EndlessHell Reviews
Endless Hell is a third-person action game. The game advances through a linear process, killing monsters to gain resources, improving their skill level, and killing the boss to the next level by killing the level.
App ID | 1055000 |
App Type | GAME |
Developers | Virtual Journey Studio |
Publishers | Virtual Journey Studio |
Categories | Single-player |
Genres | Indie, Action, RPG |
Release Date | 17 Apr, 2019 |
Platforms | Windows |
Supported Languages | English |

20 Total Reviews
9 Positive Reviews
11 Negative Reviews
Mixed Score
EndlessHell has garnered a total of 20 reviews, with 9 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for EndlessHell over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
20 minutes
ENG:
Starting with the good of this game, only the graphics.
It lacks, a more intuitive "J" skill tree, that this menu can be closed with "ESC" and not only having to click with the mouse in the "X".
it is necessary change that the skills are applied to keys like "1 , 2,3,4,5.... " and not only in the basic attack.
It is necessary to implement a menu of graphic settings and to regulate the FOV and the sensitivity of the mouse.
The IA is ridiculously bad, it chases you and attacks you, it does not give you any kind of impression that it is alive, which makes you notice a robotic and unnatural combat. An improvement in the combat is needed, only with a system like the one mentioned before (the skill in the keys), plus an implementation of a parry, official shield system.
The system of combos in the game is mediocre and its change is necessary. When dying the character continues with the experience, which makes easy farming in some areas and takes away the difficulty, getting a bad experience.
If the game improves, I will be willing to change my review, but I do not recommend it unless you want to analyze the errors.
ES:
Empezando con lo bueno de este juego, únicamente son los gráficos. Le falta, un árbol de habilidades “J” mas intiutivo, que este menú se pueda cerra con “ESC” y no únicamente teniendo que pulsar con el ratón en la “X”.
Es necesario que las habilidades se apliquen a teclas como “1,2,3,4,5” y no sea únicamente en el ataque básico. tambien es necesario la implementación de un menú de ajustes gráficos y de para regular el FOV y la sensibilidad del ratón.
La IA es ridículamente mala, te persigue y te ataca, no te da ningún tipo de impresión de que este viva, lo que hace que se note un combate robotico y antinatural.
Se necesita una mejora en el combate, únicamente con un sistema como el mencionado antes de la habilidad en las teclas, más una implementación de un parry, sistema de escudo funcionaria, el sistema de combos en el juego es mediocre y es necesario su cambio. Al morir el personaje sigue con la experiencia conseguida, lo que hace fácil farmeo en unas zonas y le quita la dificultad, consiguiendo dar una mala experiencia.
Si mejora el juego, estaré dispuesto a cambiar mi reseña, pero no lo recomiendo salvo que quieras analizar los errores.
👍 : 2 |
😃 : 0
Negative
Playtime:
12 minutes
The concept for this game is great, but I find the gameplay awful. I'm sure the publisher/developer has put alot of time into this but I can't get past it. It seems when I get into a fight I cannot control my movements once I begin. Once I start I cannot move around, and so fourth. Therefore I cannot even get passed the first level. The color scheme looks great and I like the variety of enemies from what i saw.
https://www.youtube.com/watch?v=yrL1dlVVblc
👍 : 4 |
😃 : 0
Negative
Playtime:
225 minutes
3 maps on a loop repeating with more foes the 2nd pass.
For the price, short and nice .
Except for 2 instances where you have to kill all foes or certain foes for the way to open, the rest allows you to run ignoring the foes, kill the final boss, then jump into the warp to next level.
👍 : 0 |
😃 : 0
Negative
Playtime:
313 minutes
The combat is stiff and the controls are clunky. Once you get used to how the game plays beating the game becomes easy, up until the monster mobs become too strong. You also can't get 100% achievement completion which for me is mostly why I play games. The final level has a glitch where if you die the save doesn't register the previous mini boss as slain and closes the path, fortunately there is a way around if this happens. I personally had fun but wouldn't recommend to others due to how stiff the game feels.
👍 : 1 |
😃 : 0
Negative