Terraria
40 543

Players in Game

1 363 774 😀     35 140 😒
96,82%

Rating

Compare Terraria with other games
$9.99

Terraria Reviews

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. Four Pack also available!
App ID105600
App TypeGAME
Developers
Publishers Re-Logic
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet
Genres Indie, Action, RPG, Adventure
Release Date16 May, 2011
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Polish

Terraria
1 398 914 Total Reviews
1 363 774 Positive Reviews
35 140 Negative Reviews
Overwhelmingly Positive Score

Terraria has garnered a total of 1 398 914 reviews, with 1 363 774 positive reviews and 35 140 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Terraria over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 184255 minutes
This game is a great fun bag of exploration, acquiring various fantastical equipment and creating highly detailed builds. You don't need to build anything pretty to progress through the game, but there's definitely A LOT of items and tools that allows for nearly infinite creativity. The different Difficulty settings during World creation either caters more to Builders (Journey being nearly like Creative Mod, and Normal being easy for someone who's used to the game) or Fighters (Expert/Master), so no need to fear the game being too difficult or easy for your tastes. Now for the negative part which mind you I haven't seen many people complain about, but still good to mention just in-case. TL;DR: "Oh neat the game has 4 different Classes depending on how I want to play, let me play CLASS" Game: "Oh you want to play OTHER CLASS?, here you go here's the playstyle of OTHER CLASS in this CLASS." This game has 4 Classes for Combat that comes with their own Weapons/Armours/Accessories, those being Melee, Ranged, Magic and Summon. Melee has the highest Defence and seems to be meant for high damage at the risk of getting in hairier situations up close, but many "Melee" weapons are actually Ranged (Freely thrown far away) or does nearly half of their damage via Ranged or Magic-like projectiles. Ranged has the second highest Defence and is consistent with using Ranged weapons like Bows/Guns/Launchers/Blowpipes, and as expected wants to keep good distance away from enemies to perform best. I love this one :) Magic has the second lowest Defence and seems to be meant to be the wild card Class, with several of its weapons being unique rather than fitting in a set type of Magic weapon, using its weapons cost you Mana meaning you'll need to take break when attacking- something you can ignore if you have a certain accessory that automatically makes you drink Mana potions at the gradual cost of your Magic damage the more you drink them quickly. An amount of the Magic weapons behaves like Ranged weapons, shooting out a projectile from your character which travels in a near straight line forward but I suppose that's inevitable for a basic kind of Magic weapon, though some of them literally just behaves like Guns shooting out a small fast projectile. Overall pretty good, I like this one. Summon has the lowest Defence and you'd think would be about building an army to kill all enemies around you, say with a Minion that attracts enemies and takes hits for you, one that debuffs the enemies' defence, one with a Damage Overtime effect that'd make it pointless to stack or even have some that does something unique on Summon making you keep re-summoning it for interesting effects. But no, you just spam summon the hardest hitting Minion you have recently gotten and they're invincible and that's it, they last forever too. You can use Summon weapons to make them prioritise a certain Enemy but that's it. You also have "Sentries" which are a different kind of Summon that you can place around an area to defend yourself which is nice, but again the variance for what they do is low and you'll usually just want to spam the same hardest hitting one and call it a day. In one of the last updates they did a major update to the Summon Class by GIVING IT A MELEE WEAPON, Whips. Now giving a Melee weapon to the Summon Class who has the LOWEST DEFENCE was a bad idea that completely throws out the window the "Sit back and let your gang handle it" identity of the class, so soon after they made a patch that increased their reach as a bandaid to help with the obvious "Going close range with the Lowest Def Class makes people die" problem. Summoners with Minions or Sentries that stay around and does stuff is in my Top 3 favourite Class Archetypes in fantasy/games, so for me to not enjoy the Summon Class in a game that I love is really just... Like yeah it's impressive but it mostly just sucks big time for me :( So yeah even with my disappointments with the 4 Classes and how they feel to play, I still love this game and you probably will to!
👍 : 1 | 😃 : 0
Positive
Playtime: 3942 minutes
I can say that this game is great, especially if you play with friends. Good gameplay with some nice music as well as it has lots things to do. Another great thing is difficulty scaling here, by that i mean you can choose which difficulty you want to play on( I chose solo warriour on expert and was regretting that a lot, but had fun nonetheless). But here goes the best aspect of this game: mods and replayability. Mods are just simply amazing and there's whole lot of them, like really a lot. And replayability in this game on another level. You can be one of many classes(4 main and whatever the hell some people come up with) and adjust difficulty, which already adds on gameplay, but then there's multiplayer(barely alive tho) and mods. So, yeah. Oh, yes, achivements...they are actually pretty good! HOWEVER, don't even get me started on 200 quests of fisherman and purging the world...(Truly sisyphus core) Anyway, great game and enjoyed it throughout 10/10, might play it more with some friends for some quality time
👍 : 1 | 😃 : 0
Positive
Playtime: 53502 minutes
too replayable. too enjoyable.wastes all my time by making me come back :c 11/10 would play again
👍 : 7 | 😃 : 3
Negative
Playtime: 9670 minutes
This game is a life changing experience, I started off as a young weak boy trying to make it in life. However after my treacherous and overpowering adventures I had unlocked a new form of life, some would say a super-human. However I would say a GOD , I felt strong. My fight with the moon lord was impressive I said to myself, but once I fought the empress of light it became too hard. It took 50 hours of preparation but after a long, long set up time. I had done it. I had defeated her. It was over. I felt overjoyed, I was a new person after that. Now, after all of my time I can finally say the game is done for me, I have completed it twice, acquired the Godly Zenith. Now that is a story I can tell my kids.
👍 : 1 | 😃 : 0
Positive
Playtime: 3436 minutes
I have been playing Terraria since 2020, I started playing mobile. This game actually caused me to get one of my best friends. I stopped playing around 2023 due to me getting bored. Now I am back to playing it this time on my laptop and I have to say the experiance is just as magical.
👍 : 7 | 😃 : 0
Positive
Playtime: 4062 minutes
Goated game withn the difficutly scaling to what you want to do, perfection.
👍 : 4 | 😃 : 0
Positive
Playtime: 4309 minutes
One of the rare examples where the game actually gets better and better with updates.
👍 : 12 | 😃 : 3
Positive
Playtime: 16763 minutes
I remember when my cousin show me this game on Xbox 360 probably over 10 years ago. I loved it so much and had some much fun playing it with him and not knowing anything about the game. At the time I would go as far as saying this game is better than Minecraft, but now Minecraft is it's own game and so is Terraria! I love this game and see how it come over the years and switch to PC after awhile just made me love this game even more! When the do BIG update to the game its like having to relearn the game as if its a fresh start! this was the journeys end update! They keep bringing me back and I hope they don't stop updating and making more, and if they have to switch the software they use this game is codded on instead of them making a seperate game it would be better for them to call it a update verses a Terraria 2 So yes if you are new to this game I highly recommend you try it out! slow at first but once you start discovering things it doesn't end until you have hours on this game!
👍 : 21 | 😃 : 1
Positive
Playtime: 12574 minutes
Terraria starts off as this humble 2D sandbox game about digging, crafting, and fighting, but once you throw mods into the mix, it transforms into an absolute monster of creativity and chaos—especially if you’re brave enough to tackle the Calamity Mod. At its core, Terraria is a game about exploring a massive world, gathering resources, and facing off against waves of increasingly bizarre enemies. But once you dip your toes into the modding scene, the world expands to infinite proportions. Calamity Mod is the be-all-end-all expansion that turns your Terraria world into a living nightmare of epic bosses, new biomes, insane loot, and a whole new level of difficulty. Want to battle gods, summon ancient celestial entities, and break your controller over insanely tough bosses? Calamity’s got you. Without mods, Terraria is already addictive enough with its endless crafting, treasure hunting, and massive bosses. But with Calamity, you're not just fighting the regular Eye of Cthulhu—you’re fighting Calamitas, Supreme Calamitas, Providence, the Profaned Goddess, and a whole army of high-level bosses that will make you question your life choices. And don’t even get me started on the massive post-Moon Lord content—if you thought you had completed the game, think again. Mods in general expand Terraria into a whole new world. The Thorium Mod, Spirit Mod, and Tremor Mod all add unique biomes, bosses, and mechanics, making the game feel fresh even after hundreds of hours. New weapons? You got 'em. New events? Check. Even cosmetic mods can make the game look prettier, or add weird stuff like making your character a floating pancake. One of the coolest things about Terraria with mods is that it’s still very much its own game. Mods like Calamity don’t just add a bunch of content—they integrate seamlessly into the core game. You won’t feel like you’re playing a completely different game; it’s more like you’ve opened a Pandora’s box of insanity. It’s got all the classic Terraria charm—digging, building, crafting—but amped up to 11, with new dimensions to explore, terrifying bosses, and new mechanics to wrap your head around. And multiplayer? Chaos, pure chaos. You and your friends can team up to fight the crazy new bosses, explore newly crafted worlds, and argue over who gets the best loot. In short, if you’ve been playing Terraria without mods—good for you, you’re in for a solid time. But if you’ve never experienced Calamity, prepare to lose weeks of your life fighting, dying, crafting... and then dying again. It’s a whole new game that never stops surprising you. 11/10 giant bosses, 100% chance of calamity. Would die to Supreme Calamitas again.
👍 : 61 | 😃 : 5
Positive
Playtime: 9259 minutes
Man, Terraria hits different now. I used to play it all the time with my cousin. We’d stay up way too late, building castles that looked more like awkward piles of blocks, digging endless tunnels, and getting absolutely wrecked by bosses. It wasn’t about being good, it was just us, mesing around and having a blast. We had this one world we kept going back to. It was a total mess, but it was ours. Every time we logged in, we’d add something new, usually something stupid, like a dirt tower or a pit of slimes. It felt like we’d have forever to keep working on it. But life doesn’t care about plans. My cousin passed away suddenly. One day, we were talking about what boss to fight next, and the next, they were gone. I remember opening that same world alone. The castle felt empty. The NPCs wandered around like nothing happened. The music, which used to feel cozy, just hurt. I tried to keep playing, but it wasn’t the same. It felt like I was walking through an abndoned place that used to be full of life. For a while, I couldn’t even look at Terraria without tearing up. It wasn’t a game anymore, it was a reminder of what I lost. Eventually, though, I came back. Not because I stopped missing them, but because I realized something: the world wasn’t unfinished. It was perfect the way it was, messy, weird, and full of memories. Every dumb hallway and half-built project was a reminder of the time we spent together. And as long as that world exists, a part of them is still here. Thank you terraria for giving me so many good memories with him.
👍 : 533 | 😃 : 17
Positive
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