Ostranauts
Charts
229

Players in Game

1 494 😀     392 😒
76,20%

Rating

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$19.99

Ostranauts Reviews

Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.
App ID1022980
App TypeGAME
Developers
Publishers Modern Wolf
Categories Single-player
Genres Indie, Simulation, RPG, Early Access
Release Date10 Sep, 2020
Platforms Windows
Supported Languages English

Ostranauts
1 886 Total Reviews
1 494 Positive Reviews
392 Negative Reviews
Mostly Positive Score

Ostranauts has garnered a total of 1 886 reviews, with 1 494 positive reviews and 392 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ostranauts over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1064 minutes
Graphics: Poop Sound: Good Story: None Tutorial: Poop Gameplay: Immersive, but confusing at times (possibly down to the poor tutorial that breaks a lot!) Replayability: High Pick up & Play: No Control difficulty: Medium Learning curve: Almost Vertical! Estimated time to 'git gud': 10 hours I don't know how to review this game to be honest. There's definitely something cool here, I really like the premise of being a loner in space with my ship, going around salvaging and exploring the solar system. It feels like it could be a really good game. It might be the tutorial that's putting me off, I'm not sure, it breaks really easily and doesn't really show the game's true potential I don't think. I'm going to play a bit more and come back with an update, I'm on the fence with this one right now! ---------------------------- Edit, Update after 17 hours of play time I'm enjoying the game for the most part, it definitely takes time to get used to. I had to watch a few youtube videos to find out how to build and expand my ship. It still needs a fair bit of polish, the UI can be clumsy, boxes popping up all over the place. I don't get any warnings when my ship battery is running low, or if I'm running low on O2 or N2. At one point my ship just turned off, I didn't know why, I ended up having to google what had happened - My ships battery had ran out! Sometimes when I dismantle items in my ship, if I'm close to a wall, the items spawn outside the ship and cannot be retrieved if you are docked at a station. When my EVA suit is running low on battery, I don't get any prompt of any kind, then my character starts to aphyxiate and I didn't understand why until my character passed out and I started clicking stuff randomly - only to find out the battery was at 0%. It was hard to figure out how to get my character to sleep, the only way I could do it was by setting 2 hours of sleep on the "roster" and then telling my character to sleep in a bed at the station, then using hyper fast forward I managed to get them to sleep for 2 hours - This is a complicated mechanic and needs explaining better. It would be GREAT if we could label/name crates and bins, and/or change their colour - at present, all the bins and crates look the same and I keep forgetting what I put in which one. If I could label one as O2 Bottles, another as Batteries, another as scrap metal, it would be a brilliant quality of life addition. Another thing I've noticed is the performance, I'm not sure if the game has a memory leak or something, but the longer I play the game, the lower my frame rate gets over time. (I'm running a RX 9070XT, 32Gb RAM and a R7 3700X) Eventually my fps starts to drop to like 29 and I have to save and re-load the game, weird! Overall I am enjoying the game, the gameplay loop is addictive and stripping wrecks of parts to sell or install on my own ship is very satisfying. The game is very promising, with a bit of polish and some better tutorials I think it could be a great game.
👍 : 1 | 😃 : 0
Positive
Playtime: 1681 minutes
I keep trying to give it a go, but the developer is taking this game in a bad direction, focusing on thoroughly unfun and needlessly complicated simulation aspects that not even Tarn Adams would support. In other words, the game is incredibly tedious and shallow
👍 : 7 | 😃 : 0
Negative
Playtime: 2898 minutes
Quite delightful game which rubs your autism sufficient amounts. Fire up your flying outhouse and build it from gimbal propelled lavatory into a nuclear powered space freighter. The game has interesting succession curve.. at first you drool at power tools, then at EVA space suit.. finally when you have your absolute basics bolted to your walls, you start pulling ships apart and slamming the pieces to your own.. along with quests, secrets and other thingies game presents to you. Learning curve is atrocious, tutorial teaches you almost the bare minimum but if you are willing to give the game some time, it rubs onto you and all of a sudden 5 hours turns to 50 hours.. Yeah. Its that kind of game.
👍 : 2 | 😃 : 0
Positive
Playtime: 5601 minutes
This is space rimworld please keep it up - i think the social portion could use some work like just "social" and do the random part for us would be tremendously helpful... ultimatly the placeholder is the problem - i have to switch to auto task to make it done "solo" i should be able to click on the placeholder and say do it.... idc what you want do it.
👍 : 1 | 😃 : 0
Positive
Playtime: 2155 minutes
Fantastic game. It has a small learning curve but its well worth sitting down for a few hours to learn it. The only gripe I have with this game is the bugs, but luckily most of them can be fixed via restarting the game or doing a minor edit to the save file. This genuinely feels mechanically complex and immersive and it isn't even feature complete yet. I am looking forward to the final release, 8/10 overall,
👍 : 3 | 😃 : 0
Positive
Playtime: 925 minutes
The short version: this game is a janky, broken mess that screams out for a quality-of-life pass. I deeply regret buying it, and a significant portion of my 16hrs of playtime were spent redoing things that broke, or just trying to figure out some very basic things. It's bad. Avoid. Longer version: I love Hardspace: Shipbreaker. I love games where you can salvage and build. The salvaging and building part of the game is... fine. It functions. You can right click on a thing, click "uninstall", and your character uninstalls it. You can right-click a thing, click on "repair" or "restore" and they do that. You need a variety of tools to do these things, and some of them need power. Cool. All of this is great. And then the wall of your (broken down) ship breaks due to wear and tear, and you need to repair it. Awesome! Some urgency! But... You can't repair the wall cause the cooler is in the way. Fine, fine, I'll just uninstall the cooler: done. Repair the wall? Easy. I'll just put the cooler back now... Oh... I can't install the cooler? In the spot where it just was? But... It was just there? The placement grid is all translucent grey, so that means there's nothing in the way... But, of course, there can't be anything in the way because how else could the cooler have been where it was? How could I have uninstalled it if there were things in the way. Maybe I need to be able to access the outside of my ship? A long, long time passes while I figure out how to safely access the outside of my ship: nope, still can't install the cooler. Turns out that if you really, REALLY zoom all the fucking way in, the corners of one of the placement squares *around* the cooler (note: not the cooler itself) is a very mild tinge of pink. Meaning there's an N2 canister in the way. But if the N2 canister is in the way of the install, how the fuck did I UNinstall the cooler? There are several times where I intentionally "dropped" a dolly (essentially a large shopping cart) and coudn't pick it back up. Why? Who fucking knows, the game sure isn't telling me. If you drag a component you have legitimately salvaged into the station and start dismantling it in the public space, security will rush over and arrest you. Why? It's a fucking mystery. How does Character creation work? What do the choices *mean* in the context of the game? What does "skilled" mean? If I'm "5% training" in a skill, how much does the skill increase per relevant skill use? Also: what the fuck do these skills enable? What do they DO? What do I need them for? In what way are they relevant? Why did dismantling a sleeping bag increase my ***structural engineering*** skill, ffs? This is in addition to broken quests, and irrelevant things that just don't make any sense. For example, I received an SOS from an NPC ship who wanted fuel. Sure, sez I, and zipped over as quick as I could. Me: "I'm requesting docking" NPC: "fuck you, back off" Um... What? The transponder call-sign matched the ship, but... They just preferred to drift in space. You get random quest pop-ups: Some dude calls you and wants to talk, you should find and speak to him. Me: Cool. Where is he. Game: *shrug* Me: ok, but he called me and asked to meet. Did he give me a ship name? Game: *shrug* Me: is he on this station? Game: Nope. Me: So....? Game: fuck you. It's a broken janky mess that, I'm sure, will be fantastic in about 10 years from now. Right now, though? I'd be annoyed if I had only paid CA$5 for this, but pissed that I paid CA$20. (I'm normally a superfan of SplattercatGaming, but I really feel he misrepresented this one as being so much way better than it actually is)
👍 : 16 | 😃 : 3
Negative
Playtime: 626 minutes
The game mechanics are good, but there are alot of micromanagement. For now, there are still bugs, gamebreaking bugs, and some stuff doesn't make sense, e.g. you can deconstruct the public station wall and everyone will suffocate to death and no one will come fix the wall or punish you...lol The game tries to be realistic but there are lots of quirks and too many edge cases that are not handled properly, I would suggest wait for a few more years unless you just want to roleplay.
👍 : 12 | 😃 : 2
Negative
Playtime: 1153 minutes
I'd go as far as to say this is one of my most anticipated games for full 1.0 release. Game is frequently updated. Though sometimes I can't tell if something is a bug or if it is an error on my part with the depth of the game. The core gameplay loop is almost to the level of satisfying. The scrap / repair portion alone is very nice. Looking forward to when that meshes smoothly with other parts of the game. The dev team are amazing btw. Edit: Despite the icon, I did not play this for long (hardly at all) on steam deck. The game runs well enough from what I can remember on the deck. But of course, this type of game and its scope does not mesh well with the trackpad as a mouse since there are no controller configurations. Even with a mouse / KB used with the deck, the small screen and cluster of UI elements make it a drag. I don't blame Ostranauts for this, nor Valve. Not all games need to be tailored to my comfort.
👍 : 5 | 😃 : 0
Positive
Playtime: 4096 minutes
Got boarded by a single pirate, buttstroked him with my shotgun and knocked him out, stripped literally everything out of his ship and left him floating alone in an empty hull with no life support; 10/10 Romanian simulator.
👍 : 7 | 😃 : 3
Positive
Playtime: 1186 minutes
Really enjoying this game so far. I have to admit the first time I tried it, it was maybe a bit too daunting, and i was on steam deck. I didn't quite give it the time it deserved and it wasn't until I recently came back to it that I have seen how it shines. Its a big confusing complex world with many fiddly systems and things to learn, but you are given a level of freedom in space to do things your way that scratches all of my itches. Basic loop is roll into a character, make some choices and land with a weak body and a ship that you owe tonnes of money on. learn how to repair, breakdown, and build ships and venture out into deep space to find your target. Starting tips: definitely start with a gig from the gig nexus. there are a couple easy body identification ones available
👍 : 11 | 😃 : 0
Positive
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