Little One - A Visual Novel
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21 😀     7 😒
65,93%

Rating

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$3.99
$9.99

Little One - A Visual Novel Reviews

"Can you take him in for a while?" - One fateful night an old friend drops by with an orphan boy and asks me to take him in. And not just any boy - there seem to be some hidden secrets bubbling just beneath the surface of that innocent face.
App ID1071350
App TypeGAME
Developers
Publishers Giiku Games
Categories Single-player, Steam Achievements
Genres Casual, Indie, RPG
Release Date14 Jan, 2020
Platforms Windows
Supported Languages English, German

Little One - A Visual Novel
28 Total Reviews
21 Positive Reviews
7 Negative Reviews
Mixed Score

Little One - A Visual Novel has garnered a total of 28 reviews, with 21 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Little One - A Visual Novel over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 514 minutes
I'm going to limit my commentary on the game play for this one, as I knew going in this really isn't the type of game I like to play. The game play was boring to me, but I expected it to be. As far as visual novels go though, there is more choice and intractability than most other games. For it's genre, it's innovative. Game play aside, the art style grabbed my attention, and the story kept it gripped through multiple breakthroughs. It's adorable, it's sad, and if it were an anime I'd probably be obsessed with it. For the price, I got a fair amount of entertainment out of it, and if I were to go back in time I would still play it again. If you don't normally play visual novels, I wouldn't recommend this to you. If you are bored though and visual novels are your go to, I'd say give it a chance. The little one deserves your attention.
👍 : 0 | 😃 : 0
Positive
Playtime: 763 minutes
[h1] Definitely Not Otome but Shotacon? [/h1] A short and sweet review here, I liked the game its a mixture of time management, item collections and triggering events. However it is super time limited so if pressure is not in your alley then i don't think its for you. The story is mysterious, but as the name suggests this is not an Otome, basically you are taking care of a child with a mysterious past. The game leaves tips on how to play it, I remember doing these insane brain teasers as well (I really still don't understand how Pirate A is the answer to the last question gg) You basically raise the child, buys him toys and books, you get closer with him and you find out his secret past and help him. This is basically it, the plot. Whats unique here is that you need to buy SOME items in a specific order and under the correct time frame, otherwise you get a bad end. That's pretty insane considering you have to always look out for clues and there are many things to buy. And progressing more in the game I understood that only some items should be specifically used in the time frame, and other items a cutscene will trigger no matter when after you have bought it. I honestly took notes in the end and each decision matters honestly. Oh and you must also pay attention to the child's mood levels, gain his trust etc. It's a lot of work to do in a small VN, so many multiple things to look out for tbh and can be exhausting. but i guess its a bit satisfying. Not gonna lie, the endings were super hard to get since the game play is affected by these third variables. So yes no wonder the rarity of the achievements, I honestly thing me getting all of the achievements is just luck. The story is worth hearing though, it took an unexpected turn. But i also feel that its just short and it could have been made more interesting like an after story would have been more better. And you are basically stuck in this small town and it feels mundane and boring a little bit, travelling to a bit of locations even in a VN is refreshing really. The characters are fine nothing major interesting. The female lead is a tsundere. All in all an okay VN if you need some simulation and just an interesting read. Not otome of course but there were some hints of shotacon but that could just be me.
👍 : 14 | 😃 : 0
Positive
Playtime: 623 minutes
So far I love it I like the story and its characters especially Jake he's so cute and have got a couple of the endings just not the good ending yet it still eludes me but I've had fun. It's simple visual novel but it kept me engaged and recommend it.
👍 : 3 | 😃 : 0
Positive
Playtime: 2536 minutes
This is bittersweet stuff when you get to the details, but I recommend it. Someday I will actually get a happy ending, . . . maybe. Edit: Got a good ending. Still bittersweet but totally worth it.
👍 : 2 | 😃 : 0
Positive
Playtime: 1104 minutes
Considering that is my first VN game I ever played, this is honestly great, I am not fan of VN titles since they really bore me if I only keep reading dialogues, but this one hooked me up that I have to play many times to get and understand what is going on since I keep getting bad ending for Jake. I'm still trying to get the rest of the ending and the true ending. But I didn't expect that a game would actually make me think of my decisions since the money is also limited and I have noticed that one time I did extra work 3x Jake went from Calm to Average that I avoided it in some part of the game, but made me miss an item that is very crucial to unlocking some of his scenes that will give your trust an increase. So far my highest trust is 119 and I heard that you need to get past 120 in order to get a decent ending. All I have left is Andy's ending and I will continue playing this until I get all the endings. Sounds exaggerated, but I really don't like leaving games unfinished. I like the artwork too especially for Jake. His personality is hard to grasp because he suffered a lot for a child of his age. Sonia is definitely mysterious and so is Andy. I guess what I just need now is the hint on how to unlock Andy's G.E and B.E since I really can't understand his attitude.
👍 : 0 | 😃 : 0
Positive
Playtime: 684 minutes
The boy is pretty sweet, and the compulsion to play the game until I have anything even remotely looking like a good ending is strong. But unfortunately the system is basically build on buying him certain present on uncertain days, and even if you change an order of just two of them you will never get dialogues to rise his Trust, which locks you into "HAHAHAHAYOULOST AGAINBYTCH!" ending. Which makes the game literary unwinnable if you are not following the guide step by step, which defeat the whole point of playing it.
👍 : 0 | 😃 : 0
Negative
Playtime: 249 minutes
I recommend to buy this game on sale. Over all it is really short and has some flaws. There are some typical options missing (like skip read text) and some translation mistakes. Over all I don't think it is a bad VN per se. It is a difficult topic and I wished it would go much deeper and not just slightly touch it.
👍 : 2 | 😃 : 0
Positive
Playtime: 1658 minutes
[h1]Hmm, I feel neutral about this game[/h1] I don't think I would play it a second time. I do like mysteries in stories, but only If I can find out everything, otherwise it's just frustrating. I played the game for a longer time than usual visual novels & I still can't get all endings. I was only able to get all Jake endings. At the start of the game the narrator thing tells you that buying items within certain times unlock scenarios, & that those items will be put in "conspicuous places" in the shop, but I didn't find the places very conspicuous at all. It also said the text would be in purple for hints, but there barely was any. My first play through was very short & very boring. I found myself doing the daily schedule for days, without seeing any scenarios or art scenes. Once I got the hang of it, it was slightly better, but still kinda boring. I feel like that's a common first play through? It doesn't really give any incentive to continue after that, even if the art scenes have such a lovely art style. The text translations were also... Stale? Stiff? There was a couple of cute/funny interactions between characters, but especially for the character we play as, the conversations left much to be desired. Basically the game doesn't help you at all in finding how to do things, even if it said it would. Also on the community discussion page of the game, the developer said their Discord server has lot's of hints for the game. However when I joined, they had things of their other games, but not Little One. It's like they gave up on their game. I find it hard to recommend this game at it's current price, as I think nothing makes up for it. If you happen to get it for free, definitely give the game a go. If it happens to have a good sale, then that's also better than base price, but I still wouldn't say it is worth it. ⠀⠀⠀─────────────────»»❀❀❀««───────────────── [b]TLDR; [i]PROS[/i][/b] ✿ Lovely art style ✿ Good music to to set the feelings of scenes ✿ Enjoyable short stories from Jake ✿ Strategy, schedule making system; ⠀⠀⠀⠀⠀⠀⠀⠀⠀Schedules raise or lower Jake's personality traits [i][b]CONS[/b][/i] ✿ Stiff, lack of personality speech translations ✿ Tutorial is very basic & a little misleading ✿ How much of certain traits needed to unlock scenes is [i]very[/i] strict ✿ Time window for buying shop items to unlock scenes also seems strict ✿ Not good for inpatient people ✿ Very slow build up in the story with little reward ✿ Seems & feels like developers gave up on the game
👍 : 3 | 😃 : 0
Negative
Playtime: 249 minutes
Although the visuals and the programming for this game are up to snuff, I'm afraid that a large portion of the dialogue and descriptions comes across as stiff and awkward - to the point where they could've been written by a twelve year old. I'm going to assume that English was simply not the writer's first language and admit that by that standard their grammar might be seen as impressive. But sadly, for a story like this that has a lot of focus on human emotion, it's difficult to draw the audience in to really sympathize with the characters when the interactions are so unnatural. For a significant portion of the game, almost everything meant to convey emotional vulnerability or unexpected emotional depth comes off as irrational or as some downright childish overreaction. I think something that I did like about the game however, was the bits of character development they did with Jake's fiction writings. I've completed one playthrough and ended up with a bad ending - I think my stats needed to be higher, as a crucial choice option wasn't available to me. At the end of the day, I admit the game has its good points... but I'm glad I picked it up on sale rather than paying full price.
👍 : 10 | 😃 : 0
Negative
Playtime: 356 minutes
I don't have much to say about this game, but I wanted to do a review anyway. The story is definitely bittersweet. It's about a troubled boy, named Jake, who has clearly been abused at some point, and ends up staying with the protagonist. Over a few months, the protagonist has to consider her decisions carefully, so that boy can learn to trust her. This is an extremely important aspect of the story, because if you fail to make the right decisions, the bad endings are very sad. Spoiler: [spoiler]It's revealed in the end that the boy is not an orphan, but an escaped insane asylum victim. For those unaware, asylums were horrible places back then. It is heavily implied that's where the boy was abused. It would seem that the reason the boy feels guilty for the protagonist taking care of him all the time is because he's had to lie about being an orphan and about having a personality disorder of some sort, at the request of Andy, the person who brought the boy to the protagonist.[/spoiler] My biggest complaint is that Andy's endings are incredibly difficult to figure out. I played the game several times and wasn't able to figure out either of Andy's achievement endings. I joined the Discord for help, but while the publisher wanted to help, the devs, apparently, haven't ever given helpful advice. The choices involving his endings are just really unclear as to what they do. Some choices even seem so similar that I wasn't able to deduce any difference between them, but one led to another event happening, while the other led to nothing. If there's that significant of a difference, then why not make the choices [i]clearly[/i] different? Anyway, I give up. No one on the Steam discussions has answers and no one on the Discord has answers. I still recommend it because the story is still worth the read. I really enjoyed it despite the issues with Andy's endings.
👍 : 10 | 😃 : 0
Positive
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