Crawling Of The Dead
1 😀     1 😒
50,00%

Rating

Compare Crawling Of The Dead with other games
$24.99

Crawling Of The Dead Reviews

App ID1097240
App TypeGAME
Developers
Publishers Running Pillow
Categories Single-player, Steam Achievements, Steam Cloud, Stats, Tracked Controller Support, VR Only
Genres Indie, RPG
Release Date23 Apr, 2020
Platforms Windows
Supported Languages English, German

Crawling Of The Dead
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

Crawling Of The Dead has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Crawling Of The Dead over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 65 minutes
Super fun so far. The combat is very enjoyable and feels really tactical. Not being able to teleport while engaged is a nice touch that discourages cheese and makes you focus on the duel, though depending on your play area it does force you to be on the defensive most of the time. Perhaps you later have to fight multiple enemies at once but I actually enjoy having to focus on one enemy at a time. The enemies' weapons passing through yours does detract a little from the physicality of the fights, but there is other feedback to let you know you've successfully parried. I also like how the damage you inflict seems to be based on the distance of the strike? So you can't just put the tip of your sword in the enemy and spaz out and expect to do any damage.
👍 : 8 | 😃 : 0
Positive
Playtime: 708 minutes
This is great. 10 / 10. Until... until you get to the catacombs. All of a sudden an impeccable experience turns into a buggy mess. 90fps drops to 50 on my (3090 10900k 64gb ram) system, as well as a 2 second judder every time I pass through a doorway. Textures are missing, along with whole chunks of level where you hover in grey and try to find a way back to a navigable dungeon. The fighting system is excellent and works really well until this point. The inventory management is rubbish, but is endurable. I recommend this. Just stop after you get to the catacombs.
👍 : 0 | 😃 : 0
Positive
Playtime: 368 minutes
This is a decent game to play. Rogue-like, easy at first then nice and hard, need to block attacks and wait for an opening to counter-strike. Works out of the box for linux-proton. The setup room is pretty good for setting up your controls and testing them out, choosing teleport options for those prone to simulator sickness. Able to set smooth movement and fast turning, no simulator sickness at least not for me, ymmv. HMD:Valve Index w/controllers SteamVRBeta:1.8.6 Proton:4.11-6 Distro:Linux Mint 19.1 Tessa Kernel:5.2.11-steamvr-generic RAM:16 GB GPU Driver:4.5 Mesa 19.2.0-devel - padoka PPA GPU:Radeon RX 580 CPU:AMD Ryzen 7 2700X Eight-Core
👍 : 6 | 😃 : 0
Positive
Playtime: 4263 minutes
First of all: I play the game on Oculus Rift S and it works fine. It is not officially supported right now but I can confirm it works like it should. Keep in mind that there is no rotation by now so you have to have 360 rotate yourself in your gaming area. You get the maximum of the gameplay when you have a 2x2m gaming area. Now to the Reveiw: This is a great approach on the dungeon crawler topic. Sword Fighting is adopted very realistic.Consider that the game is in early state but even now a nice experience. The level desing is simple but well enough. Crafting and training your skills is quite fun. I hope that there is more depth added in the future. Give it a try, it is worth it.
👍 : 10 | 😃 : 0
Positive
Playtime: 28 minutes
Absolutely terrible game. You only use the teleport (maybe you can chabnge later but no way to at beginning). If you go too close to a wall, you teleport inside it and then you are stuck... unplayable...
👍 : 2 | 😃 : 0
Negative
Playtime: 17 minutes
Good graphics, but I was immediately put off by the fact that turning is disabled by default. I had to fumble around the area with the crappy teleport movement (who actually uses this?), and crane my neck, and eventually found the Settings room. Why this wasn't an option menu I cannot comprehend, but once I got smooth turning and locomotion, I decided to give it a chance. Went through some nice narration, and started going through identical rooms with goblins. Goblins that take about 50 swings to kill. I understand the game wants you to figure stuff out for yourself, but unless I was missing something, the combat was just agonizingly slow. Not to mention, once you get into combat, you can no longer walk around. Truly baffling decision. I killed about 4 goblins, finally died to a Goblin Guard with armor (so my hits did basically nothing) and decided to get a refund. I love roguelikes, and I love VR. I hate bullet (or sword in this case) sponge enemies. Especially in VR, RPG-style you-do-X-damage per swing no matter what mechanics don't really fit, and definitely ruin the immersion for me. I think the damage did vary based on the velocity of your swing, but it was pretty hard to tell. I did the ole sword-wiggle attack at a goblin and ended up flinging him across the room, which was fun, but then he got back up. Overall, excellent idea, poor execution.
👍 : 2 | 😃 : 0
Negative
Playtime: 941 minutes
The main difference between this and other random dungeon crawlers is that it has a bit of a Dark Souls flavor. There are consequences for dying. I'm 5ish hours in and I just got handled pretty easily by the boss of floor 6. I'm usually ok until my shield breaks then I dual wield as long as I can. It's a bit pricey considering the market. Things can get repetitive.
👍 : 9 | 😃 : 0
Positive
Playtime: 31 minutes
Has a lot potential to be good. I hope they continue to make improvements! There seems to be a lot of graphical bugs that need to be worked out. Combat is fun from what I played of it. I can see it being fun to 'get gud' at it. Explore. Fight. Craft. -- seems to be the gameplay loop. Exploring is a very important chunk of the cycle. The main issue I have and the reason why I'm returning it is that movement is terrible in the game -- as of now. I hate teleport and the locomotion is touch sensitive, not press and hold sensitive -- holding down lets you move a little faster. Same with camera snap, it's touch sensitive and if you touch and hold, your camera will just keep spamming turn. Any little touch of the trackpad will cause you to do something you might not want. Even encountered a bug where the camera just started turning and kept turning without input and it didn't stop until i press the camera turn again. Very disorientating. With these movement options, exploring is very frustrating. I hope they continue to polish this game. It's going back on my wishlist because It really does have potential if they continue to polish the game. I want to keep an eye out for updates! (HTC Vive user)
👍 : 5 | 😃 : 1
Negative
Playtime: 28 minutes
+ Decent controls + Interesting dungeon crawler + Visuals aren't bad. + Roguelike - Expensive for Content. - Not really good. - Too dark - Sometimes bad hit detection 2/5 This is a difficult one, because It's not bad, it's just also not great. And with the price what it is along with a few flaws, like how dark it gets, and the hit detection making you get hit by things a lot. I just can't recommend it. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
👍 : 3 | 😃 : 0
Negative
Playtime: 1273 minutes
I recommend this game, but understand going into it, that this game is not finished. Very literally, after going down a number of floors the game just stops, throwing you into a jarring black void with a text scroll and voice over telling you the remainder of the story. On the game's official discord, the dev noted it was meant to have several more floors and two more bosses, but the game didn't get enough following or interest so they just.... didn't. The gameplay that IS there is enjoyable, definitely. Took me 21 hours to complete, and I could still yet go back and try the hardcore mode. The fighting, while finicky, is enjoyable, the gear smithing is unique and a nice touch (although material drop rate is a bit annoying), and the bosses are all unique and many quite difficult. There's very little information in the form of guides or wikis or anything out right now about the game which forces the player to actually solve the puzzles and figure things out themselves. Which can be frustrating when, say, the game bugs out and generates a floor without a boss on it (happened several times in my playing), or when a boss clips through a wall never to be seen again and you have to leave and run that floor again. It's fun, essentially. Unfinished, but fun. I'd say worth the money.
👍 : 4 | 😃 : 0
Positive
File uploading