Football School Reviews
App ID | 1087110 |
App Type | GAME |
Developers | Raptor Claw Games |
Publishers | Raptor Claw Games, Millendream |
Categories | Single-player |
Genres | Indie, Strategy, Simulation |
Release Date | 9 Jan, 2020 |
Platforms | Windows |
Supported Languages | English |
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2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Football School has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Football School over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
281 minutes
This is a fun game, surprised me. There are a lot of different football type management games and each has their own take. Some are good and some are awful. This is a good one, I think it is worth the price.
It is not FM, but it is charming and addictive enough to grind out a team.
👍 : 4 |
😃 : 0
Positive
Playtime:
231 minutes
Awful.
The management portion is neat with a huge number of upgrades available for your team.
The interface.. it isn't clunky exactly.. there just aren't any helpful shortcuts. Everything is run through the club menu. If you open the wrong submenu, or are done checking something and want to check something else, there's no 'back' to the main menu. You close the menu entirely and then re-open it to the main. Is it a big thing? No. Is it annoying to have to do it every time you look at a sub-menu... yeah.
My biggest complaint is the complete randomness of your players on the field. They'll kick the ball completely perpendicular to downfield... or the defender you assigned goalkeeper perks for will suddenly rush from your net to past the centerline where the ball is, then stop short of the ball and stand there.
It's so random, that the management portion stops mattering. You're not managing a soccer team. Your job is just to improve the stadium and club while staying out of debt.
Winning and losing feel completely beyond your control (except for some once a match arcade-y magical abilities) to the point I didn't even feel it mattered what I picked for their training - speed, stamina, etc - just as long as numbers were going up because higher numbers are better.
Only $11.50 Cdn.. and still not worth money.
👍 : 4 |
😃 : 0
Negative
Playtime:
918 minutes
Looks and plays good enough. Not to deep of a management game, and also not to serious :)
Now if the devs would add a Vsync option into the game, that would be very nice.
👍 : 1 |
😃 : 0
Positive
Playtime:
384 minutes
I paid 1€
You will get a few hours of content :)
It has a unique twist and low difficulty
Fun playthrough
What should be added:
- new transfer system
- more upgradeable infrastructure
- multiple nationalities
- tournaments for national teams (watchable - maybe coachable?)
👍 : 1 |
😃 : 0
Positive
Playtime:
388 minutes
Game is in bad state right now. Once you advance in ranks a bit your players will start to ask for insane salary increase and only way to survive is to kick all your team and get new players. You can`t buy players better then 9 and training takes forever. Game gets boring very fast -_- zzzZZZ
👍 : 7 |
😃 : 0
Negative
Playtime:
159 minutes
Avoid this game. Not one thing you do matters in it. The developer has a history of doing cash grab games (Gladiator School, Boxing School) and then either never fixing them or doing an update on previous games before his next cash grab comes out.
Also, people are saying that there is a game breaking bug which prevents them from advancing. The developer claims to have fixed it (last year) but people are reporting the bug is still persistent.
I bought this game for 1 dollar, but it's not worth it.
👍 : 4 |
😃 : 0
Negative
Playtime:
20 minutes
First off, I think it has the bones to be a solid game. I love simple soccer games like these, but the way this one is set up just doesnt do it for me.
For $10, its a bit high imo. I got it on sale, and even then just wasnt interested. Details below.
They say you can influence matches, not really. And the system is so strange that its not enjoyable like FM. Your players act like children and if it looks like its going to hit the post... dont worry, there isnt one. Its a goal.
The town building reminds me of a mobile game. In fact, much of the systems here do. The tutorial feels like one as well.
I didnt stick around to see what this game looks like once you get going, but that should speak to how uninspiring I found the gameplay loop at the start. AND how players work.
👍 : 3 |
😃 : 0
Negative
Playtime:
203 minutes
There might be a good game hidden in there somewhere, but I have to honestly say I am unable to find it. It is obvious that you need to create some momentum to get ahead of salary costs, training requirements, etc. but the game gives little to no feedback on how to adress formations.
This coupled with a complete randomness to games, where it just always seems scewed against you this becomes a VERY frustrating experience, where you do not understand why you are losing, OR how to fix it!
The game might pick up after a while, becoming more fun, but I found it to be a lot more frustrating than fun.
👍 : 3 |
😃 : 0
Negative
Playtime:
366 minutes
2 Hour Review:
I love this game. Its no FM20 but its $9 and the administration of a football team is made very fun here with really nice menus. I wish there was a reminder/calendar page or an inbox for notifications like scheduling friendlies and operations because I missed those a few times early on. Being a day behind on a 5 day operation to earn 2 house points puts you out of the storyline in the introduction phase. The gameplay engine for low level teams is crazy bad. I did play a friendly against a level 16 team as a level 2 team and the AI looked much better with accurate passes and shots, leading to a 11-0 a** kicking of my upstart football team. That gives me hope that the grind on training will make the gameplay more exciting as you watch your decisions to play out. I've yet to reach the 5v5 leagues and will update once I've reached more.
Probably the most interesting aspect to me tho is the depth put into the facilities upgrades. Once you unlock it, you have full customization over your stadium as far as quality and capacity. However, instead of upgrading each aspect, capacity is one possible investment and things like concessions and stand quality are grouped into a single package. If this was broken up into a fee for each individual factor into stadium quality instead of a flat package fee with predetermined upgrades that would make the stadium building much more interesting.
TL;DR: It's $9 and that a very good price for what you get. I'm about to play the sh*t out of this game to try to learn the gameplay engine so yeah its fun.
👍 : 12 |
😃 : 0
Positive
Playtime:
59 minutes
I've never reviewed a game. But I need to comment this one, such was the impact it had on me.
The management aspect is potentially OK, although the interface is not the best.
But the game simulation is not only buggy. Its unfinished: players do random actions, totally unrelated with the game state, the ball has a behavior that has nothing to do with physics or whatsoever. It's totally unplayeable.
I was never so upset with a game, and their lazy and desrespectful developers and publishers for publishing a game in such a state.
👍 : 15 |
😃 : 3
Negative