
1
Players in Game
64 😀
9 😒
77,36%
Rating
$9.99
Battle Planet - Judgement Day Reviews
Battle Planet - Judgement Day is a planetary rogue-lite top-down shooter. You are one of the universe's 3 most wanted criminals on the run, fighting your way through hordes of aliens, military and police units. There is only one way to reclaim your freedom - destroy them all...
App ID | 1099170 |
App Type | GAME |
Developers | Threaks |
Publishers | Ripples Asia Venture, Threaks |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Steam Leaderboards |
Genres | Indie, Action |
Release Date | 17 Oct, 2019 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, English, Korean, Thai, Indonesian |

73 Total Reviews
64 Positive Reviews
9 Negative Reviews
Mostly Positive Score
Battle Planet - Judgement Day has garnered a total of 73 reviews, with 64 positive reviews and 9 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Battle Planet - Judgement Day over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1586 minutes
Battle Planet - Judgement Day is a pretty simple roguelite that I had wishlisted for a while before I got it. What drew me to it was the circular planetoid levels, and overall they were as neat as they looked. There's not a lot to the game but I enjoyed my time with it.
👍 : 3 |
😃 : 0
Positive
Playtime:
143 minutes
;TLDR; => This game is really fun, The rogue like elements to it makes me want to keep going. I would recommend this game to anybody, even at full price.
******* ORIGINAL REVIEW******
This game looks really fun to play and i would have loved to play more but for some reason it stutters like crazy on my PC, my frames are good but yet it still stutters, i cannot play it its just so annoying.
I have to state that i have an RTX2070 and my PC plays Doom Eternal at 4k full graphics comfortably.....
Searched on the web for help, tried running it on borderless, tried updating drivers, nothing, the stuttering continues
EDIT: The developers of the game actually got into contact with me (which I really appreciate, thanks guys. It shows you care) and helped me troubleshoot the stuttering I was experiencing. It turned out to be some "Vulcan" driver issue...not sure what driver that would be for but anyway.... The solution to fix my issue was to go and set the launch option to "-force-d3d11" which forced it to run in direct X 11 which actually solved it.
I have a great love for top-down shooters and so far i am really enjoying this game.
👍 : 1 |
😃 : 0
Positive
Playtime:
927 minutes
I love everything about Battle Planet - Judgement Day. The gameplay, premise, and visual aesthetics are all superb. The permanent progression allows unspent upgrade chips to carry over to subsequent runs, while weapons, along with item upgrades can be shared by all characters. Meaning you only have to use your points on those two categories once. This allows you to focus on upgrading character specific traits between runs, or at upgrade posts after missions. The gameplay loop is based on being fair to the player, which makes it hard to stop playing.
Battle Planet feels fast, frenetic, and fun!! Controlling each avatar feels unique, and the overall feel of the game is buttery smooth. No complaints here, just a great game. Cheers to the development team.
👍 : 7 |
😃 : 0
Positive
Playtime:
99 minutes
The game is a pure adrenalin rush and feels like an explosion opera! It's fun to dodge the million bullets and enemies and combine attacks with the jetpack and special abilities. The difficulty is quite steep, but it's therefore super satisfying to make progress. Awesome title!
👍 : 8 |
😃 : 0
Positive
Playtime:
123 minutes
First of all, let me tell you that this game is not for flat earthers, we can definitely see that the small planets in this game are all round so beware!
Joke aside, I bought the game during the last Halloween sale and it's a lot of fun! You like top-down rogue-like wave shooters and rotating around small planets and shooting everything that is moving sounds good to you? Then yes, you might enjoy this one. I was a bit concerned that I would not enjoy or simply bear the gameplay about fighting on a very small rotating planets with top-down view but now that I tested it, I find it really cool.
You can unlock temporary perks for the run that are lost upon death, there is also a small shop that you will visit every 5 waves in which you can buy permanent cybernetics implants to improve your characters, weapons or the support items that you can use during combat with a cooldown but infinite use. Talking about the characters, you start with 1 and can unlock 2 others knowing they have different passive stats and use of the jetpack.
One concern though is that I faced few issues already (played almost an hour so far) that I reported [url=https://steamcommunity.com/app/1099170/discussions/0/3004424478075996467/]here[/url] as well by email to the support address provided on Steam but I don't have much hope for any help, one of the issues that I found a workaround for, was already reported more than a year ago so I doubt it's going to be addressed but at least it's not game breaking, not to mention that the developers don’t seem active on the Steam forum at least.
Another point is that the game doesn't seem to offer much content and customization so the goal is to beat the last wave, which is wave 50, unlock the two other characters, max them and that should be it but the game is really enjoyable so I don't mind.
Anyway, I really like the game, very smooth gameplay, I found that fighting enemy waves on small planets that you rotate as you move around was really enjoyable and unique, the game has both permanent and temporary progression and I know I’m going to spend a few more hours in that one so I recommend it.
👍 : 6 |
😃 : 1
Positive
Playtime:
53 minutes
It's fun, but I personally don't find it fun or varied enough to be worth even $4 compared to other games like it.
👍 : 5 |
😃 : 0
Negative
Playtime:
62 minutes
Gets boring pretty fast.
The game is very much carried by the visuals.
I only ever made it to the 3rd boss and the game was only really fun for the first 2-3 runs, after that it feels very "samey". The "rougelite" perk selection is very generic and most of them you hardly notice any difference. There is virtually no learning process at all and every run feels very much like the same thing from start to finish only with gradually increased difficulty and more instances of unavoidable damage
Also, the permanent upgrades that carry over between runs feel very much like a mandatory grind in order to progress rather than a nice helpful bonus. I can't imagine it would be possible to complete a fresh save file run of this game just because of how mandatory the mobility, health, and damage upgrades are in order to survive. Which should not be the case in a rougelite IMO, the barrier to completing a run should be knowledge/skill, not grinding.
Its a well made game, but there just isn't nearly enough variety in between "runs" in order to keep the game interesting or justify the 1 life rougelite design.
If you like classic arcade score attack games you might enjoy this, but at that point I would just recommend "Geometry wars 3" as a much better alternative to this game (purely for gameplay not aesthetic). If you're looking for a rougelite for the rougelite elements, I would suggest any of the games they listed as being inspired by in the "about this game" section of the store page.
👍 : 9 |
😃 : 0
Negative
Playtime:
219 minutes
One of these cases where I wish STEAM would have a sideways thumb or a 'MEH' option.
This game is fun for a while and is obviously a hommage to the excellent Super Stardust HD, with it's rotating spherical playfield. Unfortunately it ultimately falls flat compared to SS-HD. The game has okay graphics, fairly colorful and it never crashed during play. So thats a plus.
Gameplay however gets VERY REPETITIVE, VERY QUICK. You drop onto a planet and then there is 4 stages where you have to either defuse bombs [stand next to a thing for couple of seconds] or kill everything/ survive 30 seconds, and eventually face off against a boss and move on to a Shop Planet to invest dropped money into permanent but very boring upgrades. You also get to choose a perk upon completion of each planet. Typical 'Rogue Lite' fare.
Suffers from most of the 'procedural generation ailments' you find in other games. Grindy nature, occasionally stupid placement of gameplay stuff like the bombs and that annoying repetition. There is planets which have 3 stages of bomb defusal in a row. Where SS-HD was a very fluid romp due to the endless nature of a spherical playfield. This game opts for barrires like rocks and lava pits which make fast movement a chore and comes with the obligatory collision issues. Rocks can be traveresed with the occasional jump pad [annoying] and pits can be jetpacked over. To fit the cool 3D rocks and pertrusions from the sphere, the playfield is actually very confined and there is tons of wasted screen estate at both sides. Enemies drop weapon pickups occassionally, which one rather avoids as they are, more often than not, less useful than the standard gun.
Final verdict: Wish they woulda stuck CLOSER to the Super Stardust HD formula, instead of throwing all the worn out random generation, rogue lite stuff into the game. Random enemy respawn doesn't have any rhyme or reason, compared to the predictable nature of blasting Asteroids that Stardust relied upon and which made it so much fun.
It's probably okay on a sale, but then one might feel that they alreaady seen all of this in somewhat better games.
So yeah..it's a 'MEH'. Been there, done that.
👍 : 7 |
😃 : 0
Negative
Playtime:
364 minutes
It's hard for me to give this a Thumb's Down because even though it is fairly tight and competently made, it is ultimately a boring game with a very flat experience overall.
You start with a heavily-neutered set of powers and skills and as you proceed through the arenas (little planets), you gather chips which you may use for permanent upgrades. Every upgrade is MORE SOMETHING. So your basic gun sucks, and then you grind away to get upgrades to it's damage. Your jetpack sucks, and you grind away to get speed/fuel upgrades. Your speed is slow, and you grind to get speed upgrades. The core game does not have enough depth to keep a player interested enough to keep doing this and make it feel worthwhile. You're basically repeating the same dull arenas over and again with very little to keep you interested.
There are different weapons which randomly drop which are ostensibly there to help you tear through foes faster... but like other upgrade aspects of this game, those weapons are heavily-neutered to the point that your pop-gun is stronger so you have to grind to upgrade them to make them worthwhile. Even with all the weapons upgraded to MAX there's little difference in what any of them do... just different shooty graphics but really no mechanical differences. I honestly favored the basic pop-gun most of the time because picking up other weapons doesn't really seem to make much difference, and there's little risk/reward to gathering them when they drop.
Grind, grind, grind, grind for upgrades when the basic game just isn't all that fun. You could never in a million years beat this game on your first run, so it becomes an exercise in complete tedium. And with "upgrades" that don't feel meaningful and don't change the game mechanics in any way, it quickly becomes apparent how little depth there is here.
The other issue is unavoidable damage and loss of player control. There are times when you get forced into a lava pool which shoots you up in the air and back out. During this animation you lose the ability to control the player avatar and you can't use your jetpack to get you to safety, so you often end up being launched back into a pile of foes who then push you back into the lava. Which shoots you back up with no avatar control, lather rinse repeat. After a 15 minute run where you die this way, it makes you want to tear your hair out.
I guess you could get this on 80% sale or deeper discount if you really have to try it. But I feel like the mechanics of this game are so weak there's really no fun to be had. I'm giving up after my last fully-upgraded run ended with an unavoidable lava death. It is not worth it... there's so little here in terms of gameplay. Lots of window dressing, graphics, and animations to cover up a fundamentally boring game.
👍 : 9 |
😃 : 0
Negative
Playtime:
1092 minutes
Bad-ass twin stick rogue-like implemented by seriously talented developers. Perfect in every way with extreme vibes from the PS3's Super Stardust HD and Star-ship Troopers. This magnificent twin-stick is played out on gorgeous looking spherical play-fields with a good progression system and 2 additional un-lockable characters.
Progression is character independent allowing for good longevity though the game's stages can get repetitive. Stages though remain challenging and hold your interest as you advance in ability. The game can be difficult but stick with it and as you invest into character, drone or weapon attributes you will be rewarded with new play-field dynamics as you progress.
A real Steam hidden gem.
👍 : 24 |
😃 : 0
Positive