Command: Desert Storm Reviews

Command - Desert Storm is a new DLC release for Command: Modern Air/Naval Operations. Fourteen historical & hypothetical campaign scenarios plus a bonus contemporary standalone scenario cover the major actions that marked the conflict, allowing you to explore the events that happened - and the ones that could easily have.
App ID1036420
App TypeGAME
Developers
Publishers Slitherine Ltd.
Categories Single-player
Genres Strategy, Simulation
Release Date28 Mar, 2019
Platforms Windows
Supported Languages English

Command: Desert Storm
9 Total Reviews
7 Positive Reviews
2 Negative Reviews
Mixed Score

Command: Desert Storm has garnered a total of 9 reviews, with 7 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Command: Desert Storm over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1000 minutes
Great expansion to an already great simulation!
👍 : 0 | 😃 : 2
Positive
Playtime: 2152 minutes
Awesome stratgy game, does take some time to get used to but is enjoyable
👍 : 1 | 😃 : 2
Positive
Playtime: 187 minutes
A very complex "micromanagement" tactial wargame. So many features and technical detail that you really will not get anywhere without playing though the ingame text tutorials first. I think it is an intersting game, but unfortunatly had to give up playing after 3 houres due to the constant LAG that i experience every 1-2 seconds when the game update and move units... the micro lag/stuttering is incredible annoying and its okay for a while, but looking at it for houres playing the game just become so annoying that i have asked for a refund that i properbly will not get since i played 3 houres. Even with 1 unit on the map the game lag. ( yes i did try the two different time modes and real time ).. i honestly dont understand how the game can lag with just 1 2d map icon.. its not like its a super hardcore simulator with tons of graphics.
👍 : 6 | 😃 : 6
Negative
Playtime: 1094 minutes
I would recommend this simulation game to anyone who's attracted to a military air operations and Coalition forces.
👍 : 0 | 😃 : 1
Positive
Playtime: 2636 minutes
one of the better command games out right now. I hope they keep this up and make it even better
👍 : 0 | 😃 : 0
Positive
Playtime: 3023 minutes
While I am playing through these scenarios in their entirety (big time sink) I would not recommend this purchase to anyone other than a die hard cmano user for the following reasons: *Scenarios end before they are complete - often scoring you as "minor victory" while you still have a/c inbound to objectives. *You have to re-create your missions (30-60 mins) each time a scenario begins. *The popup dialog system used to create a story line is often interrupted by the simulation's own popups, and if you close the wrong one first (easy to do) then you lose the entire story and what you are supposed to be doing. *No ability to go back and review what current objectives are (take a picture of the story line popup is my best method) *The continued reliance on 'single unit airfields' may promote faster simulation but it removes the player's ability to disable aircraft / airfields via attack. *The scenarios are not congruent in that you control Coalition forces on day and Israel the next (but earlier in the timeline) and then into a hypothetical scenario with fake battleships before returning to the actual war all the while watching Kuwait jump between Iraqi and Coalition control. *No fly zones created over Iraq + Kuwait at times when your orders are to fly into them. Units dumb enough to attempt to fly through the developer placed NFZ trying to beeline to a tanker will bounce off the edges of the NFZ until they run out of gas and die. I think this product would be much more enjoyable if it was simply one scenario with proper story line and objectives which evolve as a true campaign plays out. Dynamic campaigns have been around in other milsims for decades, yet here your actions from one scenario to the next are not taken into account in any way. Every scenario in CMANO is setup to be just a few days or shorter. Can the engine not handle a 6 month scenario?
👍 : 17 | 😃 : 3
Negative
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