Monster Girl Fantasy
30 😀     9 😒
68,05%

Rating

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$1.99
$7.99

Monster Girl Fantasy Reviews

Monster Girl Fantasy is an RPG that thrusts you deep into a fantasy world filled with exotic creatures and seductive monster girls. Are you able to gain the trust of monster girls and stop demons from taking them as slaves?
App ID1048000
App TypeGAME
Developers
Publishers Perky Peach Games
Categories Single-player
Genres Indie, RPG, Adventure
Release Date23 Apr, 2019
Platforms Windows
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

Monster Girl Fantasy
39 Total Reviews
30 Positive Reviews
9 Negative Reviews
Mixed Score

Monster Girl Fantasy has garnered a total of 39 reviews, with 30 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Monster Girl Fantasy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 842 minutes
No level for the characters or exp system- only way to get stronger is to buy new equipment which honestly seems more realistic so I don't mind it. Of course since this is a game you probably want realism in terms of world and environment, and NOT when it involves extra work to get money. Since this feature does require you to grind for gold/drops to sell for gold this might be a let down for most other people. Skill system is buying books with these magic orbs you find. Really cool in a way that since you can't level up the only way to get "skill points" which this game doesn't have, you gotta get these orbs to buy these skill books or magic books. Forces you to choose what you really want to use. Honestly, looking at the reviews, this game probably won't be for most avid rpg maker fans, but hey, I like it.
👍 : 0 | 😃 : 0
Positive
Playtime: 325 minutes
I haven't unlocked any "adult content" yet. But is not too bad for a cheap little adventure game. It doesn't take up too much disk space, either. It's simple to play for the most part. Cons? The graphics have locked up on it twice, for me. But it does autosave every time you switch areas.
👍 : 2 | 😃 : 0
Positive
Playtime: 644 minutes
I finished the game now and I think the story got better the further you got in the game! Loved all the monster girls (Slippy was my favorite) and I think it was nice how different the girls were. The patch made a big difference and the game is more fun to play now. I can recommend the game and looking forward for more monster girls in the future!
👍 : 9 | 😃 : 1
Positive
Playtime: 200 minutes
good game but i got to wonder why this is tagged for sexual content
👍 : 10 | 😃 : 0
Positive
Playtime: 861 minutes
8/10 I enjoyed playing this game even if I had some difficulties during the game - I like the challenge though. Here are few thoughts about the game I liked and some improvement suggestions for the future: Pros - Art! I really don’t have any complaints about the monster girls. I needed to check the artists’ works after this and he really can draw beautiful girls. This made this game more enjoyable to play! - Fights. I get bored easily so I didn’t mind a bit of a challenge when it came to enemies. Enemies were also quite different which was great. - Spells and skills. I enjoyed that there were good amount of customization in the game through these elements. Cons - I wished that there would have been more private interactions with the girls. This would be something to consider if the story continues… - Difficulty bounced. By this I mean that in the beginning it was harder to pass the enemies and get through them and then it got easier for a while and then again harder. Overall I liked the game myself and will try it again after a while.
👍 : 10 | 😃 : 3
Positive
Playtime: 939 minutes
Its an average game, a bit hard at first but get easier later in the game. It has a freezing issue where the screen will stop working but you can still move around and hear the game audio, a rpg maker issue i think. Other then that it has one bugged event that will trigger twice, not a big deal. This game is tagged as a game with Sexual Content and Nudity, this is false so if you are here for that then you wont find any.The story is not that great but i liked it. Only thing i hated was how grind heavy this game is and that as far as i know relations with your companion does nothing other then give you the player a buff in some stats for sharing a bed with them at an inn. Other then that i had fun. Quick edit. Here is a couple friendly tips for any one having a hard time with enemies in this game. 1. Learn magic skills and healing skills, you will have a hard time at the start if you dont properly use magic, you can heal with the magic skill from the skill menue and also by learning the meditation skill and using it during battle you will recover 50% mana by using the TP during the fight., its a easy way to farm mana during easy fights or when you have almost won one. If you dont then you will struggle in allot of fights. 2.You can escape normal fights so if you cant win no shame in running or if you get tired of fighting. This game is heavy heavy grindy so you will need to farm allot to afford basic gear. 3.Save offten or the game might suddenly freeze forcing you to restart and do all the battles you just did all over again. 4.Near the end of the game you can buy glyphs to boost your stats to make life easier, you can also get some as drops from enemies in the forest zone at the other side of the broken bridge.
👍 : 3 | 😃 : 0
Positive
Playtime: 1482 minutes
Okay, not gonna lie. A title like this is bound to grab my attention. Surely I'm the only one... So what exactly is Monster Girl Fantasy? Simply put, it's a slightly adult RPG made with the RPGmaker engine. I'll get to what the "slightly adult" content is, but that RPGmaker caveat might put off some people right away. It's no secret that the engine has a reputation for leading to many a horrible "babby's first game" experience, but there are some gems hidden among them if you know where to look. It should be fairly apparent that MGF has some effort put into it, so at least try to go in with an open mind if you're a veteran of these sorts of games. In terms of presentation, MGF is an interesting experience. I've not dabbled in RPGmaker that much, but I'm pretty sure all the music and sound effects, as well as most of the sprites back backgrounds etc., are default assets. I don't really mind this, since these assets are used rather effectively. I can at least tell that they were selected with good purpose, if that makes sense. The real draw of the game is the artwork of the monster girls themselves. It's amazing! I'm not even sure what to compare it to, but it's all gorgeous. Honestly, I could see these girls in a high-quality visual novel, if there was more auxiliary art to complete the package. That alone is a huge selling point for this game. Hold up, this isn't a visual novel though. MGF is an RPG, so we have to know how it plays! On the surface, it's a basic RPGmaker affair. Your character and the monster girls of your choice roam the world, interacting through towns and fighting through dungeons with a straightforward turn-based system. It's all fairly standard, but there are a couple quirks that make the game stand out a bit. First of all, there is no levelling up. The only way to continuously increase your stats is to buy better equipment. Enemies drop money, but it's somewhat challenging to manage everyone's equipment, as the battles can get intense at times. Equipment is vital to survival, and money is more akin to traditional experience points. You can also get better spells and abilities over time through the game's other currency, magic orbs. These are limited in supply until late in the game, so it's also important to choose wisely what you want to do. Each of the girls have some spells and abilities by default, but the protagonist doesn't have any. Overall, the game is moderately challenging since money and orbs are almost always scarce, but there's always a chance for growth over time. Oh, and if you really feel underpowered, try using status ailments. Enemies can be pretty tanky at times. This brings us to the story. The plot to MGF is...well, there isn't much of one, really. Basically, demons are bad and monster girls are good, and you travel through four parts of the world to stop those demons. The main plot really isn't a major focus of the game as a whole. There are also some side quests as you might expect, and they're alright. It's nothing to write home about. However, the most interesting part of the plot, and arguably the game's biggest selling point, is the interactions with the girls. Your character gains affection for each of the six girls over time, and you can even get intimate with them. Or at least I think you can. It's just a black screen, so don't get your hopes up (hence the "slightly adult" themes), but you do get stat boosts from it. I believe each of the girls has their own sidequest that you can do to gain the needed affection, but i could only find two of the six, and I think I messed up one of them. While the ones I found were interesting, I lost the motivation to find the others. I don't even know what you would do with the girls you find later in the game. So yeah, I feel a bit disappointed, but at least the girls are good enough characters to leave a lasting impression. At the very least, they're worth wanting to interact with more, which is what most effectively drives the plot for me. Wow, I guess I had a lot more to say than I originally thought about this game. Overall, I think Monster Girl Fantasy is a good RPGmaker game. It's not exactly revolutionary or profound, but it's got enough quality that I can comfortably recommend it. If you're solely hoping for lewd content, you might be disappointed, but other than that I think it's hard to go wrong with a solid RPG like this. Apparently there's a sequel in the works that will have actual naughty content and an emphasis on the interactions with the girls, so at the very least I'm glad I played this game so that I can properly enjoy the next one. And once it happens, I'm sure I'll see you guys again then!
👍 : 8 | 😃 : 0
Positive
Playtime: 54 minutes
very disappointing, high difficulty, pretty empty, not impressed. Would not recommend.
👍 : 7 | 😃 : 0
Negative
Playtime: 2169 minutes
I like Monster Girl Fantasy, but I don't love it. Clicking through windows took me a few to figure out, it would be nice to back track with the mouse and not going back to the ESC key to back up through the windows. I played 35 hours and pretty much have the game figured out. Pretty much? Yeah, missing two of the girls and some content just couldn't take the caves anymore but I will go back and check it out. Beat the Main boss without wiping, but that isn't hard if you faced the the two mini bosses, wiped twice then when back and bought new gear and up my stats then beat them. Things I would like to see: 1) It's in the title Monster Girl Fantasy. Put a little effort into the text and the interaction between the MC and the Toons. One flirt line per girl is lame, if there are more lines than the one then it is pretty ridiculous that in 35 hours of play the lines did not come out. Also the amount of time between meeting the girls and being allowed to flirt is way to long. When you met your other how long did it take you all to start flirting? Err NM sorry... 2) The Tag Sexual Content is bull as well as Nudity. You see more watching old Baywatch reruns. I would let my 6 or 10 year old play this game. 3) I WANT A MAP - I feel blind, You can blacken it out until the area discovered and then uncover it, that's cool, but leaving a map on the desk and not letting me pick it up that was just cruel. ** Another reviewer said ** And his points are his, and that's cool. But my take is... Problem 1) The no exp system. - AND I LIKE THAT - This is correct you earn cash and you can buy Gear that ups your HPs, Mana, Luck etc. You also get Orbs that you can use to get (buy) Skills or Spells. Hint - Farm monsters or human scum, to earn cash, gold and other stuff to sell. Then you can Buy the Orbs to buy more Skills or Spells AND/OR you can buy Glyphs to up your HPs, Mana, Luck, Agility etc. At anytime!!! No waiting for the next level!!! You need to tweek your HPs go do it! Need more Mana get some! Problem 2) The ungodly high encounter rate. - I agree with this - But in a some cases you can Escape (Run away) but not all and I hate running away. But when you are trying to make it through a *#!* cave system that is a maze it can be a pain. This was before I figured out how to level my Toon and the party members. Problem 3) The lack of balancing at all. - Ok, I do not agree with this. - Read about Problem #1 it is the same here. Farm sell stuff buy Gear, Orbs and Glyphs and your life is sooo much easier. You also get Plant matter that can be good for you or both good / bad, or just bad. I sell all the good / bad, and bad. IE Good = Adds 10% HPs, Good / Bad = Adds 10% MP but does 5% damage to HPs. Bad = just does bad stuff you. Again: I sell all the good / bad, and bad. With on exception If it Adds %HPs with damage to MPs I may keep that for a fighters only class, they don't use mana. It seems to me that the people that are having problems are not taking the time to grow the Toons. There is no leveling you have to put captured loot into your toons to make them stronger through gear, HPs, Mana. Luck. Agility, Magical Attack, and Magical Defence. (Defence = Defense, Look it up, one is just more correct depending where you are) Thank you for reading have a great game!
👍 : 15 | 😃 : 0
Positive
Playtime: 232 minutes
In its current state, I honestly really want to like Monster Girl Fantasy, but I really feel that while I'm just barely able to tolerate the game, I fear that most other people will be turned off by the game due to its mechanics. Problem 1) The no exp system. This immediately will be a turn off to most people because not all fights will make you stronger. In fact, due to the way the game works, it might in fact be better off to actively avoid fights if possible. The only way to get stronger in this game is simply by getting money to buy equipment. So far in my 2-3 hours of playing, the only ways to farm for money were to kill human enemies, or by selling drops that you get after each battle. Now if the gold was balanced out properly, this would not be an issue. However just 2 hours into the game, when you get to the 3rd inn, the cost of the inn is 50g. However the enemies you fight at that point in time only drop an item that you can sell for 24g. To make it worse, those enemies can one hit crit ko your guys. Problem 2) The ungodly high encounter rate, which coupled with the way that fights play out, means that as you progress, it becomes increasingly a chore to get anywhere. Enemies aren't push over even when you are decently decked out in equipment. This means each fight is dragged out unnecessarily long because for some unknown reason, the enemies have high amounts of hp, appear in grps of 3 or more, and also hit hard. Problem 3) The lack of balancing at all. Skill books are only purchaseable with skill orbs. Now the problem is at the beginning, you are only given 2 skill orbs for you to purchase 2 skills out of more than 16 skills. It looks overwhelming at first and in truth it is. The two skills i selected barely got me through the first boss. Now imagine this, the first boss is a good 1 hr into the game. Even when both my guys were at full hp, I still barely ekked out a win with the skills i had selected. This was on top of the fact that i actually had chosen a heal skill. I can't imagine myself surviving that fight without having that heal. So it means if i had chosen poorly at the start, bam, there goes 1 hr of progress. See where i'm going with the lack of balancing? If the skills or the enemies were balanced, this should not be an issue at all especially considered that you can't level up to get stronger at all. Honestly power level fantasy seems so poorly designed in this game. You're barely able to earn enough gold for the next set of equipments that you need, while at the same time having to spend gold on the inn. With all that fighting, you would assume that you would at least gain a certain level of proficiency, which in turn would make fights easier. Nope, not this game.
👍 : 94 | 😃 : 2
Negative
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