Drawn Down Reviews
A police artist is plunged into a life shattering conspiracy when his missing brother returns.
App ID | 1067400 |
App Type | GAME |
Developers | Studio Hazy |
Publishers | Studio Hazy |
Categories | Single-player, Steam Achievements, Commentary available |
Genres | Indie, Adventure |
Release Date | 25 Jun, 2019 |
Platforms | Windows, Mac |
Supported Languages | English |
Age Restricted Content
This content is intended for mature audiences only.

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Drawn Down has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
400 minutes
Surprisingly good game, really enjoyed it! Would’ve liked it to be a bit longer, but given the low price it’s hard to complain. Recommended!
👍 : 1 |
😃 : 0
Positive
Playtime:
123 minutes
It's a short game, but for £2.09, I can't really argue. As a point and click adventure game, it's nothing that taxing, but the logic is more or less sensible aside from the occasional moment where the game is a little unclear about what to do next, but that's nothing uncommon in the genre. I stumbled upon this game by chance and it's a shame more people don't seem to have discovered it as it is a hidden little gem and I hope that the dev decides to take another stab at a game like this as I certainly would play it.
👍 : 1 |
😃 : 0
Positive
Playtime:
188 minutes
Studio Hazy, make more and longer please, very entertaining P&C.
👍 : 0 |
😃 : 0
Positive
Playtime:
167 minutes
I love P&C games. I love retro P&C games even more. This game was much better than I thought it would be, sorry if that sounds bad. It didn't have a lot of reviews, so I skeptical. Sure, it's rough around the edges, but decent. I thought most of the voice acting was pretty damn good. I didn't expect that. The story was okay and a little weird. I like weird ;-) It was short and I do wish it was longer. However, wishing a game was longer isn't a bad thing all the time! It means I wanted more because I enjoyed it. It's only $3 and I think it's worth it. I look forward to more from this dev.
👍 : 0 |
😃 : 0
Positive
Playtime:
128 minutes
Game was fun. Good but not great.
Worth the price paid but really could have developed the characters more for the narrative to be impactful. It tried to do to much for it's ~2 hour story and didn't really give the player a reason to care about any of the individuals that were present in the game.
It's a cool little world that was created, but it really lacked the extra exposition to have us care about any of the things that are occurring. Overall, glad to see things like this are being created and hope to see more games from this dev.
👍 : 3 |
😃 : 0
Positive
Playtime:
162 minutes
[h1]Practice makes perfect[/h1]
[b][i]Drawn Down[/i][/b] is an old-school AGS-style point-and-click adventure made using the Unity engine. When you start the game, you are immediately greeted by terrible pixel-art with little-to-no shadows and amateurish dithering, dull voice-acting (at first, I have thought that the main character is voiced-over by a bot), and the messed up first location exit area (hard to click). The temptation to turn off the game at this point was truly excruciating; nevertheless, I had persisted.
We arrive to the station to find out that the protagonist is an artist working for the London Police Department. Among other things, a peculiar mini game happens where you have to sketch the con based on the witness' description - that neat engaging element is repeated multiple times throughout the game story ([spoiler]it is even incorporated into the best ending scenario - however, the whole plausibility of a riot-control robot from the mid-2050s not being able to distinguish between a drawing and a real-life person is nigh impossible (additionally, in that scene one can just walk out into the clear and run around the villain - nothing is going to happen, that just kills the tension!)[/spoiler]), which certainly helps the player to submerge into the plot. The rest of the locations are pretty generic for the not-so-distant future sci-fi, a blend between [b][i]Ghost In The Shell[/i][/b], [b][i]Blade Runner[/i][/b], and [b][i]Detroit: Become Human[/i][/b] - however, a few landscapes are truly gorgeous (like the city view in the hobo town).
The characters do their job but are not memorable, with the exception of Frank who is the only one graced with the decent voice acting. The story unwinds at a steady pace, the dialogues are not overwhelming, and the finale is fitting (and also has some groovy tune). More detective work (e.g. cross-referencing the data bits using the AI DB interface provided by the main character's smartphone) would be appreciated - alas, the investigatory content is disappointingly lacking. An occasional joke is brilliant, though, somewhat making up for it! Most importantly, the interactions required to progress the story further are logical, including from the game context's perspective ([spoiler]the only tedious bit was the pixel-hunting I had to do to find the CCTV near the gallery - the world detalization is not sufficient for such kind of activities[/spoiler]).
The game blesses you with the option to run towards the location's exit - a feature that more point-and-click adventure games should provide. However, some of the other technical decisions are a miss - there are not enough descriptions for the interactable objects, nor there are plenty of them in general. Additionally, the dialogue and item-hover boxes are the standard Unity ones along with the font used for them and they look unsightly and out of place.
There are a few plausibility issues here and there (e.g. the ability to access and interact with random devices at the police station via a terminal without entering any kind of password) - whilst they serve the plot, it is hard to overlook such shortcomings, as the game strives to be a cyberpunk-themed work: a genre in which the logics and believability of human-technology interaction are vital.
To summarise, it is an [i]OK[/i] game which would definitely benefit in its development from some more experienced creators. It is akin to a good daytime TV show - it is enjoyable but not quite there yet. Surely, I could have been doing something more productive or play a better video game, but I do not regret spending a few hours on this title - it was a pretty good time.
I would recommend grabbing it on sale, especially if you are fond of point-and-click adventure games.
👍 : 2 |
😃 : 0
Positive
Playtime:
119 minutes
Drawn Down isn't terrible but it's clearly an amateur effort. You'll either find it surprisingly competent or surprisingly incompetent, it really depends on your expectations going in. There's a lot of good ideas with below average execution. The plot isn't great but no worse than a soap opera plot. The puzzles aren't great but there's potential. The whole game needs a fresh coat of paint and another hour worth of puzzles that build on the concepts introduced.
As it stands the game probably isn't worth your time. There's much worse out there but there's also nothing particularly compelling here. There are plenty of other games, free or not, that do similar ideas better. It's an inoffensive 2 hour adventure if you're really curious.
👍 : 2 |
😃 : 0
Negative
Playtime:
169 minutes
I didn't quite know what to expect when I started the game. I am a sucker for pixel art point and click adventure games. This one is a nice gem of a find. There's some interesting plot threads, and a good level of interactivity with the various mechanics that do make it feel like there's more to puzzle solving than just dragging items over others to progress.
The voice acting is also a nice touch but it can be a bit spotty in places.
Overall, I'd highly recommend this game, especially at the price. I'm looking forward to more from the creator.
👍 : 6 |
😃 : 0
Positive
Playtime:
110 minutes
Good game. Worth it for the price, but it is very short. It has a nice story to go along with some old school, fun point and click mechanics. Unfortunately it has no intriguing or original challenging puzzles (though the drawing mechanic is fun), but this only lets the story and the world building - which I admired - shine through. I hope we'll get to see more from this developer eventually.
Recommended.
7/10
👍 : 6 |
😃 : 1
Positive
Playtime:
124 minutes
BottomLine at the Top: Only buy on sale and even then, be prepared to be underwhelmed.
Pros
-------------------------------------
-Autosave.
-Some double click fast travel.
-Dialogue is for the most part natural sounding.
-Stable. No game crashing bugs.
Meh.
-------------------------------------
-4 save slots with only date stamp and no timestamp, user defined description, or screenshot.
-Moderate pixel hunting (mainly just the cameras outside the museum I thought it was a lamppost).
-Voice acting is non-professional but mostly passable.
Cons
-------------------------------------
-Immediately have trouble leaving first scene.
-Story doesn't really make sense.
-Art design is primitive. Feels more like an early AGS freeware title than a professional p&c game.
-Drawing mechanic is not particularly challenging and just downright silly.
-Lots of tedious back and forth (especially using the elevator again and again).
-The main character has one recorded "bye." phrase that is used repeatedly in different convos. Often comes across as awkward as it doesn’t match the tone of the conversation taking place.
-The way you get past the killer robot in the ending scene is sooooo dumb.
I don't like writing negative reviews for indie games. It obviously took time and effort to go from an idea to an actual finished game. At $3 for approx. 2 hours game play its not the worst $ to hour ratio. But I have played free p&c games on Steam that are an order or two of magnitude higher quality. I can only recommend this game on sale and even then only if you have a compulsion to play every p&c available on Steam, like myself. I do think that the developer has potential though and I am interested to see what they come up with in the future!
[hr][/hr]
[b][u][i]For more point & click goodness, check out our P&C fan Steam group, The Coalition of Point & Clickers!:[/i][/u][/b]
[list][*] [url=https://steamcommunity.com/groups/CPANDC] Coalition of Point & Clickers Main Page [/url][*][url=https://store.steampowered.com/curator/34690626/] Coalition of Point & Clickers Curator [/url][/list]
👑 [b][u][i]Powered by HoI 4 Deu Curators group in German / English[/i][/u][/b] 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
👍 : 24 |
😃 : 0
Negative