Gado Fight
Charts
66 😀     37 😒
60,60%

Rating

Compare Gado Fight with other games
$6.99

Gado Fight Reviews

A pure fighting game
App ID1044790
App TypeGAME
Developers
Publishers G5game
Categories Multi-player, PvP, Online PvP, Partial Controller Support
Genres Indie, Action
Release Date15 Apr, 2020
Platforms Windows
Supported Languages English, Japanese, Korean, Simplified Chinese

Gado Fight
103 Total Reviews
66 Positive Reviews
37 Negative Reviews
Mixed Score

Gado Fight has garnered a total of 103 reviews, with 66 positive reviews and 37 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gado Fight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 213 minutes
I just paid $7 for this and now it's 100% unplayable.
👍 : 3 | 😃 : 2
Negative
Playtime: 208 minutes
Fun and simple fighting game. Only problem is that the servers are shutdown, which means there is only tutorial and training mode. If you're wondering about if you can play like a story mode or fight against ai, nope, you need to be logged into a account and it doesn't let you make one. So yea rip
👍 : 0 | 😃 : 0
Positive
Playtime: 369 minutes
Its too bad, it seems it has shut down on PC. Servers aren't working.RIP.
👍 : 3 | 😃 : 0
Negative
Playtime: 1199 minutes
This game is TOO GOOD!!! Crazy that this is a mobile game but it is ported so nice to PC. The combo system is very similar to Blade Strangers but instead getting of less damage for using the same moves in a combo, you cannot use the same attacks in a single juggle. This allows players to get creative in order to do the most damage possible! I will definitely be playing much much MUCH more often!
👍 : 6 | 😃 : 0
Positive
Playtime: 37 minutes
我都不知道該怎麼評價這遊戲了... 手機遊戲完全沒優化直接丟上來. UI, 連線全部一團糟, 但是美術很好, 打擊感又不錯... I 服了 you. 這麼一點錢我就不退了, 給個好評希望開發人員能以這為基礎做個真正 PC 上的格鬥遊戲吧, 到時候一定支持的.
👍 : 0 | 😃 : 0
Positive
Playtime: 439 minutes
tl;dr: The gameplay is solid. The UX,Eng translations, and lack of control remapping? Not so much. A Fighting Gamer's Perspective: For context, I like playing fighting games but find the mainstream ones to have too high of a skill floor to have fun with them. I'm not wholly dedicated to them but still enjoy playing matches on occasion. Blasphemy I know. Impressions: Gado Fight , from the very short time I've played it, seems like an ambitious fighting game. Since it's a port of a mobile game it has rather simplified base mechanics, with the depth that fgc heads will like. You can look up combo videos and see for yourself. If you like BFTG, or Metal Revolution, you'll like Gado Fight. As this is a mobile game port, I was afraid that we'd get mobile styled monetization, however this isn't entirely true. The game does have microtransactions but they are for cosmetics as far as I've seen. All the characters are available from the start, as they should be. This is a model I'm surprised no other fighting game has really adopted. Issues: There are 3 main problems I have with this game. The first is it's mobile UX. Its just not good. It hasn't been optimized to be fully navigated with controller or keyboard alone, and will force you to use the mouse for some parts. For me , this is manageable, but it can be annoying for others. The second issue is the English translation. Again, it's not that big of a deal for me, its clear the devs just used google translate or something. It can be confusing a little but if you've ever played a non English game before you'll manage. This last issue however, is one that I can't ignore. As far as I've seen, you cant change the button layout on either keyboard or controller. Personally this is a deal breaker for me as the base controls aren't the most intuitave (eg. jump is triangle/Y) I want this to succeed, so that's why I'll leave the positive recommendation, but it's clear the devs need to put some polish on this port. (Also this is my first review, so let me know if it was good enough)
👍 : 18 | 😃 : 0
Positive
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