
1 414
Players in Game
16 780 😀
2 724 😒
84,19%
Rating
$29.99
Farthest Frontier Reviews
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
App ID | 1044720 |
App Type | GAME |
Developers | Crate Entertainment |
Publishers | Crate Entertainment |
Categories | Single-player |
Genres | Indie, Strategy, Simulation, Early Access |
Release Date | 9 Aug, 2022 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Russian, English, Korean, Japanese, Czech, Polish, Swedish |

19 504 Total Reviews
16 780 Positive Reviews
2 724 Negative Reviews
Very Positive Score
Farthest Frontier has garnered a total of 19 504 reviews, with 16 780 positive reviews and 2 724 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Farthest Frontier over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4504 minutes
A marvellous game for economy nerds, city builders, especially when the era appeals to you. Cannot say a lot, yet, but after 50 hours I am asked to write this review and I do because I very much recommend the game.
Very peaceful, yet ambitious and, when "pacifist" is unchecked in the settings, you do get to defend your people which adds another layer to "survival" challenges that are abundant anyway.
Just now I have installed the public beta of the 1.0 full release due in a few weeks in October 2025, and I will update my review later on.
👍 : 1 |
😃 : 0
Positive
Playtime:
15667 minutes
An amazing game to play lots of details in close up view. Set your own pace as you like and watch everything grow not only crops but even newly hatched chicks grow in time that's just amazing to see. Ive playes alot of similar games but this is absolutely the best of it's kind!
👍 : 2 |
😃 : 0
Positive
Playtime:
1021 minutes
Worth it, I'll buy anything these guys make. They simply make the best games in whatever genre they do. So far it's just two, but that's a 100% track record.
👍 : 5 |
😃 : 3
Positive
Playtime:
911 minutes
I liked this game. Maybe I'm a derptastic gamer, but I wasn't good at it .. at all hehe :) I'll give it another try and see if my brain can wrap itself around the logistics.
👍 : 1 |
😃 : 0
Positive
Playtime:
9908 minutes
This game is amazing! It may not be for everyone as there is some prevalent micromanagement to the game, but it is for the serious city builder. It took me a little bit of practice to optimize the satisfaction factor of my residential areas. Probably a early common mistake, a lack of foresight in planning. Once you really begin to understand the building mechanics and how everything interconnects, you will get batter at it. I am focusing on this aspect of the game in my review because I have noticed that the achievements have very low percentage rates for many that should be relatively common achievements. The game has been out for a while now, so, I expected those percentage rates to be higher. The one that has me scratching my head the most is the "Founded a Village" achievement. That is the very beginning of the game, yet only 14.0% of players completed the starting play??? So, I'm not sure as to the accuracy of the numbers. That tells me that not many buyers have been wiling to get deep into it...but I can't understand why. It could be a result of the achievements coming later down the road from its release date, which now that I think about it is probably the most logical of theories and I believe that I recall an announcement about the achievements some time ago. But there are a lot to get and they are pretty satisfying when you get some of them. Like leveling your market up a level or reaching 250 population milestone. Now that I have falsely made myself appear to be a die hard achievement chaser, my point is that the game is deep. It is well thought out and the graphics are beautiful. I love the season changes and the farming system. The system that I currently like the least is the forager system. I have to micromanage foraging areas to often. The game keeps you busy. I usually play between 1 & 2 speed with a lot of pausing, especially once I've developed into a large, bustling settlement. There is always a building to check on. Statistical analysis is very well done - easy to use and easy on the eyes. There are multiple ways to see some of the same information too, which I think is smart.
👍 : 3 |
😃 : 0
Positive
Playtime:
92472 minutes
not a bad game. gets more challenging as you progress. some grinding but at least they offer a speed boost.
👍 : 2 |
😃 : 1
Positive
Playtime:
1359 minutes
[b]Farthest Frontier[/b] is a survival city-builder, the team behind [i]Grim Dawn[/i]. Unlike many traditional city-builders that lean heavily on urban planning and resource loops, this one emphasizes the harsh realities of frontier survival—disease, famine, raiders, and the constant struggle against nature.
The game begins with a small group of settlers founding a village on untamed land. Wood, stone, clay, and iron are crucial. Seasons dictate crop yields, and soil fertility plays a big role in farming success. Farming is detailed, with crop rotation, soil depletion, and even blights affecting harvests. Hunting, fishing, and foraging provide short-term sustenance, but farms are key for long-term survival. Diseases like dysentery, scurvy, and plague can spread if sanitation is ignored. Wells, smokehouses, and cleanliness are vital. As your village grows, raiders will attack. Building palisades, towers, and arming villagers becomes necessary for survival.
Tier progression unlocks more advanced buildings and technologies. Trade posts connect you to traders for rare goods. Crafting chains allow production of tools, weapons, clothing, and luxury goods, creating a functioning medieval economy.
The game has a beautiful, grounded art style with lush forests, rustic villages, and seasonal changes that feel immersive. Sound design is subtle but effective: wind through the trees, livestock noises, and the tense alarms when raiders approach.
Steep learning curve—new players may lose villages to famine or disease quickly. Late-game can feel grindy, with resource chains requiring heavy micromanagement. Performance issues on very large towns (though updates have improved this). AI pathfinding and raider behavior can sometimes feel clunky.
[b]Farthest Frontier[/b] is a rich, challenging survival city-builder that rewards careful planning and punishes negligence. If you enjoyed [i]Banished[/i] but wished for deeper farming, more survival threats, and a stronger sense of progression, this is a perfect choice. However, if you prefer relaxed, sandbox-style building like [i]Anno[/i] or [i]Cities: Skylines[/i], the difficulty and micro-management may feel overwhelming.
[h1]9/10[/h1]
DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | [b][u]AMAZING [/u][/b]| MASTERPIECE
[quote]
Reviewed on: Win11 Home 64-bit, Intel i5-11600K, GeForce RTX 3060 Ti 8GB TUF, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote]
[quote]
If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
👍 : 15 |
😃 : 0
Positive
Playtime:
4277 minutes
So stoked about this game! I'm only 10 hours in so I'm sure there are still quirks to find but so far this has been a great experience reminiscent of games like Banished. If I had one main criticism it would be that more info on game play needs to be available without alt tabbing out to use a wiki. That being said a little bit of research smooths out a lot of the learning curve and I highly recommend bookmarking the wiki.
20 Hour Update: %$#@ yea! This is the game I've been waiting for! I have 1k hours in Banshied because there hasn't been anything else that scratches that itch until now. Unless they shoot themselves in the foot this is going to be a great game.
👍 : 5 |
😃 : 0
Positive
Playtime:
2298 minutes
Banished once defined the genre, but Farthest Frontier surpasses it in every way. With unmatched polish, depth, and completeness, Farthest Frontier has become the new gold standard for city-builders.
Yes it is still in early access. Yes there is a 1.0 open beta and there are bugs to fixed, kinks to be worked out, and features still to be added. Farthest Frontier is very much playable
The developer. Crate, has done a top-notch job with their other title, Grim Dawn, that is 10 years post release and they are still adding new content to that gem. Crate will make Farthest Frontier the best it can be.
👍 : 9 |
😃 : 0
Positive
Playtime:
1523 minutes
Game Loop:
1. Pause
2. Move work circles
3. Unpause
Wash rinse repeat every five minutes.
The farmers have no issue finding fields to do work, so why do we have to constantly micromanage every herbalist, hunter, etc. work area so much? This kills the game. Let them just auto harvest or go to harvest marked resources.
Disease notifications are pointless since they're every few minutes, and it doesn't matter whether typhoid, cholera, etc hits since you don't do anything about it. Crop rotations are mystifying. Raiders don't drop anything. You can build an armory and ore mine before you unlock the tier giving you iron bars to connect the two. Trading is unbalanced.
The game is beautifully complex otherwise, but in it's current state, it just devolves into tedium. Of all the medieval city managers this one has a chance of winning out, but honestly, this early access bun needs to bake in the oven a bit longer before it's truly enjoyable.
👍 : 22 |
😃 : 7
Negative