Ultimate Admiral: Dreadnoughts
Charts
452

Players in Game

4 515 😀     2 654 😒
62,08%

Rating

Compare Ultimate Admiral: Dreadnoughts with other games
$34.99

Ultimate Admiral: Dreadnoughts Reviews

Design warships the way you want them, command fleets, win the naval arms race for your nation!
App ID1069660
App TypeGAME
Developers
Publishers Game-Labs
Categories Single-player
Genres Indie, Strategy, Simulation, RPG
Release Date25 Jan, 2023
Platforms Windows
Supported Languages English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Ukrainian

Ultimate Admiral: Dreadnoughts
7 169 Total Reviews
4 515 Positive Reviews
2 654 Negative Reviews
Mixed Score

Ultimate Admiral: Dreadnoughts has garnered a total of 7 169 reviews, with 4 515 positive reviews and 2 654 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ultimate Admiral: Dreadnoughts over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2488 minutes
I can't give this game a good review despite still finding enjoyment in playing it because it's just such an unfinished mess that's been entirely abandoned after pushing out one final insult in the form of a cash grab Multiplayer DLC. One of the main modes, Naval Academy which is a series of challenge scenarios designed to "teach" you ship design and some history, almost seems to be intentionally broken to frustrate the player. The game pretends like these "puzzles" have many different solutions depending on the approach you want to take, but then it'll throw you into a comically unfair scenario where it kneecaps your own technology and gives the AI ships technology that you literally cannot compete with. Imagine if you will, being given a mission to destroy the Yamato with a single battleship and all you have access to are parts from battleships destroyed at Pearl Harbor. Some of them are actually that bad, and the game will lie to your face and be like, "Oh yeah there's lots of clever ways to get past this challenge!" The mass of ship design options don't exist to reward clever design, they only exist to be exploited to get around the games incredibly janky simulation and brutally unfair scenarios (note that I have not really touched the campaign mode but from everything I've read it's even worse). I'd say skip and play From the Depths instead, it's more complex and less focused but the developers knew that the core systems come first and you'll actually feel accomplished learning the game and refining designs. Building a "winning design" in UAD feels more like solving a blank puzzle, when you finish it you just feel like you wasted your time shuffling random pieces around until it works.
👍 : 0 | 😃 : 0
Negative
Playtime: 7659 minutes
I would not recommend anyone pay real money for this game at this price point in its current state. What a missed opportunity. I get this is just, like, my opinion man, but this game is broken. Some things are immediately obviously just busted - like - submarines - other things are dsyfunctional in subtle little ways that you won't notice at first, but will eventually drive you crazy. Unfinished or poorly implemented game features make for consistent disappoints. Watch incoming fire that you are timing to dodge defy the laws of physics and literally curve in to hit your ship. The entire naval combat experience- especially in campaign mode becomes choppy - nearly unplayable at times. Click registration for SIMPLE COMMANDS is flawed. Your terpeders wont freaking fire no matter what you do and there will be NO explaination despite tubes being up and ammo loaded. Your gun crews will re-acquire new targets at random even after telling them to focus on targets that they do not lose sight of. Turrets lock in place and wont rotate despite this 'BUG' being addressed patches ago. This game desperately needs more attention that will likely never come. That being said, it is the only game that I have found that lets you design ships in this fashion. I believe its the ONLY hook this game has. Its really sad they didn't lean into this for an INCLUDED multiplayer feature. Instead you must PAY extra for what I understand is a limited and BROKEN experience. Fleshing out multiplayer and enabling a workshop experience would have aided community development and replayability. There is NO workshop support, yet you can mod the game. I just don't understand. For me, for a game like this, not having workshop support is absolutely inexcusable. Period. This game is not in a good state and my understanding is development is ended. How am i to trust any product from this company, or its development team, ever?
👍 : 3 | 😃 : 0
Negative
Playtime: 3363 minutes
Perhaps the best game since Civ 4. I have not heard an OST like this one in a long time and although not long, it is very well done. Bravo to Game Labs and thank you for putting time and effort into this game.
👍 : 2 | 😃 : 0
Positive
Playtime: 6917 minutes
The game is abandoned. I can only recoment the game to naval enthusiasts that are bored of RTW3, and prefer 3D graphics, but the game is seriously full of bugs, horribly optimized, and not worth it to play if you don't add mods. The developers messed up, they kept spiting out uptades that broke previous systems, solved 1 bug only to add 3 more, and then did the same again in the next uptade. Previous versions before 1.7 are seriously better if you don't plan to play with mods.
👍 : 1 | 😃 : 0
Negative
Playtime: 26530 minutes
A great game with immense potential that got killed just to start another failed venture. This game is simply left as unfinished by now and the developers already posted the final update and declare the game dead. Now UG;AR is also dead, shame on you, Game-Labs.
👍 : 1 | 😃 : 0
Negative
Playtime: 18452 minutes
While I did have a lot of fun with this game, I can't recommend it in good faith. The mechanics are janky, the campaign is unfinished, and no further development is being done. Maybe buy on sale if you've got money and a few hours to throw away, and are interested in the subject.
👍 : 4 | 😃 : 0
Negative
Playtime: 20965 minutes
The good: designing ships. This is much more of a simulation than WOW. However, the game was abandoned by the developer, and it's unfinished.
👍 : 6 | 😃 : 0
Negative
Playtime: 1381 minutes
Super awesome concept of a game, but is absolutely unfinished. Do not buy it.
👍 : 9 | 😃 : 1
Negative
Playtime: 10071 minutes
Game showed amazing potential and was genuinely fun. However, as per most of the games under this developer it was a half developed flash in the pot that had it's plug pulled as soon as it's sales peaked and it lost momentum. Overall a vary similar strategy to KSP 2.
👍 : 20 | 😃 : 1
Negative
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