Decker Reviews
Thwart heartless mega-corporations as a downtrodden coder-turned-hacker in this original, futuristic take on hacking. Use your wits and every program at your disposal to outwit, outmaneuver, or flat out overpower the relentless virtual guardians of the megacorps' most closely guarded secrets.
App ID | 1096230 |
App Type | GAME |
Developers | Rich Vos |
Publishers | Rich Vos |
Categories | Single-player |
Genres | Indie, RPG |
Release Date | 24 Jun, 2019 |
Platforms | Windows |
Supported Languages | English |

9 Total Reviews
6 Positive Reviews
3 Negative Reviews
Mixed Score
Decker has garnered a total of 9 reviews, with 6 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Decker over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
20 minutes
Clever gameplay.
👍 : 0 |
😃 : 0
Positive
Playtime:
549 minutes
[b]Overview[/b]
Decker is a lot more lighweight compared to other hacking games. Instead of representing actual hacking, it instead focuses on what it's good at: fast-paced precise console commands combined with stealthily infiltrating your target network.
A first glance at its visuals might make you think that it's a rather primitive game, but after playing it for a few hours I found it to be quite polished. Over time the game provides you with a surprising number of tools which support the core-gameplay and which can be fine-tuned to your personal approach. (e.g. I keep my lockpicking/main infiltration tool at the lowest level, which makes it load faster but gives me very little room for error when I use it)
[b]Gameplay[/b]
The gameplay can be quite difficult at times, particularly the story missions. I often felt like my equipment wasn't good enough, but I couldn't do much about it. Not even grinding difficult repeatable missions was feasible because the payment was too little to afford proper upgrades.
I found myself attempting difficult missions and ragequitting several times before I finally beat them. Saving between every mission is something I got used to very quickly.
This isn't necessarily a bad thing. Beating those missions is quite rewarding (both emotionally and financially) but if this process doesn't sound appealing to you, then you might not like the majority of Decker's gameplay.
[b]TL;DR[/b]
Don't expect actual hacking. The focus lies on stealth and fast-paced well-timed console commands. Difficult but overall enjoyable. Save often to mitigate ragequits.
👍 : 0 |
😃 : 0
Positive
Playtime:
87 minutes
Very basic experience. Not very realistic for what a hacking experience is like. Even though the game takes advantage of visual effects to communicate information about the hack, they spent very little effort on what the server/network looks like. As this is Indie I do love hacking simulations and would say there is not enough in this genre. The game is very bare bones but its worth the $6.
👍 : 4 |
😃 : 0
Positive
Playtime:
402 minutes
Decker is a nice game, and I love the approach. I feel cool while I'm playing it. It's pretty bare bones but for what you pay it's pretty cool.
Well, I feel cool for as long as I can play it until the game stops me in my tracks and I literally cannot go any further.
At a certain point, I literally CANNOT move past. I'll connect to the IP given to me through the email and no matter how I approach, I'll get to the 2nd node and start trying to LP it and all of a sudden there's 2 assault ICs on me and I can literally do NOTHING except disconnect which ends the game. I've bought more RAM, I've went fast, I've gone slow, I've even switched up the programs I've used, and researched them until I don't have any RAM left. there's nothing I can do to get past this point.
Maybe it's just because I suck and I pretty much ruined the game for myself by making bad decisions financially in the beginning, but this is seriously starting to get on my nerves.
Is this intentional? Is it my fault for being bad at the game? Is this a metaphor for something?
👍 : 2 |
😃 : 0
Negative
Playtime:
14 minutes
The game resolution is not adjustable, and there is no documentation on how to fix the overlapping menus which basically make the game unplayable.
I was curious about the game, but was able to play since the menu overlap basically killed the game. Hopefully the dev will correct this issue and I can give the game another look in the future
👍 : 0 |
😃 : 0
Negative
Playtime:
847 minutes
An enjoyable entry into the underexplored hacking sim genre, the gameplay can get somewhat frantic at times, but by and large it succeeds in its efforts. There's some polish that could be done for the game, but as a six dollar release from a solo developer it's well worth your time.
👍 : 0 |
😃 : 0
Positive
Playtime:
17 minutes
Barebones, poorly documented and cannot exit without killing process from task manager. Shame.
👍 : 0 |
😃 : 0
Negative
Playtime:
1619 minutes
this is a good game for $6. Obviously the graphics are pretty unimpressive, but it has alot more depth than you might think at first glance. finally getting enough RAM to be able to run a bunch of programs at once, or beefier versions of them is very satisfying. faster hard drives males programs load faster. just about every story mission gets you a new program to play with, sometimes 2. i even discovered a secret program called turboload, which like triples your hard drive speed.
all in all. if hacking sounds cool to you, you'll get way more than $6 worth of enjoyment out of this game.
👍 : 6 |
😃 : 0
Positive