Criminal Dissidia Reviews

Criminal Dissidia is a Roguelike card game with the adventure and ACG theme. Build your own deck, discover the open world, and experience various fun in this mysterious land. Your duty is to save your hometown from the Mutanian invasion, prepare youself!
App ID1081450
App TypeGAME
Developers
Publishers Neon Doctrine, Another Indie, 双星骑
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Strategy, Action, RPG, Adventure
Release Date27 Sep, 2022
Platforms Windows
Supported Languages Traditional Chinese, Simplified Chinese, English

Criminal Dissidia
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Criminal Dissidia has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 177 minutes
the game has great ideas really nice special effects and great character designs but would have need of more playable characters we meet a lot of male characters and not one is playable and same for a lot of great characters one thing would be great if not if we could at less summon characters or monsters we meet in the game if not i recommand this game a great rpg card game
👍 : 1 | 😃 : 0
Positive
Playtime: 1033 minutes
Editing because I put more hours into the game and have cleared the rookie mode. Instead of Open-world, its more correct that this game is like an Adventure card building with RPG element. You gain exp and get cards when you defeat monster. The level up give you ability point used to buff your abilities. Pros for me: Easy to pick up lots of card combination/synergy deck building Level up Can spend lots of hours playing Con: because its more of an adventure game, the replay value is lower and feel like a grind because its the same map. Enemies spawn pretty much same places. It can get boring if you do not like to grind. -------------------------------------------------------- OG review I like this so far. I don't know of any other open world like deck building game, so this is a very fresh style for me. I like going around challenging enemies and looting items that can be used in battle. Nothing comparable to other deck building game that i have seen.
👍 : 10 | 😃 : 0
Positive
Playtime: 5778 minutes
I think this game is best if you aren't too picky about having a well designed and perfectly polished game. Helps if have time you're lookin to kill too. On the rpg side the story initially gave me a boring impression. The plot seemed quite shallow, hero go kill stuff and fight some demon lord. But after giving it a chance and continuing playing it felt redeemable. Not like, this is great but like passable for keeping me intrigued. Each run you can potentially unlock more story and it's the mystery of what it is that I keep playing for still. I've played more than my fair share of deckbuilders and roguelikes but despite many of said genre of games being better in mechanical concepts, a great deal of them also tend to not have any real story that keeps me coming back like Criminal Dissidia. Some roguelike deckbuilders I enjoyed but have played for like 2 days then never touched it again. Does that make Criminal Dissidia better? Well, no. But I mean, I do have time to kill and it does well enough to hold my interest personally. On the plus side the music is lovely and im waaaay into the art style. All in all it's a decent attempt at a roguelike deckbuilding rpg. While I'm not impressed by it, I am still very much having fun and enjoying it. There's definitely some hiccups here and there with translation though. For one thing it seems like the gender pronouns are reversed with men being referenced with her and the protagonists being called a man despite all 3 being female. Kinda hilarious actually. A few cards are still in Chineese although online image to text translators are an easy enough remedy for me. One card is kinda wrong in it's text effect and so is another status description blah blah, you get it. Minor little things. What really bugs me though is that it's not at all clear what requirements you need to trigger certain events or where or when to do things. It drives me nuts how i've been through marcusias forest dozens of times doing everything I can think of without getting a true end or hidden boss. In the encylopedia it does specify completing a lv10 event or something but i've never gotten a chance to do whatever event it is I need to and there's no indication of where or how. With the sea of reefs i've fought the hidden boss regularly before but suddenly can't seem to get the hidden boss to spawn anymore despite not doing anything different as far as I can tell. The same with pond of seclusion hidden boss spawning previously and not anymore. Some events require you to do things before fighting the main quest boss and others have to be done after, but they don't tell you. I mean I guess the whole point is kind of to add mystery to it and trying to find out? But it's not like it's just easter eggs, these seem to be part of the actual main storyline where you are trying to get the true ending. They literally have achievements in the encylopedia telling you that. What they don't tell you is what to do when you get stuck or aren't making any progress. I mean there's a friggin bard that drops hints on how to activate hidden bosses but that doesn't actually matter when for example, you can't find the "request of the mutanians" to enable the hidden boss event to begin with. Or what the hell does the requisite of complete quest with a perfect rating even mean, it's not like they give you a grade after each stage based on time or how many monsters you killed or sidequests you completed. Uggghhhh. Well you'd think the biggest grievance is how they managed to make you do the same quests over and over. You know the ones in rpgs to fetch or kill monsters? I used to think new game+ was a cheap trick to add playtime, but roguelike rpg quests? That's criminal!!---Dissidia. But actually I find it more enjoyable than just playing roguelike deckbuilders without a developing story at all. It's getting stuck on trying to get events to trigger that is really buggin me. As torture as it sounds to repeat quests, I do think there could be a target audience that would enjoy a roguelike rpg game, if the mechanics were designed better. I do enjoy playing this still, and I certainly love the art style and characters. Just tell me what the hell I have to do to trigger events though! Update: I made a guide so you don't have to suffer. YOUR WELCOME :)
👍 : 4 | 😃 : 0
Positive
Playtime: 4237 minutes
Update: Having dumped an additional 65 hours into this game something I wish I knew before wasting so much time, while I still recommend the game it is incomplete, and by incomplete I mean a lot achievements are unattainable despite being in presented on steam and in the game. The game is still a WIP and there is no "true ending" at the time of this review. What you see is what you get. Keep that in mind before getting too invested in the story as there is no "true ending" or any "closure" for that matter. That said this game is highly addictive. The game is good. It's a semi-roguelike deck building game with RPG elements such as world maps and questing. The music and graphics aren't overly spectacular, with a bigger budget and more attention to detail this could very well been a classic, but if you played a deck building game before you know what you are getting into. That said, the game is RNG hell, if you don't properly plan ahead with the foresight of a 5.0 GPA having Chess master, you can easily ruin a run (I foolishly deleted all shields from my deck at the start of the game hoping to achieve the deck I ended with on a prior run). Fortunately, the game can be restarted at any time, which only adds to the fun. It can be tedious having to redo some of the side-quest, which I wish some of the longer ones would carry over with the rewards from play-through to play-through, but the RPG elements and exploration keep it fun to play and strategize. Unlike other deck builders, this game isn't particularly rogue like beyond store fronts, quest and item drops (including cards). This game won't have you moving from battle to battle either, exploration is a huge part of it, running across the map, finding hidden treasure chest and items, and events can be very rewarding. And while death isn't permanent (it matter as well be), you can retry a fight over and over until you are blessed by the RNG gods with the perfect hand (or not). -- Epic difficulty selectable the by the bull tab give enemy bonuses. I am having a blast with the game so far, and find myself modifying and adapting on the fly until I can build around the perfect combination of deck. The key here is to use your blessings/scrolls, which you receive from doing quest and casual adventuring to bypass the cost of modifying (copy, remove, change, enhance) your deck, which can grow very-very-expensive after a while. Knowing when and when not to draft cards is key. The feature to enchant cards is a unique one and adds a type of crafting system which can add special properties to the cards, (such as summon to your hand and recycling, etc.), and while fairies are minor stat boost (think permanent food status in MMO) finding the right pair is very rewarding, though a minor aspect. The story is serviceable, enough to motivate you through the game, but doesn't take itself too seriously. On your initial run all of this is offset by the length of the game, which is short (the game intentionally cut-in-half for your first play-through minus the unskipable prologue), but on subsequent playthroughs it subsequently increases in length as you stack on the amount of epic conditions to make the game harder, and uncover conditions to unlock specific quest to progress the story. While this rewards you with more story and quest content, which builds upon the lore and world offering some replayability, punishes you with an extra lengthy experience that becomes slightly more difficult and tedious. You then have to do this for each individual character for diminishing returns. There are three main quest set a random for you to complete before the final encounter. Each run rewards you with points you can use to unlock perks (from the main menu) and other bonuses for subsequent runs such as the ability to flee and boosts in gold from when the starting amount. There are also hidden conditions for some bosses and quest missions you have to uncover, but all ultimately lead to nothing as I already mentioned the story will end the same no matter what. Leading to a major waste of time with no real pay off. You can even boost the character's passive/active skills (which is selectable at the start), and unlock more. But it will require a lot to tedious playthroughs to unlock everything, and some items (including the ability to flee) require a number of playthrough just to purchase. All that said my only real gripe, beyond the quest being reset, the story lacking no conclusive end, this game technically being early access and all is the city is big with not much to do beyond power creeping, they feature an "arcade" but it cost 100 gold for all the games, and the rewards just don't feel worth the luck required to win any of the rewards. And gold in this game is scarce, I mean very scarce, they give you a fair amount for every main quest you complete but that's about it. You can speed up your movement speed to help levels go by faster this is an feature too valuable to be locked behind a "paywall." The hub feels desolate when you are poor with no other way to enjoy the game but to continue slogging through quest for money. The game modes are sorely lacking. When all your money is spent there is nothing more for you to do here and this becomes painfully more obvious the more you crank up the epic ranking. This can easily be fixed by including new game modes, such as an arena to win rewards including gold and enchantments; a training mode to test out previously discovered cards from a previous playthrough; and a way to start multiple run with each character at the same time on separate saves. Also, make previously completed quest skippable. If the developers can add this and more this game is easily a 10/10, but right now I give it an 7/10. Simply for being incomplete.
👍 : 4 | 😃 : 0
Positive
Playtime: 3643 minutes
Love this multiple endings idea,but it is not that easy to track down which hidden bosses i have killed.Showing which level the boss are located in the achievement's description will help players a lot,hope devs give this suggestion a shot. Just like they said it's a fine game,might get better with mods,since this game uses unity3d,it must not be that hard to modding.
👍 : 7 | 😃 : 0
Positive
Playtime: 11729 minutes
Highly recommended this game, especially if you are a TCG player/online TCG player. For how much game time this game provided me, it is well worth the low price of the game itself. It has beautiful waifus(who's beautiful on both the outside and inside), great story(although better if you understand Chinese), interesting gameplay and pack full of challenges. I really like how they structure the story to where you are limited to a very cliche story at first with small hints that something isn't right, then start to unlock more paths to the story and secrets behind everything. This allows for a lot of replay value, as you discover something new every run. The waifus are beautiful and seem archetypical, but all are good people on the inside. The voice acting is decent as well. The gameplay starts you on a map and you encounter enemies like in a RPG, and feels very much like a TCG. However, unlike regular card games, where you start out with a fix number of cards in your deck, this game, you start out the game with only 5 cards in your deck and get to choose 1 card new card out of 3 each time you beat an enemy. You can have anywhere between 0 cards to infinite number of cards. But of course, having a larger deck makes it harder to draw the cards you need. Therefore, there is a lot of thinking about deck building and how many cards you want to have in your deck. There is a large amount of deck archtypes and strategies on what you do to defeat your opponent. Including, beat down, using multiple small hits but amplifying your damage, poisoning, damage over time, disrupting your opponent by putting bad card tokens into their deck....etc. You often need to think about what cards to have and use to overcome different obstacles. There are 3 waifus to choose from, after beating the game, there are also challenges where you can increase the difficulty of the game, from level 1 difficulty to lv 99. The game gets exponentially harder the higher you increase it, so, it allows for a lot of gametime and great feeling when you over come these challenges. I would highly recommend getting this game, or at the very least, give the game a try. As you can always refund it if you do not like it, but I feel you will be missing out on a lot if you don't at least give it a try as it is very good.
👍 : 0 | 😃 : 0
Positive
Playtime: 379 minutes
Early access review - 6.3 hours This game has potential however, it is not worth buying currently. Story - The story line is poorly translated and it is not something that really popped out to me. I don't remember a lot of the story line and they added redundant choices(For example in the rookie tutorial when you start the game, just don't give the player and option) and you don't really understand what is going on mid-way through the game. There is meta in this game but they do it poorly like tile blocks misplaced and called ERRORs which the player does something with(According to the achievements because nothing can be done about them in the first difficulty). You are difficulty locked which makes me believe this is a story game(There is rookie mode and NG+ that is based on level 0-X). Translation - In terms of translation, although I don't know too much chinese, I know enough to understand some words and the dialogue text is just google translated and changed some meaning around in comparison to their actual definition. Gameplay Loop - As a roguelike deckbuilder you expect the gameplay loop to be more exciting however, there is not really an randomization option. You get to pick your path and experience the same enemies. The only changes are when you get to NG+ which the storyline changes and you get new NPCs and one new zone that adds some new enemies and quests. I think this is meant to be a story game and the gameplay loop for this kind of game isn't quite there and is much better done as just a RPG novel game instead of a roguelike deckbuilder RPG. Gameplay - You choose a character at the beginning and from the looks of it, the dialogue is the same for all of them(Some characters have additional story but they all end up in the same location and with non-gameplay impacted storylines) until you reach NG+ which they will have the differences. The characters will have individual talents and traits but all in all, it plays like Slay the Spire. I am not talking about Slay the Spires clones that have created their new individual identities, no I literally mean that you get your strikes and defends. You have similar abilities and the only differences from my experience is just the RPG element with an inventory and quest bonuses(No relics, Only card upgrades/changes and potion stacking). There is a mini game system but I don't really see the point of it as it is never worth using. I have not experienced all NG+ content in town(The black market which is pretty self-explanatory). Conclusions - I like the game and the concept but it needs to have individuality. It is difficult to create a RPG as it is a time sink and even harder to create a whole new concept for it. I respect the creators for thinking of the idea but they need to focus on the concept and flush it out instead of adding more stuff like the mini game system and black market NG+ stuff. Focus on like the translation because I think this game wants to fall under the storytelling game but does so poorly. If they continue the development, I hope they create a better combat system for this game.
👍 : 7 | 😃 : 0
Negative
Playtime: 27666 minutes
This game is pretty fun and worth all my money spent, it's a game that have many endings, many hidden bosses and many achievements to be achieve. this game is not fully updated yet when i wrote this review so keep that in mind There are 3 characters you can play with different type of build you can experiment which is a charm as Roguelike There are many maps with many stories and side-quests need to be explored. IF you want a game with story-rich, many iterations and don't mind repeat doing the same things I would love to recommend this game for you
👍 : 0 | 😃 : 0
Positive
Playtime: 3517 minutes
I appreciate the ideas the developers had for this game, however I could not enjoy it despite already putting over 20 hours into this game. It's a deck-building game combined with some RPG elements. You're free to move around the world, exploring secrets, doing quests and picking your own battles (unless it's a scripted one). As much as I want to like the RPG element, it stretches the run for too long than your average deck-building game. One complete run takes about 4 hours, which most of it are filled with running around the map doing quests. There is no option to enjoy the game's combat alone. If you want to start a new run, you have to repeat the same quests again, which can get boring after a few runs. The story in this game is bad; it's so generic and predictable. It's basically 'you are chosen to save the world from the bad guys' kind of story. If you want the true ending, you have to play on the harder difficulty multiple times because some of the quests to trigger the ending are locked for the first time. I haven't got to experience the true ending yet, but I don't expect much from it anyway because the story is so forgettable, and most people will probably pay attention to the combat more than the story. Speaking of combat, I have a lot to bad things to say for this game. Instead of "this enemy intends to do 15 damage this turn" system like what you see from most deck-building games, enemies have their own energy and cards that they may play that turn. You can view their current hand to plan on what cards should you play this turn. At first I quite liked this system because it's unique, until I meet enemies that have very good deck strategies that it makes the difficulty feels unfair. There's a boss that will literally spam a damage card until I die because the card can be played as long as the owner has armor, and the boss gain 40+ armor every turn. This happens ON THE FIRST TURN OF THE FIGHT. The worst part is, there is very few options available to counter this boss, so if you happen to get this boss, your only option is to die because most likely you don't have the required cards to win. It's hard to build damage for physical/magical decks because damage buff cards in this game are rare and can only be used once per fight. This means in fights you can only get around +1 or +2 damage buff to your attack cards, a pitiful amount if I have to say. Granted, enemies HP are on average around the range of 100-200 HP in late-game, but this is where another problem comes in: late-game enemies will spam armor and damage reduction debuffs onto you. Slay The Spire has a 800 HP enemy, but with enough buffs you can do about 50 damage or more every turn. In this game, you do 0 damage to a 100 HP enemy because they kept spamming armor and damage reduction debuffs onto you. This makes DoT builds end up being far superior than physical/magical attacks because DoT ignores these stuff. DoT builds also have some of the best synergies too, like gain additional armor or heal yourself equal to the amount of DoT stacks the enemy has. Normal healing cards will heal you for about 3-10 HP on average while a DoT build can heal you for 60+ HP. Oh, and the best part is, DoT builds are viable for 99% of the enemies because they don't remove the stacks they have. TL;DR, skip this game. The story is bad, the combat is restrictive, and the RPG aspect becomes tedious after a few runs.
👍 : 43 | 😃 : 0
Negative
Playtime: 154 minutes
Some games, like Dream Quest and Slay the Spire, are revolutionary -- helping define a genre, and setting inspiration for what is to come. And then there are games like this, that are simply fine. There's nothing out of the ordinary here -- nothing that a veteran of the genre isn't used to. There's a bit of story, but it's the sort of filler story that neither hurts the game, nor enhances it. I'm going to keep playing further in this, and will see if things change, but as it stands, this gets a weak recommendation. If you've played a dozen other deck building roguelites, and you're looking for more, this one has no glaring flaws. I wish I could be more enthusiastic than that!
👍 : 64 | 😃 : 1
Positive
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