Ostranauts
Charts
157

Players in Game

1 494 😀     392 😒
76,20%

Rating

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$19.99

Ostranauts Reviews

Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.
App ID1022980
App TypeGAME
Developers
Publishers Modern Wolf
Categories Single-player
Genres Indie, Simulation, RPG, Early Access
Release Date10 Sep, 2020
Platforms Windows
Supported Languages English

Ostranauts
1 886 Total Reviews
1 494 Positive Reviews
392 Negative Reviews
Mostly Positive Score

Ostranauts has garnered a total of 1 886 reviews, with 1 494 positive reviews and 392 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ostranauts over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5601 minutes
This is space rimworld please keep it up - i think the social portion could use some work like just "social" and do the random part for us would be tremendously helpful... ultimatly the placeholder is the problem - i have to switch to auto task to make it done "solo" i should be able to click on the placeholder and say do it.... idc what you want do it.
👍 : 1 | 😃 : 0
Positive
Playtime: 2155 minutes
Fantastic game. It has a small learning curve but its well worth sitting down for a few hours to learn it. The only gripe I have with this game is the bugs, but luckily most of them can be fixed via restarting the game or doing a minor edit to the save file. This genuinely feels mechanically complex and immersive and it isn't even feature complete yet. I am looking forward to the final release, 8/10 overall,
👍 : 3 | 😃 : 0
Positive
Playtime: 2830 minutes
Great sandbox. Still in the works, but it is a very complex system so it makes sense that is has been in progress for so long for one guy. Can't wait for the next update.
👍 : 2 | 😃 : 0
Positive
Playtime: 5683 minutes
Needs content, but great Dev. So, yeah, support him.
👍 : 3 | 😃 : 0
Positive
Playtime: 626 minutes
The game mechanics are good, but there are alot of micromanagement. For now, there are still bugs, gamebreaking bugs, and some stuff doesn't make sense, e.g. you can deconstruct the public station wall and everyone will suffocate to death and no one will come fix the wall or punish you...lol The game tries to be realistic but there are lots of quirks and too many edge cases that are not handled properly, I would suggest wait for a few more years unless you just want to roleplay.
👍 : 11 | 😃 : 2
Negative
Playtime: 1153 minutes
I'd go as far as to say this is one of my most anticipated games for full 1.0 release. Game is frequently updated. Though sometimes I can't tell if something is a bug or if it is an error on my part with the depth of the game. The core gameplay loop is almost to the level of satisfying. The scrap / repair portion alone is very nice. Looking forward to when that meshes smoothly with other parts of the game. The dev team are amazing btw. Edit: Despite the icon, I did not play this for long (hardly at all) on steam deck. The game runs well enough from what I can remember on the deck. But of course, this type of game and its scope does not mesh well with the trackpad as a mouse since there are no controller configurations. Even with a mouse / KB used with the deck, the small screen and cluster of UI elements make it a drag. I don't blame Ostranauts for this, nor Valve. Not all games need to be tailored to my comfort.
👍 : 3 | 😃 : 0
Positive
Playtime: 36827 minutes
A fantastic space sim that doesn't hold your hand, Ostranauts is a game about being a salvager of derelict spacecraft in a dystopian future where Earth is inaccessible and nobody cares about you. The core gameplay loop is salvaging parts from ships to sell for profit or fixing up old derelicts to sell. There are pirates that will forcefully board your ship or hide in derelicts to catch you off guard, and they will absolutely ruin your day if you aren’t skilled enough to deal with them. The game also includes inter-planetary travel, but at the moment there’s not much to do outside the starting area apart from trading, or racing. You can also hire a crew, which can be a boon or a curse depending on your ability to micromanage. This leads into the negatives for the game. Currently it’s in early access and there are plenty of bugs, and performance is choppy at best and a slideshow at worst. The game is miles beyond what it was when first released though and improves with each update. I’d personally recommend the game, and if you get into it and can get over the initial difficulty that mainly comes from not knowing what the hell is going on it will definitely become your new crack. However, if your tolerance for bugs and jank is low, I’d recommend waiting for the 1.0 release.
👍 : 6 | 😃 : 0
Positive
Playtime: 1186 minutes
Really enjoying this game so far. I have to admit the first time I tried it, it was maybe a bit too daunting, and i was on steam deck. I didn't quite give it the time it deserved and it wasn't until I recently came back to it that I have seen how it shines. Its a big confusing complex world with many fiddly systems and things to learn, but you are given a level of freedom in space to do things your way that scratches all of my itches. Basic loop is roll into a character, make some choices and land with a weak body and a ship that you owe tonnes of money on. learn how to repair, breakdown, and build ships and venture out into deep space to find your target. Starting tips: definitely start with a gig from the gig nexus. there are a couple easy body identification ones available
👍 : 9 | 😃 : 0
Positive
Playtime: 2478 minutes
A procedural game that feels like the minimum "feature complete" framework for a game, and a massive timesink. Hard to recommend, unless you're looking for House Flipper in space, but even House Flipper has more engaging fixer-upper gameplay. Like Shadows of Doubt or Kenshi, there's a barebones gameplay loop here (fly ship to derelict, check for useful stuff, take it back to sell or bolt it on your ship) and you're left to imagine the interesting parts. Repairs and disassembly are just "click repair/disassemble button and wait". There's not a minigame or anything. You click, then watch your guy do it for a couple seconds or minutes. If you have the tools, your guy will automatically use them, but you're not turning bolts, or even following a disassembly procedure like in Space Station 13, so it's hard to call it engaging. Especially as, once you get the EVA suit, you can basically ignore power or oxygen. The docking procedure is probably the most entertaining part of the core loop, but it's just "line up two rings and don't crash". This does get spicier when the game hits an update tick and locks up for a minute straight, which is frequent. Derelicts don't have too much variety, and the pool of potential parts is nothing expansive. You can spend hours building out rooms tile-by-tile if you're OCD or very bored and want to play Extreme Ship Makeover, but there's fewer functional parts than any car modding game. Don't expect tuning, or a variety of engines or thruster models or anything. There's a hacking skill, but it only works on PDAs, and PDAs have almost nothing but pages of nonfunctional lore on them. Well-written lore it is, but you won't be hacking terminals, or doors, or turrets, or anything interesting. Par for the course, there's nothing more to this system than clicking "hack" and it happens. Overall, the world of the game - there's not much gameplay depth to it, outside the atmospheric and needs simulation. NPCs have only procedural dialogue to spout, their requests have no meaningful rewards or intrigue, and any handcrafted stations make the game chug, despite having little to do or interact with. But you can read pages of lore about what you can imagine you'd see and experience if this was a fuller game. There's a seed of potential in it all, but with 1.0 coming up, it looks like this is as far as it'll go. Even if the bugs and performance get ironed out, it's hard to recommend.
👍 : 89 | 😃 : 4
Negative
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