Asteroid Run: No Questions Asked Reviews

App ID1090030
App TypeGAME
Developers
Publishers Choice of Games
Categories Single-player, Steam Achievements, Steam Cloud, Captions available
Genres Indie, RPG, Adventure
Release Date20 Jun, 2019
Platforms Windows, Mac, Linux
Supported Languages English

Asteroid Run: No Questions Asked
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Asteroid Run: No Questions Asked has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3384 minutes
One of the best choice of games product. Multiple endings really according to your choices, surprisesm interesting characters.... A real masterpiece
👍 : 0 | 😃 : 0
Positive
Playtime: 238 minutes
I'll be honest, when I saw this in my recommendations, I didn't expect much. I'd never heard of it, and with Choice of Games, that usually means it's a hit or a miss. Thankfully, I was pleasantly surprised. Positives: -Decent world building, if you can say "world building" when you're in space. -Story wasn't too hard to follow, yet was still interesting enough to keep me hooked. -Small set of well ranged characters that you can get to know. I liked most of the crew, and a certain space pirate. -There are enough factions that lead me to believe you can get a range of different endings, so there's replay value. Negatives: -It could've used some more character development, honestly. One character is meant to be quite older, and I didn't even realise until half way through the story when she said it herself. -Characters get upset and angry with you, but it doesn't seem to matter. They still behave the same and treat you like a friend. I enjoyed my play through, and I can see myself doing another one. This one is a little bit pricier than other CoG novels I've played, though. I'd give it a 7/10.
👍 : 3 | 😃 : 0
Positive
Playtime: 275 minutes
This is a very good hard sci-fi Choice of Games story. It has lots of interesting situations, choices, and opportunities for role-playing. There is enough characterization and world-building to make the story feel real, but not enough to bog things down.
👍 : 2 | 😃 : 0
Positive
Playtime: 521 minutes
By far my favorite out of all the "Choices" games I've played. So many different choices and the story is always changing after every game play. I really felt like I was "building" the main character rather than putting in my input from time to time. Very well made and definitely recommend.
👍 : 3 | 😃 : 0
Positive
Playtime: 1282 minutes
I have criticisms for this game only because I am absolutely in love with it and want to see it do better. 1 HUGE GLARING CON: Absolutely no save/load system, not even quicksaves. It saves your spot when you close it so you can resume without issue, but accidentally making the wrong choice - whether by accidentally pressing the wrong choice or misunderstanding what that choice means - you have to restart the game completely from the beginning. I've wasted hours doing this. It.. also could really use a more in-depth lore/notes menu so if I miss a line or two of dialogue I'm not completely lost. If this game at least had some sort of system to look at the backlog of what's happened so far, it'd be so much more helpful. It's well written but I feel like the people who made this weren't much into programming - I also don't really understand how my choices lead to certain stats sometimes - In the main story I'll be told that 'most of my supplies were taken', then look to the menu and see I still have almost as much as I had before then. I also feel like romances are kinda fast and sudden sometimes; I barely interracted with Dylan at all and suddenly he wants to make out with me. (Maybe he's just like that, though?) Good things: Complete pacifism - as in, avoiding choices that force you to use violence or killing to solve issues, as well as preventing all deaths and violence - appears to be absolutely an option in this game, and you are uniquely rewarded for taking those choices. This is a HUGE relief for me because being forced into violent choices is a huge anxiety trigger for me and is almost unavoidable in video games outside of cheap technicalities ("I didn't kill them, my AI party member did") besides the notable recent exception of Undertale. Proficency stats and ship status stats actually matter an immense amount. It keeps the story dramatic and stressful when making choices, which keeps me emotionally engaged with what happens. I really only wish there was more options in between time-skips to take the opportunities to talk with my crew before something big and dramatic happens, but even when those events happen, I still usually have the ability to fix it in the way I want to and it works thematically extremely well. The writers knew exactly what they were doing and I feel like it's a crime this hasn't gotten the funding to be the next Mass Effect or something. If you're a fan of Star Trek, you'll probably love this game; major stats seem to relate to different roles in that show (engineering, medicine, navigation, etc.) Things that interest you naturally will aid as stats in your choices a lot. If you know yourself well and know how to play up your character's strengths, you'll be gauranteed to have an amazing journey.
👍 : 3 | 😃 : 1
Positive
Playtime: 759 minutes
Pretty poor story, no real consequences for your actions and I didn't care for any of the characters or groups.
👍 : 2 | 😃 : 0
Negative
Playtime: 233 minutes
This is one of my hesitant recommendations. A yes BUT scenario. The story is fine, I see some room for different scenarios and allies over different playthroughs but I'm not especially compelled to try them at the moment. This story is less about managing resources than I personally wanted it to be. I wanted real difficult choices about supplies, fuels, ship condition, schedule and morale, but I made it through with some to spare. I was even generous with use a couple times so that surprised me. This is not a grim survival tale. There's a bit of crew management but It's honestly not enough to be the focus of the game either. Then there's the political factions, which I feel act more like roadside attractions as you kind of progress from dealing with one to the other etc. So I found the game...fine. It's okay, it kept me playing for almost four hours which I think is acceptable especially for one playthrough with replay potential. It just isn't among my top CYOA games. When it came to mechanics, the game puts a heavier focus on your values than your skills, which isn't a preference of mine. Choices are generally clear but enough vague ones came up that I think it could be improved. I had a couple responses to crew members that sounded neutral to me but were more opinionated in the writer's opinion. Also to the review saying there were too many non-binary characters: I ran into three. Just three. One was a crew member, one was a mild side character, and one was a more relevant side character. They are never in the same scene for you to be confused by a they/them pronoun. "SJW nonsense" my ass.
👍 : 6 | 😃 : 0
Positive
Playtime: 1342 minutes
Really good entry to the the COG roster. Running the ship and interacting with your crew is very satisfying. I didn't realize that I needed a starship management simulator, but I do. I didn't like every character, but none of them felt cliche and the overall story was well written and branched in some interesting ways. + Interesting story premise + Solid interactions with your crew + Branching plot + Good world building - Not every character is a winner - Depending on your character build, both of the main "villains" can be pretty weak
👍 : 12 | 😃 : 0
Positive
Playtime: 463 minutes
At first I thought I wouldn’t buy it because I read in the description that the choices seemed to be: you either be ruthless and don’t care about your crew or you have to align yourself with the rebels. I had a problem with that because lately I played some game that were a bit too much railroaded towards the rebel side just because it’s cool to fight against the rules and I found them annoying… expecially when rebels are an abusive bunch obsessed with self righteousness. I decided to give it a try anyway and boy, I did the right thing! The game is really well written and I love the mood so far, so congratulations to Fay Ikin!
👍 : 17 | 😃 : 0
Positive
Playtime: 1294 minutes
This one is pretty good as far as the "chose your own adventure" aspect goes, you truly get to define your character, pursue multiple solutions to the obstacles, befriend your crew and other characters and play though the way you want, even when it makes little sense to do so (yes, I should totally throw my life as capitan away and join Solib after just hearing about them the second time!). Despite that I cannot recommend it as it fails as an engaging story. There is hardly any character development in the cast, the adventure seems more like a series of quick time events then a cohesive story filled with action, mystery and drama. There is A LOT of going on but the narration moves so quickly that none of the events that should be impactful have any time to land. Good story should keep you speculating, agonizing over your choices and exited, instead here you drift through the space waiting for something to go wrong, you pick the solution that fits best with you skill set and get rewarded with few sentences of personal or world development. When they tried to raise the stakes at the end it fell absolutely flat as I found myself not caring much about any of the factions, crew members or my "mysterious cargo".
👍 : 24 | 😃 : 1
Negative
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