Storm in a Teacup
100 😀     46 😒
64,38%

Rating

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$4.99

Storm in a Teacup Reviews

Take Storm on a wonderful adventure in his magical teacup. Storm's brother Cloud has created an amazing dream-like world for you to explore!
App ID104020
App TypeGAME
Developers
Publishers Cobra Mobile
Categories Single-player, Steam Achievements
Genres Casual, Indie
Release Date19 Jan, 2012
Platforms Windows, Mac
Supported Languages English

Storm in a Teacup
146 Total Reviews
100 Positive Reviews
46 Negative Reviews
Mixed Score

Storm in a Teacup has garnered a total of 146 reviews, with 100 positive reviews and 46 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Storm in a Teacup over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 268 minutes
Storm in a Teacup is an entertaining platformer, which has an atmosphere that is similar to LittleBigPlanet. It is wholely enjoyable, but lacks multiplayer or stat rankings. 100%able in about 4.5 hours. If you have 5 dollars and 4 hours to kill out of sheer boredom, you might just have some fun.
👍 : 1 | 😃 : 0
Positive
Playtime: 381 minutes
Storm in a Teacup is a nice little platformer with puzzle elements; the levels are short enough to play on coffee breaks, and there's a nice amount of variation in backgrounds, game elements, and throwbacks to classic games like Space Invaders. It runs on a 2D physics engine meaning there's a lot of things bouncing and swinging off of each other; this gets especially interesting in the bonus levels that can turn sideways and upside down. Once you've completed each level, you can try to do it again finding a hidden object and without dying, to get extra rewards (well, achievements). The downside is that there's only one song in the game, which may get repetitive after awhile. There's no story to speak of, and not a lot of replay value. Still, the game is well worth a shot.
👍 : 2 | 😃 : 0
Positive
Playtime: 89 minutes
It's a where the f*** do I go kind of game. But a man,a good one at that.The game doesn't hold your hand,it requires certain level of skill,you need to save often otherwise you'll end up replaying the whole level (20 mins+).It requires playing around with the files to get it running at 1080p as it usually does with old games,but it's not impossible to do. But the multiplayer...oh my god...It's....AMAZING. Especially the servers where you've got all the powerups at max and only lightsabers are allowed.You can't just "Mash X" to kill an enemy,you need careful planning,you need to use your powers as well as lightsaber and movement to take down an enemy player.All it takes is 1 lightsaber hit. If you're expecting something along the lines of "Force unleashed" ,then you'll be dissapointed.On the other hand,if you've played JEDI Academy,and you liked it,you'll enjoy this game as well. 8/10 (The navigation really is a pain in the bum)
👍 : 2 | 😃 : 0
Positive
Playtime: 187 minutes
A fun 2D platformer that provides sufficient challenges to frustrate yet reward the player at the same time. The game is easy to play bar from one or two of the later levels that see a difficulty spike. Trying to achieve a perfect score on every level kept me coming back for more, yet it never felt like a chore; more like a fun way to further enjoy the game.
👍 : 1 | 😃 : 0
Positive
Playtime: 179 minutes
This is a strange little title. It's basically combatless platforming, where the goal is to collect items and reach the goal. In spite of that, it's very relaxing and has some surprising moments. The game is almost like a dream world, where players have to jump and glide in their little tea cup to get through the almost paper cut out worlds. It possesses an almost childlike sense of wonder and glee that many games lack these days. This game is just plain fun, if you can get past the laid back tone and the unique visual style. It's not addictive, but it is relaxing and does possess a surprising amount of challenging. Nevertheless, I never got stressed out playing this game. In fact, it's actually a great stress reliever. There are some challenge modes in the game for added replay value, but considering the price, the story mode alone would be more than enough.
👍 : 3 | 😃 : 0
Positive
Playtime: 112 minutes
Cool concept for a game challenging yet fun!! would recommend has enough collectables and is difficult enough to have replay value. It gets 5/10 Tea Bags c[_]
👍 : 0 | 😃 : 0
Positive
Playtime: 89 minutes
It seems cool, it seems nice, but it's a trap. It's not close from being a solid platformer. The music is nice, I must say, but the game is deadly short and Storm is not that easy to control. All the nice mechanics are in the bonus levels. There are some cool parts in the game that are hommages to older games. It's not worth 5$ at all in my humble opinion.
👍 : 19 | 😃 : 0
Negative
Playtime: 390 minutes
Very cute puzzle platform game, if you're into that sort of thing you should check this game out. The controls are simple, jump up and move sideways. You collect keys to open 'doors' and interact with items in the levels to achieve the goal of reaching the end of the level. It's a simple game with a few obsticles which take a big more thinking and precise jumps to figure out, but nothing as intense as super meat boy. It took me about 5 hours to perfect the game.
👍 : 10 | 😃 : 0
Positive
Playtime: 437 minutes
Whimsy! If you're looking to add some whimsy to your life, this is a great choice. If not, this probably won't be your cup of tea (haha). The gameplay is very simple - you're a dude who floats around in a magic teacup collecting sugar cubes and stickers and avoiding obstacles. Obstacles include lava, angry clouds, pits and various pointy things which cause instant death. What I think makes SIT special is that there is a meter that controls your ability to jump/float that rapidly depletes when you press jump but immediately starts to fill when you release it. This means that you can do a variety of midair maneuvers such as changing directions and jumping higher than you would expect. You can customize your little dude with stickers you collect (mostly just color choices, but boy, do I enjoy the different colors of magic teacup trails). There are a few different game modes. Story mode is 40 levels with no unifying theme per cluster of levels and no appreciable increase in difficulty. Some levels sprinkled in are randomly a little more difficult, but nothing frustratingly so. There is some variety as far as grassy level, boat level, underground level but like I said, there seems to be no rhyme or reason to level order. A few levels add wind obstacles or little shooting mini games and I guess this is called story mode because there are a few pictures at the very beginning and there is a quasi boss battle at the end. The 10 bonus levels add a cool new element - blocks that allow you to rotate the level. Survival mode consists of 5 levels of collecting sugar for two minutes while avoiding obstacles. You get an achievement for collecting 30 sugars in each, but I collected 50 in each in only a few tries. Challenge mode is 5 reworked levels that you have already played that have more obstacles thrown in to make them more of a challenge. Tips & Tricks - So this is the first Steam game that I have unlocked all the achievements on. They are pretty straightforward except for 3. I got the no jump achievement on level 21. (It isn't possible on many of the levels because you cannot reach the goal without jumping unless there are wind boosts on that level). I got the no sugar achievement on level 12. (Again this is not possible on every level because the sugar cubes are often between you and the goal). Lastly, I was stumped at first as to how to get the achievement for perfecting the credits level because the credits did not roll after completing story mode or after completing the bonus levels, although there was a congratulations screen after each. To play the credit level, pick Cobra from the main menu and then click on credits. (Weird). Bottom line - Whimsy! Fun, not overly challenging but decent challenge if you are going for all the achievements which requires perfects on the levels. A nice little diversion. If you're looking for something low stress and sugar-coated, I definitely recommend this. I picked this up during the summer sale for $0.74, so just keep an eye out during the upcoming fall and winter sales if you are interested.
👍 : 4 | 😃 : 0
Positive
Playtime: 947 minutes
This game is a perfect game for kids. I played this with my 4 year old and my 8 year old and they loved it. It can be tough at times, but most of this game is forgiving. It's a typical platforming game with a cool floating/soaring gimmick attached to it. It takes a bit to get used to, but once you get the hang of it the game itself is pretty simple. The graphics aren't anything to really brag about, but they fit the gameplay. Overall, a great game to play with your kids. If you are an adult, you might lose interest from its simplicity. Even the achievements are simple.
👍 : 11 | 😃 : 0
Positive
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