
2
Players in Game
72 😀
9 😒
78,57%
Rating
Free
Free app in the Steam Store
SpritePile Reviews
Create Sprite Stacks quickly and easily! View them in 2D/3D and export them for use in your game in seconds!
App ID | 1098420 |
App Type | GAME |
Developers | Fern Nigro |
Publishers | Fern Nigro |
Genres | Game Development, Animation & Modeling, Design & Illustration |
Release Date | 19 Jun, 2019 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean |

81 Total Reviews
72 Positive Reviews
9 Negative Reviews
Mostly Positive Score
SpritePile has garnered a total of 81 reviews, with 72 positive reviews and 9 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SpritePile over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
287 minutes
it's still a work in progress
documentation and controls need a bit more work
but not much
but if you wanted to create 3d objects from simple images
then this would be one to get
runs on low end computer with out any problems
worth getting at this price
👍 : 2 |
😃 : 1
Positive
Playtime:
82 minutes
very cool little tool!
will let you make 3D sprites/objects really fast and easy, very simple interface, and is not demanding in anyway on your PC.
the developer is super down to earth and very helpful, they also got a twitch channel which is super informative and enjoyable. they are quick to chime in and answer any questions.
definitely recommend.
👍 : 1 |
😃 : 0
Positive
Playtime:
665 minutes
Was able to start creating models within minutes, and I'm definitely not an artist!
Simple and intuitive interface, super easy to work with.
Detailed documentation with keybinds.
Live 3d preview, multi-layer drawing, onion-view.
Can export to .obj format, as well as individual slices, and .gif!
Has a great dev. who is open to suggestions and works damn quickly!
And a brand new accessibility tool for colorblind folks!
I've tried a few other similar softwares, and this is the one I'd recommend out of all of them.
👍 : 7 |
😃 : 0
Positive
Playtime:
83 minutes
A lightweight voxel based 3d modeler using a system of layers (Think of each layer as a flat image). You can export to OBJ, which as of writing this edit I believe is fixed. Although not as complex as some other "voxel editors" out there, you may find the simplicity easier to use.
👍 : 4 |
😃 : 0
Positive
Playtime:
344 minutes
This tool is great for super fast "primitive-like" asset generation if you're looking for a tool where you can build stuff in a top-down perspective (alternatively, side-to-side perspective).
I wish I could talk directly to the developer, I have a few suggestions of my own (specifically, generating the 6 sides of each voxel instead of just 3-5 in order to keep objects "closed" to make it a true asset for 3d asset generation).
👍 : 4 |
😃 : 0
Positive
Playtime:
2210 minutes
i actuly liked this product in my first review...
but for my new opinion...this guy already started working on spritpile 2..
leaving spritpile 1 a barebone prototype...
he wanted to make a better programm the sprite stack..
honestly i dont think these guys word is worth it...
buy sprite stack instead.
👍 : 3 |
😃 : 0
Negative
Playtime:
58 minutes
This seems to be meant more for pixel art than for tile and sprite making. For that, I recommend Acesprite. It's less confusing and has a simpler way of doing whatever you need to do. Still, this software does what it does well. It's just not quite what I need right now.
👍 : 2 |
😃 : 0
Positive
Playtime:
45507 minutes
Firstly, this program is pretty awesome! I've been sucked into it all day long since I picked it up. I made a practice Battletech Locust torso and hips.
I make games in GML as a hobby(Gamemaker Studio 1, specifically) and I was hoping to be able to see if I can make models for games. I never thought that I'd be able to make anything in 3d, which is why I picked GML over Unity, but after my first year I was making full on battlemechs come to life out of triangles with Model Creator and using GML's crap-tastic 3d code.
I was hoping to use this to make something that straddles the 3d/pixel art line for a top down shooter. GML doesn't load these .obj files because they're too complicated. This isn't the first 3d model that I've attempted to load to get this error and it won't be the last. This also isn't a complaint, more of a warning to other GML users.
Otherwise, it's a great sprite editor. It onions between layers in a way useful for animating and the layers can be put in a sprite sheet. Not only that, but it's ability to to convert the 3d models into rotating sprites on a sprite sheet is pretty awesome and useful. Maybe someday in the future you guys can add the ability to save the .objs as something a little more simple, but until then this is still fun and useful.
If I had to make a suggestion other than that, it would be able to change the editor's view. It currently slices horizontally from the top, but I would love to be able to switch to side and front views during editing. Making tall vertical surfaces that have details on them gets a bit tricky sometimes.
-Rabbit
👍 : 9 |
😃 : 0
Positive
Playtime:
2053 minutes
[h1]What is it?[/h1]
A new way of drawing pixels.
Drawing pixels like they are voxels (Magicavoxel, Goxel, VoxelShop, etc.)
[h1]Plusses[/h1]
[list]
[*]Friendly for non-artists. Like people with developer/programmer-centric skills.
[*]As of this writing, the only launched program i know that gives you a 3d preview of your pixel art.
[*]Have a problem or want to suggest something? The Dev is more than willing to respond quickly!
[/list]
[h1]Side comment[/h1]
[list]
[*]Could use a bit more of polishing. (But because of point #3 on my plusses above, this can be immediately nullified.)
[/list]
👍 : 15 |
😃 : 0
Positive
Playtime:
966 minutes
Previously i was using MagicaVoxel for working with this, and though it still has uses i cant' stand making models in MagicaVoxel. SpritePile provides the easiest desktop workflow for producing a sprite-stacked voxel model I have used so far.
I especially like the preview it shows, which tells me real-time both what it looks like and also if there are any holes i need to plug up. As well as allowing me to move around in 3d and view the model from different perspectives.
The scaling of the program as a whole, or maybe just the text is a bit odd I also noticed black bars on the side of my screen when i fullscreened the window, I can tell some corners were cut here but in the grand scheme of thing doesn't effect the workflow.
Some advanced features such as selecting regions and transforming them, or animation support are missing.
Though you can translate layers.
Overall, it was a much better experience making a car in SpritePile than any other program i've used (aseprite, MagicaVoxel) and I would reccomend this to anyone working on a game utilizing sprite stacking.
Update:
I've since used the desktop version of spritestack.io, it has a lot of really good rendering features this doesn't have, but the editors themselves are comparable.
This is a good alternative.
👍 : 13 |
😃 : 0
Positive