Vengeful Bat Dungeon Crawler Reviews
App ID | 1054620 |
App Type | GAME |
Developers | Brewsterland Studios |
Publishers | Brewsterland Studios |
Categories | Single-player |
Genres | Casual, Indie, Action, RPG |
Release Date | 4 Apr, 2019 |
Platforms | Windows |
Supported Languages | English |

3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score
Vengeful Bat Dungeon Crawler has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Vengeful Bat Dungeon Crawler over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
470 minutes
Very amusing concept for a dungeon crawler.
👍 : 1 |
😃 : 0
Positive
Playtime:
59 minutes
I know its cheap, but its repetitive, and lazily made, You have 1 skill for close to an hour, there are like 2 enemies per area and there's no thought into the combat. I don't expect a masterpiece at this price, but something like Dumb Roguelike Adventure or Monster Capture King were pretty good budget rpg games that made you think a bit in combat and gave you options. This not so much.
👍 : 0 |
😃 : 0
Negative
Playtime:
366 minutes
Fantastic music throughout the game, the sound effects were also cool. Graphics were quite satisfying both in battle and in the dungeon field, this includes the way various commands look. Humor is a quite immature, probably targeting younger audiences.
Like many other RPGs, it has some noticeable flaws. No shields despite that being an equipment slot. Can guess that the developers just needed to finish the game and stopped at 12 levels.
Would like to see the game get a sequel. Perhaps it would use different monsters and humans and expand the dungeon to more levels. It was always a treat to see what sort of monsters would inhabit the main floors and then what would guard the entrance to the next floor.
Battle progression seemed to flow pretty smoothly. Gas was a really interesting take on limit breaks(it's like TP in FFXIII, but it's easier to obtain gas). The MP was restored through defending and IIRC this mechanic or something very similar to it existed in Legend of Legaia. There are some similarities and differences to many RPGs, so I think the developers really did their homework and as a result were able to come up with something really solid.
👍 : 5 |
😃 : 0
Positive