don't like you can leave to the IA to handle it.
Cons: While this is a version designed for tablet, it is still great to play on PC, you can play it only on PC with steam, it would be nice to have the steam link compatibility and be able to play from my tablet or mobile.
👍 : 3 |
😃 : 0
Positive
Playtime:
42542 minutes
Loving it so far. My favourite parts are the development center and the 5 season plan. Both give me the ability to shape the clubs future, and the development centre really allows me to take an active role in youth development (something that I love doing, but have always found it time consuming in previous iterations of the game.
Nothing much on the bug front so far (certainly nothing game breaking) and I cannot wait to sink more time into this.
Keep up the good work guys. This honestly seems to be the best version of the game so far, in my opinion
👍 : 18 |
😃 : 1
Positive
Playtime:
35957 minutes
Same old game, but with new glitches. This instalment's major cock-up is regen managers. Whenever a real-life manager is sacked, he is replaced by a regen with fixed attributes (ex. all 16s). This obviously undermines the realism, and as a consequence makes the game far less enjoyable to play.
I have submitted a bug report, but am not optimistic about the chances of it being resolved. Every edition of the series from FM17 onwards has had a token glitch, which is completely ignored by SI, then miraculously resolved in the following instalment, which you have to spend another £20 to acquire. I am starting to think it might be a marketing ploy, or just sheer laziness on the part of the Touch development team.
In any case, I will not be purchasing further iterations of FM Touch until this cycle of utterly inane glitches is finished. I'd also advise anyone who is contemplating purchasing this game to fork out a little extra and buy the full-scale version, as it seemingly has a more reliable development team, and lacks the same plethora of glitches that are symptomatic to the Touch edition.
👍 : 9 |
😃 : 0
Negative
Playtime:
11605 minutes
Love FM20 but touch is a great version to play if you're like me and not interested in press conferences and other shennanigans that just really slow down the full game. Both games are great, but if you like a more streamlined version then Touch is the one for you.
👍 : 5 |
😃 : 0
Positive
Playtime:
23932 minutes
There are some downs about this game.
1-%80 of all long range shots go in.
2-%80 of all 1on1's are fails.
3-You can't change the general intensity of team training so often players b.tch about low level training and you cant do anything about it.
👍 : 9 |
😃 : 1
Negative
Playtime:
82 minutes
Too many injuries, but don't forget the magic sponge! that's right, you can pay with real money to get your player off their feet from an injury instantly! and it only requires your wallet! Thus what is the point of playing a managerial sim that is fixed to force injuries on your squad in an attempt to exploit your wallet, for those who want to salvage their season. Others? suffer relegation!
👍 : 57 |
😃 : 6
Negative
Playtime:
1182 minutes
This game used to be good, and there are features of the game I do enjoy, but the issues that have been present with this engine that are still yet to be fixed since 2018 are killing this game for me and many others.
1. The injury system is an absolute joke. In real life, a full team of 20 players do not have 5 injuries a week on average. Now fair enough if you had a serious injury maybe once or twice a season, but I have players snapping ankles and being out for months at a time on a weekly basis. A feature of the game that should be considered a challenge to get over in reality completely kills the enjoyment of an already challenging game.
2. The morale system is completely broken. Your team can be on a 5 game unbeaten run top of the table with morale running high, to have an unlucky 1-0 defeat and your teams morale will completely plummet as if they've just lost the entire season.
3. The goal scoring part of the engine is an unrealistic mess. In this game your million dollar striker will lose a one on one 99% of the time, your wingers will cut in the box and instead of making an easy pass into the center for a tap in, they'll just blast it into the keepers hands. You will have 20 shots and 10 on target, and your opponent will have just 2 on target, and you'll still find yourself being beat 2-0. No matter what you change, whether it's tactic, distribution or player, your match will be completely determined by RNG.
I feel as though the developers worked hard to make this engine, because don't get me wrong it looks good, but it just doesn't work. They've had numerous years to fix it now and it's not looking likely that they will, which is a shame because there's lots of potential there.
👍 : 19 |
😃 : 2
Negative
Playtime:
1544 minutes
I ended up giving this game the unfavorable thumbs down. Does that mean that it is a bad game? No. Not at all.
For what I was promised beforehand, however, this game did not live up to its expectations for me personally. This needs some more context. I will try to keep this short and to the point.
The game itself is pretty good. When compared to the older touch-versions, the upgrades might not seem that big, but still enough to justify a new release. The changes between the ordinary FM releases are greater, as it offers more complexity and nuances than the touch version of the game has. It is actually for this reason that I prefer the touch version over the original version. For me, the micro-management is an annoyance that distracts from the fun that is to be had in the essence of the game. My time is limited, and I like that time spent to action-packed as it offers the most fulfilling FM experience in my opinion.
A lot has been simplified in the touch version of the game, but not enough for my taste. Maintaining a sustainable team, economically speaking, seems completely unviable. No matter how good I do, I can not keep up with the players demand.
To give a specific example, here is what happened in my last game:
Ederson, goalkeeper(Manchester City), wages: £103 740, with a contract that ends 2024. He becomes unhappy with his current contract. He wants a new contract to 2025(on year extra) and demands that his wages is increased to £260 350..! Of course he wants £6 483 748 loyalty bonus and insane match bonuses as well. The highest paid player on my team is paid £199 900... I can not afford his demands, although I try to increase his wages significantly. He wants to leave the club because I can not offer him what he thinks he is worth. I decided to comply, mostly to see what would happen. A long story short, he ended up in a lesser club with lower wages than he originally had in the first place..!
Sadly, this was not a fluke as more players kept demanding more money than I could offer, and was unhappy. Despite me winning the premier league and champions league each season.
I do hope I have offered some food for thought and that it is something that will be addressed by the developers at some point. It might not be a dealbreaker for everyone, but I think others will resonate with this as well.
👍 : 46 |
😃 : 9
Negative
Playtime:
6452 minutes
Same as always, a life sucking addiction that can only be cured by not playing the game. A great game for someone who wants to eat sleep live being a manager but you will have to say goodbye to your real life. I had not played an updated FM since 2016 and I can honestly say nothings changed, its just slightly slicker and with new graphics. Still the same struggle for a victory trying to gain some more endorphins. The only reason you would buy this game would be so you get the new teams. However its time for me to quit as its making brain turn into jelly.
👍 : 54 |
😃 : 19
Positive