Unexplored 2: The Wayfarer's Legacy
Charts
2

Players in Game

259 😀     80 😒
71,83%

Rating

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$19.99

Unexplored 2: The Wayfarer's Legacy Reviews

Exploration adventure set in dynamic, procedurally generated realms. Choose your own playstyle with the game's huge set of difficulty modifiers. Deep gameplay with a bit of a learning curve. Boasting an award-winning soundtrack, a beautiful art style, and consistent, oftentimes weekly updates.
App ID1095040
App TypeGAME
Developers
Publishers Ludomotion
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Indie, RPG, Adventure
Release Date27 May, 2022
Platforms Windows
Supported Languages English

Unexplored 2: The Wayfarer's Legacy
339 Total Reviews
259 Positive Reviews
80 Negative Reviews
Mostly Positive Score

Unexplored 2: The Wayfarer's Legacy has garnered a total of 339 reviews, with 259 positive reviews and 80 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Unexplored 2: The Wayfarer's Legacy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1455 minutes
There are way too many bugs for this to be playable without extreme frustration, and the devs are completely unresponsive on forums or discord. Very cool concept but I can't recommend it in this state.
👍 : 0 | 😃 : 0
Negative
Playtime: 4201 minutes
Honestly, I really enjoyed this game at the outset. It was fun exploring the world, making tough choices on what equipment to bring, and learning about the world as I explored it. I'd find something interesting... hear a rumor... note it down... and set out to see if I could find it. It wasn't really ABOUT much of anything. I knew I had to bring the staff of Yendor to a place, but that was about it. Over time I learned more, stashed away good stuff for the future, and generally had fun despite not making a concerted effort to WIN. It was just about exploring the world for me. Well, I decided after all this time to start a new game and boy did the experience just not feel good. Maybe that was my fault? I really can't say. I wandered around the town with a hero I could no longer customize or name, whose abilities I didn't know, talking to folks who wanted to send me on quests... then I went to the training area because it had been so long, I thought I'd reacquaint myself with how things work. That area was confusing and convoluted in ways it didn't need to be. I kept running into things telling me I didn't learn about them yet, so I can't do them. What kind of a tutorial won't let you learn because you haven't learned? If it is a tutorial area, lead me from one thing to the next. TEACH me how to play... don't make it a wide open space where some things tell you that actually, you can't do this yet because you haven't learned about it. Starting this game I made almost zero choices, and once I was plopped into it without context or direction almost immediately found reasons to be frustrated rather than interested. It feels like a lot of the fun things I enjoyed about the first iterations are gone... I thought I remembered a whole starting event where there were enemies and we got the overarching mission and had to travel to safety... an intro that immediately taught you what the game was about... All I did was set this game to 'standard' difficulty and start... it was a very disappointing beginning. There was a library that was overwhelming. A bunch of people who wanted things from me. No context for who I was or what was happening. It wasn't open in a fun an interesting way, the game isn't so intuitive that you don't need any hand holding, it is just frustrating. Really unfortunate that the game I bought and enjoyed was utterly destroyed.
👍 : 0 | 😃 : 0
Negative
Playtime: 923 minutes
An absolute cube world scenario. Unexplored 2 has undergone a grotesque metamorphosis. What began as an innovative RPG with otherworldly aesthetic and deep systems has been lobotomized into another soulless roguelike. A few years ago, Unexplored 2 mesmerized me. Here was something genuinely different—a game that felt transmitted from another dimension. The aesthetic was hauntingly alien. Procedurally generated worlds felt ancient and unknowable. The clan system promised political intrigue. Character customization rewarded experimentation. Skill progression invited you to truly inhabit your wayfarer. It was mysterious, ambitious, and utterly unique. This was a game that respected your time and intelligence. What we have since received is a travesty. The developers gutted everything that made Unexplored 2 special and replaced it with the most cynical interpretation of "replayability." Meaningful character progression became Pokemon-esque character-swapping that treats wayfarers as disposable tools. The world that once invited exploration now feels like disconnected mission nodes. You complete a quest, get teleported back to the hub village like an interdimensional Uber driver, then select your next disposable protagonist. The mystery is gone. The journey is gone. The aesthetic mystery of it all might as well be a screensaver. The developers' explanation for this creative vandalism is particularly galling. They claim this was always their "original vision"—that players were somehow playing wrong by wanting to stick with a single character. They frame commitment to character development as a "flaw" that needed correction. This is revisionist nonsense. If forced character rotation was truly their vision, why spend any time at all developing a completely different game? Why create systems that actively encouraged long-term character investment? Why build a world designed for extended exploration if your intent was always to chop it up into bite-sized mission chunks? "Individual wayfarers accumulated too much power and wealth and players never felt the need to change characters"? So what? It's an RPG. Maybe players want to invest their time into one primary character instead of being forced to cycle through disposable alternatives they feel no attachment to. The claim that this system "brings back character progression" is the most insulting part. Character progression isn't playing half-arsed roguelike Pokemon. It's not managing a roster of interchangeable puppets. Real character progression is gradual accumulation of power, knowledge, and narrative investment in a single avatar over time. It's watching your clumsy early attempts at combat evolve into something great. This transformation certainly betrays my expectations. I waited years for this vision to be realized, only to discover the developers had abandoned everything I fell in love with. They've taken my patience, enthusiasm, and money, and used it to fund the destruction of their own creation. The Unexplored 2 now isn't just a bad game—it's a monument to creative cowardice. Rather than trusting their original vision and refining it, the developers opted for the safe, focus-tested route of generic roguelike mechanics. Unexplored 2 represents everything wrong with modern game development. It's been designed by committee, focus-tested into mediocrity, and stripped of everything that made it special. The developers took a genuinely innovative concept and transformed it into another forgettable entry in the increasingly crowded roguelike genre. If you're looking for a meaningful RPG experience, look elsewhere. If you want to explore a genuinely alien world with a character you can truly call your own, you'll have to keep waiting—because that game no longer exists. What we have instead is a soulless shell wearing the skin of something that once had promise. It's a game that fundamentally misunderstands what made its predecessor special, and in doing so, has become something far worse than merely bad—it has become irrelevant. The original Unexplored 2 is dead. What stands in its place is a pretender that deserves neither your time nor your money.
👍 : 3 | 😃 : 0
Negative
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