Space Ops VR: Reloaded
1 😀     1 😒
50,00%

Rating

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$14.99

Space Ops VR: Reloaded Reviews

Space Ops VR is a tournament in which Space Ops train their elite soldiers to fight for Earth against dangerous alien life around the galaxy. Space Ops VR, a brand new First Person Shooter can be played either in solo or co-op modes. PvP modes will also feature 1v1 duels or 2v2 team battles.
App ID1045110
App TypeGAME
Developers
Publishers Fibrum Limited
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Tracked Controller Support, VR Only
Genres Indie, Action, Adventure, Massively Multiplayer
Release Date30 May, 2019
Platforms Windows
Supported Languages French, German, Japanese, Russian, English, Spanish - Latin America

Space Ops VR: Reloaded
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

Space Ops VR: Reloaded has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Space Ops VR: Reloaded over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 249 minutes
This is most definitely one of the best VR games out there right now. Pros: - Awesome co-op experience - Runs great, looks great Cons: - I found it difficult to properly aim with grenades
👍 : 6 | 😃 : 0
Positive
Playtime: 528 minutes
Pretty much liked this one. Great fast action with some nice tactical variety, good idea of competitive gameplay that motivates to do things better and faster, nice weapons with two different modes each and constant upgrades with each level receiving new stuff. Also there are bosses, laser levels and levels with platforms, proper movement modes with locomotion as default and teleport to avoid enemies. And coop is really fun due to quick actions needed! What i'd like is even more arenas and bosses. But still one of the best shooters lately for VR. Feels good on Rift with 1080.
👍 : 3 | 😃 : 0
Positive
Playtime: 467 minutes
Ok I gotta say this game is a lot of fun! I bought a copy for my buddy and we got matched up against some Devs at one point. The game is fun and challenging. Awesome team puzzles to solve and competitive in new interesting way. My friend even liked it so much that he sent me money to pay for his copy because it was more than worth the price.
👍 : 4 | 😃 : 0
Positive
Playtime: 216 minutes
Nice game. Had some struggle with weapons аt first, but after some practice, I can say I really dig it. Nice visuals, lots of weapons and enemies, player progression. Each playthrough is a bit different because of the level random parts and enemies. Wish there were more players for multiplayer battles. If you like sci-fi themed games and some challenge, you should definitely try it.
👍 : 3 | 😃 : 0
Positive
Playtime: 312 minutes
WMR USERS! There is a beta branch to op into that allows for thumbstick movement soo major thumbs up for that. I can see this game becoming a huge part of esports if the devs keep adding more maps/courses whatever you want to call them. Your objective is to beat the other player to the other side, sounds simple rite? Wrong. You can not just run straight to the other side. On each course there is something like 4,5, or 6 stages i don't remember exactly. In each stage you have to complete an objective while shooting and blowing up things that are trying to kill you. During these stages there are also obstacles to overcome that are quite difficult until you die a bunch of time and get the hang of it. The final stage is a boss fight each very unique and different from one another in the 2 courses i tried so far. Lots of fun and also hard till you know what to do. During all this time your opponent (another player) is on the side of you running the same exact course. You can see their progress just by looking at them. There are different light and heavy weapons to unlock each with a secondary fire mode and gadgets also. I ran into some performance issues so that can be improved upon. I hope this game does not get abandoned because this has soooo much potential
👍 : 11 | 😃 : 1
Positive
Playtime: 186 minutes
Game servers are down. I played 1 round back in 2019 when it came out and it felt like it had potential. It's a shame that the game is no longer playable in any capacity. Do not buy it! It's basically shut down.
👍 : 0 | 😃 : 0
Negative
Playtime: 14 minutes
Dead game. Told to check my internet connection as is most/all people purchasing since December. Don't buy.
👍 : 4 | 😃 : 0
Negative
Playtime: 26 minutes
Tried playing Space Ops VR using a HP Reverb G2 and Samsung Odyssey Plus but in both cases with the WMR beta version installed my pov was a tiny split screen floating 6 inches from my face and with the SteamVR version I got a "Check your Internet Connection error" then the game would exit. I reached out to the devs in the game's community hub and on their official Discord site but after several days have received no response.
👍 : 2 | 😃 : 0
Negative
Playtime: 81 minutes
It's not a review. Can't review what's efficiently a scam at this point. See, the game is dead, Jim. In a most literal sense - it requires an online connection to the game servers in order to launch it. Guess what? Servers are down for months, the same is true for developer's website and support emails. So if you bought it - refund ASAP so you don't miss the refund window. If missed - fat chance, Steam won't look into it and you'll get an auto-message 'refund request denied'.
👍 : 13 | 😃 : 0
Negative
Playtime: 66 minutes
Great idea, okay locations, weapons that feel okay, and locomotion options that satisfy. Felt optimised enough on my 1080. Where it all sadly falls are when it comes to gameplay and feeling. Your first introduction to the game is a tutorial that treats you like an idiot, is tedious and slow and in a boring environment... you have nothing to look at while waiting for the unimaginative instructions to end. The game itself are either a one vs one or two vs two obstacle course with rooms filled with enemy bug-like aliens or transportation hazards that you most likely will have to teleport through. overall you move much faster when teleporting so you have to teleport a lot if you play against a ghost of another player that did it quick. oh yeah... ghost record of a nother players gameplay, you most likely wont find other players to play with, so will have to wait for 60 seconds and then play a one vs one against a ghost record ala mario kart. there are no bots so no 2 vs 2. As of release there are two obstacle courses with day and night variant for 1 vs 1... and the same for 2 vs 2. All of this sounds quite good, doesnt it? So why dont i recommend the game? because although shooting the guns feels okay, reloading feels okay... the combat feels tedious, MMO like, grinding. there isnt any tactics and you will see the same enemies over and over again. The enemies just doesnt feel fun. you dont need many different types of enemies, but the ones you have got to be fun and varied. no two enemies should fill the same role. i dont think the enemies find the same role here, but they just feel like the most generic implementation of a couple of different enemy types. there isnt any visual feedback while fighting them, no oomphf, no juice, just stilted animations. i mean jet force gemini got lots right in 1999 when it comes to visual feedback while fighting bugs, so seeing this released 20 years later in this state is just sad. I have a feeling that this is completely up to some higher up at devcube studio, actively making greedy decisions that just sucks good intentions and ideas of the devs dry and releases them just too early. The studios earlier game Farhome had the same problem, you could clearly see that there were some cool ideas and atleast initial intent from some of the artists to create a great game, hindered by rushing the game out too early in a state that is a disservice to everyone that have worked on the title. What this game had needed was 1.bots 2. level editor 3. physics, green splatter, flying ant heads 4. More thoughout enemies 5. varied challenges – take a look at To the top, rush, sprint vector, windlands, climbey, jet island, sairento, angelus brand vr experience, time transit vr for a couple of different ways to move in the environment that can work in an obstacle course. Mankind has loved obstacle courses since the beginning, so there shouldn’t be any problem finding ideas outside of the VR realm either. 6. reflection time for, and trust in, the artists. time to bake. Imagine if this had been a drag and drop 3d mario maker like game, with varied enemies and clear visual feedback that something happens when you interact with the enemies by shooting them... instead of a health meter and MMO like behaviors. Competing against ghosts are no problem, not finding others to play with is not the problem. the problem is that the game is rushed, feels more like a mouse click on icon-targets game than a combat game. My hope is that whomever rushed this and farhome out the gates too early just resigns, because great potential and a really good idea that could sell well is lost here.
👍 : 29 | 😃 : 3
Negative
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