Fatal Evidence: Cursed Island Collector's Edition Reviews

Can you reveal the murderer’s identity before it’s too late?
App ID1084920
App TypeGAME
Developers
Publishers Big Fish Games
Categories Single-player
Genres Casual, Adventure
Release Date24 May, 2019
Platforms Windows
Supported Languages English

Fatal Evidence: Cursed Island Collector's Edition
8 Total Reviews
8 Positive Reviews
0 Negative Reviews
Negative Score

Fatal Evidence: Cursed Island Collector's Edition has garnered a total of 8 reviews, with 8 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 320 minutes
loved the story
👍 : 1 | 😃 : 0
Positive
Playtime: 457 minutes
I enjoyed the game and puzzles.
👍 : 0 | 😃 : 0
Positive
Playtime: 283 minutes
I've played many hidden object games and this one was a little more enjoyable than most
👍 : 0 | 😃 : 0
Positive
Playtime: 354 minutes
Fatal Evidence: Cursed Island is my first Hidden Object puzzle game that I've personally played, though I've seen others played elsewhere. I bought it and played it to completion for my Streaming Sundays show on YouTube. You can view that stream here: https://youtu.be/v2OjmdJxA3c?t=533 The main draw of these games is its puzzle and adventuring elements. I finished the game entirely in under six hours, and none of the puzzles felt repetitious. All but one were balanced fun and forced me to think, with the lone outlier being so maddening that I skipped it after twenty minutes of attempts. The adventuring element, where you navigate through the map and grab items to solve environmental puzzles in an old-school click adventure way, were fun enough as well. There isn't a tremendous amount of moon logic involved, and there aren't any red herring items; everything has a use. As with all Big Fish games, the most maddening element of the adventure portion is how your character will dispose of tools after one use despite needing something similar later. (Why should I get rid of my scissors after cutting one string, when I'll need a [i]different[/i] pair of scissors in a minute to cut a [i]different[/i] string?) As annoying as it is, it's just part of the Big Fish way, likely to extend their games' play times. The writing has a decent premise, a classic murder mystery where you're trying to find a killer. It has a bunch of plot holes and nonsensical twists, so it's certainly not going to be a memorable tale. The writing of course is a flimsy excuse to tie all the puzzles together though, and it does that well enough. Just don't expect a satisfying ending to the main story. The bonus chapter at least concludes a bit more definitively, but it has its own problems and plot holes. The voice acting runs from "serviceable" at best to "awful" at worst. Still, it falls within the "so bad it's good" range, so especially if you're playing this for an audience or just with some friends, there will be some enjoyment to be had in pointing out the goofiness of it all. The music is better than expected, and the static art is really nice. The animations, like many Big Fish games, are pretty janky. Sometimes they dip into uncanny valley, and the flaps are awful. I contend that that's not the point of Hidden Object puzzle games though, and knocking the game too hard for it would be nitpicky. If you're looking for a fun puzzle game that you can finish in a couple afternoons, I do recommend Fatal Evidence: Cursed Island. My caveat is that there are surely better options out there, but you could also do much, much worse.
👍 : 1 | 😃 : 0
Positive
Playtime: 2177 minutes
Well this was a time-killer at best - at worst the mini games were in relationship to the the found clues frustrating nonsense for the most part. The story line and graphic were enjoyable for play value.
👍 : 1 | 😃 : 0
Positive
Playtime: 374 minutes
Story is about you as crime reporter. participate who murdered the judge kind like clue game. Like: element of puzzles everywhere, replay element, character art dislike: Role-play, Linear Narrative, Personal opinion: it was okay game and eat snacks and drink water to enjoy after bad day. Collecting evidence for achievement gain but there huge lag issue with that. Not sure If people want to collect items and you have wait for register of combinations.
👍 : 0 | 😃 : 0
Positive
Playtime: 196 minutes
Story/Plot: Fatal Evidence is a stand alone game that has you take on the role of an investigative reporter. You and your sister are invited to the reading of a will of her late-mentor when things go awry. A masked individual accuses one of the assembled group of being the murder of the mentor, and all assembled will die unless you discover who the true murderer is. You momentarily lose consciousness and when you awaken you find almost everyone has scattered. It is up to you to find everyone, and aiding you is the magical watch which can help tell whether someone is telling the truth or not. As stories go, it works for a standard set up for the murder mystery genre and a fairly one at that. I think that is a shame, actually. A few recent hidden object games have actually included some minor choice variation, even in the ending, and I think it would have been nice for the player's actions to have some impact in the final scenes. Visuals: The game has good visuals; most things are easy to see without being to obscured. The people look like fine for the most part...at least until movement is involved whether it is walking/running or speaking. While I doubt they will do anything with the walking, the speaking gives a weird uncanny valley feeling whenever the character's mouth moves. At this point, I would rather just to have the character stand still and let the voice go over it like many visual novels do. Gameplay: This is a hidden object game, and as such it has a small variety of mechanics in it. First is the hidden object screens; there are actually fewer screens in this game than you might expect. However, the ones that are present are well done; you can usually find the object without needing a microscope. Some of the items require an extra step or two to find/reveal which engages the player a little more. If you dislike hidden object screens, this game allows you to play a Match 3 game instead. The game isn't to hard, but I think doing the actual hidden object screens was more engaging. Second, this game has a variety of logic puzzles, with varying degrees of difficulty. Any veteran of HoGs will have seen these elsewhere. What is nice is you can actually set the difficulty of the puzzle to easy or hard, and there is an option to skip it entirely after a certain amount of time has passed. Third are what I consider point and click elements. You need to reach a height, so you must find a ladder, that sort of thing. Overall, this game does a good job doing this. Where it falls flat is how often it makes use of the same idea time after time. Those familiar with some of my other reviews know that one of my biggest pet peeves for a game is if it makes you look for a knife/dagger/glass shard/sharp piece of metal/letter opener/etc. an excessive number of times. Needless to say, this game definitely did the same thing. What is more frustrating is that it wasn't just cutting items that it did it with. There were four times I counted where you needed to protect your hand like from thorns of broken glass...and this leads to a player thinking "If my character runs into this this many times, why not just keep a glove/oven mitt with me at all times." The same thing happened when I needed a lever to shift something, a container to hold water, a magnet to move something (I clearly recall at least 3 times for this), etc. The game does have a fast travel feature with the map which is nice because it felt there was more backtracking than was necessary. Once again, you expect a certain amount with hidden object games, but there is a balance to achieve. Finally, this game has three other items you can look for in the game. These are coins, evidence, and pictures. The coins allow you to 'buy' objects in a certain screen. As far as I can tell, this really doesn't add to anything other than mere decoration. The evidence and pictures give a few more bits of commentary on what happens in the game. I honestly think these two things would be better incorporate into the main game itself, making the player feel more like an investigator. Sound/Music: This game is fully voiced. Most of the voice were fine, and a couple were really good. This is actually one of the bigger casts for a Hidden Object Game. Don't expect each character to have a ton of lines, but it was nice seeing more than just 2-3 characters. The music was fine; mostly background stuff that wasn't jarring. That said there were actually a couple of pieces that I liked, especially when they felt pertinent to the scene. What few sound effects there are worked well, though this type of game really doesn't make an extensive use of such things. Difficulties: This game has variable difficulties. There is an expected easy mode or hard mode, but what is even better is that you can customize the difficulties. You can set the hint recharge time or skip puzzle time to as low as 1 second. There are other things you can decide to appear or not, but the recharge/skip puzzle tends to be the big ones. Extras/Achievements: One thing that I actually liked about this game is that it allowed the player to choose whether to play as a female or male with an appropriate matching voice. As far as I can tell, other characters refer to you properly in this instance. While this may not seem like a big deal, I do appreciate when I hidden object game does try something different, even if minor, and it actually works. I've seen other games that tried to include gender...and well, get pronouns wrong, voices wrong, etc. As this game is the complete edition, it has a bonus chapter upon completing the main game. I actually enjoyed the bonus chapter; while not as lengthy as the base game, it is essentially a little more of the same. It is nice that it wasn't a prequel/sequel to the first game. In those instances, I always feel like that it should have been included in the base game. Additionally, you can listen to individual music tracks, there are a small smattering of wallpapers, and you can play some of the games in this area as well. Finally, for those who like achievements, this game has them as well. There are no matching Steam achievements, so for some players it means it might as well not have them. Recommendation: So would I recommend this game? I definitely would. I know I mentioned some negatives above, but overall I can say I had fun with this game. It helped that it was a stand alone; some series are burdened by the weight of previous entries *looks at Mystery Case Files*. In fact, I would be interested to see a sequel or two with this game, even with the truth-telling watch. I know some might think a truth-telling watch would make things to easy for an investigator of any sort. However, this is the sort of thing a creative developer can play with. For one thing, the watch isn't infallible; it doesn't necessarily judge motivation or tell nuance without further investigation. Furthermore if a subject believes they are guilty, but actually aren't...the devs watch might not know the difference. And of course, they can devise a game where the watch might be missing...or the guilty party may not be able to talk for whatever reason. As a developer, I think Domini Games has promise, though they are obviously constrained by what Big Fish would allow. Now, as to whether to buy it at full price. $10 isn't bad, especially considering many of the newer HoGs by Big Fish are now $14. However, if it is on sale, then it is definitely an easier recommendation to make.
👍 : 5 | 😃 : 0
Positive
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