Crazy World
Charts
1 😀     4 😒
37,49%

Rating

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$19.99

Crazy World Reviews

Open-world life simulation RPG. Non-linear story, you decide who to join and who to fight. You can become anything you want to be, from a criminal to a businessman. Procedurally generated open World.
App ID1087530
App TypeGAME
Developers
Publishers Daniacea Games
Categories Single-player, Full controller support
Genres RPG
Release Date21 Dec, 2021
Platforms Windows
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

Crazy World
5 Total Reviews
1 Positive Reviews
4 Negative Reviews
Mostly Negative Score

Crazy World has garnered a total of 5 reviews, with 1 positive reviews and 4 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Crazy World over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 177 minutes
Why did I buy this game? It's RPG maker and I usually hate these games. Well, the premise looked interesting. You are an invading alien taking over someone's body in a bid to take over the world. You get to choose whose body you will control, like an artist or student or other odd classes. I liked the unique classes. This is the only choice you will be offered. You don't make you own character. You have no perks to choose. No stats. You only get the one character that is pre-made. This would be all right, I guess, if the game world offered more to do. Sure, you can get a job, buy a business, sell things. But all interactions turn into a first person attack. Want to get a job selling cars? Turn based combat. Want to mix a drink? Turn based combat. It makes everything tedious. If you are defeated in the combat your health will go down. My effort to get a job selling cars nearly led to my death. By the time I left I had one hit point left. Later I died because there is no obvious way to recover health. There is no crafting system. Loot is garbage. Exploration is boring. Very boring. Conversations are limited and boring. God, the game really is boring. conclusion Turn based. RPG maker. Empty map. Boring.
👍 : 2 | 😃 : 0
Negative
Playtime: 19 minutes
I think this has a lot of potential but I feel like the ability to noclip kinda ruins the experience otherwise this is good purely because of the insane energy it radiates
👍 : 1 | 😃 : 0
Positive
Playtime: 35 minutes
On the surface the game seems fairly interesting become a criminal, student, businessman, drug dealer, and other classes that the game has, all this to stop a parasitic takeover of earth. You choose from 21 characters to play the game. However, the game has awful first impressions right off the bat when booting up the game. Blaring music on the title screen with no options menu on the title screen, instead you press F1 and you can't even lower the music, its either on or off. Why? Rebinding keys is awful, for both keyboards and gamepads. For keyboards you must select from a dropdown menu, you'll notice that the keybinds are set in stone. You can't change keybinds to something more comfortable, instead it changes what actions those particular keybinds do. The menu doesn't even tell you what actions they do, you have to look at the manual, which I'm not opposed to, but the manual sucks. So I switched over to a gamepad because of the above, and it requires too much fiddling around. They use a controller with 6 face buttons ABC XYZ, with L and R buttons for triggers. This makes rebinding controls a headache, for example if you are using an Xbox controller, B is automatically assigned to accept ingame prompts, so you have to go into the menu and figure out what Button 1 is on your controller, and use trial and error to figure out which damn button is which and where to comfortably resassign each action so it makes sense. This is beyond stupid I haven't gotten to play the game yet because the controls are all messed up. Here's another example of how bad this is, holding down Ctrl lets you no-clip (through-mode), but using a controller clicking the no-clip button brings up a dialog box every damn time letting you know that you clicked it. You have to click through using the accept button, and this does not go away after the first time. After you toggle off no-clip, guess what? ANOTHER DIALOG BOX. WHY!? Now you finally get to play the game, and the game just info dumps on you. You spawn in your stepdads house and you are able to fight him if you so choose. If you do idk why but I was unable to do any damage. Perhaps it was intentional, but something I noticed is there is no button to run away from the fight, maybe just this one. Once you leave the house you are met with the overworld and if you want to find a zone to go into its confusing at first. You have to find letters to go into a zone that look out of place. 'M' can be a marketplace for example. Going into it you are met with a zone that looks barren, but what really irks me is how to leave. I don't remember if the game tells you but its not at all obvious because you leave through doors to get out of the starting house. You need to look for this blue pill looking thing and interact with it to get out of the zone. Instead of a door or something that makes more sense or is obvious, because when you load in, you don't load near the exit, you load in the middle of that area. To make things even more confusing some places do have doors that you leave to go into the overworld. I am sure the game has a lot to offer and might be more enjoyable once you get into it. However, these flaws are a massive dealbreaker for me. It seems like polish and quality of life was neglected. Thus the game truly suffers because of it.
👍 : 8 | 😃 : 1
Negative
Playtime: 175 minutes
Unpolished "maker" map with glitching text scripts for original author's language, multiple unplayable quests, multiple duplicate spawns, duplicate enemies spawn frequently, duplicate npc spawns also noted, music shuffles randomly and cuts out after so many stop/starts with battle track and background alternations, sidescreen clipping, central object respawn clipping and built in bugstop "hit unstuck" button which actually teleports player to top of screen, (but no camera control) then you have to hold the control key while finding yourself back on the camera without running into any weird spawns. This game is unplayable, period. (*it's also full of propaganda from the author)
👍 : 8 | 😃 : 0
Negative
Playtime: 49 minutes
This game is too ambitious for its own good. The idea is really interesting and it seems funny, but it just loses all of that when its time to play. While the rules of the game are explained to you, how to do anything is not. You need money to survive and you're told to get a job or do a number of other things. How to get a job, how to rob a person, and most importantly, the mental battle mechanics are too unclear(this is technically explained and pretty interesting, but its still very unclear as to what is going on.) its also pretty sloppy in terms of the overworld but i think that's kind of the point and fits with how goofy the game is trying to be. on the other hand, it clutters the world and makes things that much more confusing. i wanted to like it and i'm sure there was a lot of effort put in, but you need to do homework to be able to play the game and thats just not something i'm willing to do with this one. sorry.
👍 : 4 | 😃 : 0
Negative
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