Gensokyo Defenders Reviews
Use Traps and Spell Cards to fight back the magical masses! Blistering shoot-em-up action meets tactical tower defense as you choose from almost 20 popular characters to stop the fairy onslaught! Take advantage of their unique powers and tricky Traps to freeze, fry, and blow your enemies away!
App ID | 1019920 |
App Type | GAME |
Developers | Neetpia |
Publishers | Phoenixx Inc. |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Partial Controller Support |
Genres | Strategy, Action |
Release Date | 24 Apr, 2019 |
Platforms | Windows |
Supported Languages | English, Traditional Chinese, Japanese |

131 Total Reviews
122 Positive Reviews
9 Negative Reviews
Very Positive Score
Gensokyo Defenders has garnered a total of 131 reviews, with 122 positive reviews and 9 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gensokyo Defenders over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
299 minutes
Gensokyo Defenders is a tower defense with more emphasis on characters than towers. You can pick from over a dozen different characters each with drastically different attacks and special moves. Everything from crowd control, to dolls that shoot magic, to good ol' fashion rip & tear melee. The real fun of this game isn't carefully placed towers and strategically mixed defenses, but blasting through enemies and keeping them out of your carefully placed defenses altogether.
The good:
It has decent solo play and very good coop.
The bad:
You can't change keybindings and the built in key bindings are terrible. Absolutely terrible.
Overall:
Grab it on sale.
👍 : 0 |
😃 : 0
Positive
Playtime:
574 minutes
very fun but I missed so much of the dialogue at the end of rounds because of the fact that the skip all dialogue button is permanently bound to a movement key, and it triggers even if the button was held down before the dialogue started.
👍 : 0 |
😃 : 0
Positive
Playtime:
449 minutes
Game is fun surprisingly well though out. Voice dialogue is great, portraits are good, story is pretty good nothing crazy (stuff happens that I could see happening in the touhou universe), sounds are good, effects are pretty darn good, good enemy variety so far is acceptable, enemies will go after the player which I think fits the bullet hell roots of touhou, upgrade trees are fine, the models don't look high poly but with its easy to distinguish between characters and enemies and there can be a lot of them on the screen at once, background are lovely and well put together, maps are fine, game isn't stupidly easy or stupidly hard. Solid game had alot of fun I'll probably be playing this for a while. worth the 20 bucks.
👍 : 1 |
😃 : 0
Positive
Playtime:
512 minutes
Eh what can I say. The gameplay is decent, it works, and the art is good. Story is alright. Nothing really much to write home about. There's a couple of off to the side small things just bother me a bit.
- A good amount of the GUI just feels like basic starter Unity/Unreal assets. Nothing wrong with that but at the same time it doesn't give it any flare and honestly makes it feel like an early release.
- UI navigation sometimes gets confusing when moving from one sub area to the next.
- Also I wasn't really a fan of the voice acting. The VAs are good but the choices for many of the characters just don't seem fitting. Play Touhou Sky Arena and listen to the voices there, those are like the defacto Touhou voices ever imo.
- Also it would have been nice if I could play as a Kedama and have them on my side.
- You can play in Windowed Mode, but there's no option to change resolution aspect ratios for Windowed Mode. Are you serious?? There is no excuse for this.
But other than that it's decent. It's not bad but at the same time it's not the best. It's acceptable.
👍 : 5 |
😃 : 0
Negative
Playtime:
592 minutes
Gensokyo Defenders is fine. It offers a cross between tower defence and action combat where you have to use various traps and your own magic to fight back against waves of fairies. There are a wide variety of traps, each simple on its own but offering a decent amount of emergent gameplay. You can also choose between twenty playable characters, each with wildly different attacks and abilities that can enable more strategies.
The music sounds nice and musical. The art is adequate, although some characters' portraits go to absurd lengths to showcase their breasts. Most notably, Yukari and Byakuren are shrink-wrapped to the point where it just looks tacky. Other than that, the game has a good heart; it feels like the bright, energetic kind of adventure Cirno would get up to.
Gensokyo Defenders also has a surprisingly deep storyline, in which Cirno grows as a person while taking on Gensokyo's all-stars in tower defence battles. A lot of friends and people with nothing better to do join her on her quest, having meaningful conversations about nothing in classic Touhou style. She even faces a few quite vicious boss fights that call for advanced strategies, or aggressive use of the very first turret you unlock.
In brief, Gensokyo Defenders is fun and quite Touhouey, albeit a bit clunky and amateurish. It's probably less clunky and amateurish than my reviewing style, though, so I'd recommend it to anybody who wants to place towers and use spell-cards in Gensokyo in the same game.
👍 : 3 |
😃 : 0
Positive
Playtime:
968 minutes
Very fun Tower Defense game, doubley so if you like Touhou. It's a bit buggy and the controls are a bit bad (i do NOT recommend controller) but very fun. I completed the main story and the 3 side missions all on Normal in about 9 hours of gameplay and only lost once on the final level. Halfway through i stopped caring about 3 stars on everything (3 stars required no lives lost, and no deaths alongside winning the level.) and just played for completion and some of the later levels even on normal were pretty tough with the strategy i was using with Cherry Blossoms, Flowers and Bounce Pads. Hard mode seems pretty difficult for any sweaty TD buffs that are wanting to take a crack at it, although be warned that you have to beat the entire story on Normal to unlock it (Easy mode unlocks a bit into normal mode which is also really odd.) I reccomend giving it a shot when it goes on sale, as i don't know if 20 dollars justifies the amount of content the game contains that feels samey. There aren't an extraordinary amount of gimmicks to levels themselves, moreso to the enemy types. Traps also have a balancing issue with a lot of them being...really bad or straight outclassed, same with the characters. Marisa is just a better Utsuho and the one-time-use traps are horrible.)
👍 : 3 |
😃 : 0
Positive
Playtime:
2111 minutes
Well the game is pretty alright. That may seem underwhelming to say, but it's pretty true for the game as it offers some good stuff just nothing mind blowing. It can scratch some itches for a TD game, especially if you like touhou, but it's nothing I'd call an instant buy. It has a story too and it's pretty alright too, nice to have Cirno being the main star.
Course with any game it has some pros and cons so here they are-
Pros:
Simple to learn, it's all about fighting with the help of your towers and setting up in the right positions.
Good number of characters, all of which are pretty unique in how they play out.
Plenty of levels, about 26 in total for the base game.
Levels have different layouts, it can make for unique planning on how to tackle said level.
Hard Mode can be pretty hard and it has unique enemies.
Decently paced, levels don't take too long.
Three Starring a level can feel intense at times, especially in the later levels.
Cons:
Sound Design has a tiny problem with one tower and enemy, blowing up a F.O.E. blows up your ears.
Easy Mode is after you beat Normal Mode and is needed for Hard Mode, gotta play through the game three whole times if you want the achievements or just to experience Hard Mode completely.
Some Towers are just plain bad, costing too much for offering too little.
Nitpicks, just personal opinions that can be considered a con to some while not a big issue to others:
2D Mode shoulda been with the Steam release, it looks a lot better compared to 3D mode at least from the screenshots.
Running off the map is a little too easy to do, especially if you accidentally angle your ability wrong.
U.F.O. mechanic is kinda finicky, have often grabbed them without meaning too, cycling takes a while, and they don't quite explain what they upgrade about a skill is, only damage will really show properly.
Some levels are harder then others, just from the design of them alone making it more difficult then a level after it.
No Suika.
👍 : 8 |
😃 : 0
Positive
Playtime:
1590 minutes
Long story short, the gameplay here is pretty casual and easy, and there are a few character portraits that are oddly horny. If you're fine with both of those (hell, it's a tower defense game so you might be looking for a pretty casual experience anyway) then there's 20USD worth of fun here, with some pretty visuals and voice acting on top. Otherwise, it might be better to grab it on sale. I had my problems with it, but I basically played through the game twice so I must not have minded that much.
The gameplay is passive: That's kind of inherent to a tower defense game and the game doesn't give you much reason to push out from your base most of the time. It's also really easy to clear stages, further making it feel passive and hands-off- ymmv but I definitely felt myself checking out during longer stages. There's a lot of gameplay variety between the 17 characters and ~20 traps, but the balance is somewhat poor and you can only take 4 traps into a stage, so it's hard to use the more exotic ones when it means sacrificing boring but reliable options. The problems are somewhat exacerbated by an upgrade system that makes the power imbalances between the traps worse, and makes replaying stages more tedious unless you deliberately downgrade yourself. There might be some challenge if you play to three-star every stage but I wasn't really feeling the urge. There are a couple of really interesting stages in the game but most kind of blur together.
The presentation is quite good: Environments are really pretty, with good use of the Unreal Engine's lighting and shadows, and the effekseer engine for particle effects. Character models are chibi and detailed enough, but the animation is pretty limited and some actions don't blend with each other, leaving an almost stop-motion effect. The sound effects are mostly serviceable, but several are re-used in ways that make them bad gameplay cues, for example the same sound effect used for the base taking damage is also used for random traps firing, which means you can't rely on it as an unambiguous indicator that you screwed up and cue to defend your base.
The story's kind of an excuse plot, and that's fine enough. There are a couple of interesting flourishes that use the wide swath of characters in interesting and clever ways, and that helps it feel like a somewhat cohesive whole rather than a greatest-hit collection of characters. The story does have character portraits though, and while half of them are really good, the other half are bizarrely horny. Reimu with a barely existing top and skirt down past her hips is a good example. More mature characters have massive chests with vaccuformed clothes. It's just jarring against the rest of the game's atmosphere, which is pretty cutesy.
The voice acting is good, with a variety of performances. It's impressive that all of the story dialogue is fully-voiced, but the actual gameplay voice clips are highly limited, with each character only having one voice line for each prompt, so you'll be hearing the same lines over and over again during gameplay, and they can get grating before too long. The priorities here might have been in the wrong place.
It's a bit rough around the edges, but if neither of the warnings in the first paragraph scared you off? Yeah, it's fine.
👍 : 5 |
😃 : 0
Positive
Playtime:
1423 minutes
Gensokyo Defenders didn't click with me immediately but once it did about 10 missions in, I was having a blast! Your goal is to use both the natural abilities of your chosen character and defensive tools to protect your base from hordes of Touhou-themed adversaries. It's therefore not a pure Tower Defense game but also a hybrid of an action game.
There are 26 missions in total and as you clear each one, you unlock more girls to play as and more traps to set down for your enemies. It's a fairly long game that nonetheless never grows stale, as you get new tools and abilities to experiment with all the time.
You do want to make use of your possibilities, as there is a decent challenge factor to this one. Missions go on quite a while and losing at the last wave (typically the fifth) will restart the level from scratch. It shouldn't be a problem though if you analyze what you did wrong. There's also a new game+ (Hard Mode) that seems absolutely brutal judging from just one mission. Apparently you're supposed to tackle them in the cooperative netplay, which is a cool bonus (that I have not yet gotten around to trying out, unfortunately).
Production value is very high with voice-acting and very pretty cutscene artwork, although the 3d-models won't win beauty contests.
Overall, it's a far above average Touhou fangame that stilled a hunger for a genre I didn't know I had.
One more thing: Mokou is high-tier, possibly top.
👍 : 14 |
😃 : 0
Positive
Playtime:
2168 minutes
Basically Touhou version of Dungeon Defenders, except you play as majority your favourite characters as you progressed through the story. Each character possesses unique uses and abilities. For example: Aya is mostly used for levels that has lots of water, Okuu for crowd control, etc. However, some characters also have cons applied to them. For example Okuu's attack is strong, but in exchange it will damage your traps forcing you to take big risks. Another example is Mokou's, Mokou can buff her attacks and heal herself, but in exchange for either her own health, or your bases health therefore forcing you to only use her skills for emergencies only. Voice acting is great with translations. Music is beautiful as always like any other Touhou games, fan made or not. If you are the type of person that likes both Touhou and tower defense games, then this game is for you.
[spoiler]Cirno is actually strong :o[/spoiler]
===[Audience]===
[ ] Kids
[x] Everyone
[ ] Casual players
[ ] Pro players
===[Graphics]===
[ ] Potato
[ ] Really bad
[ ] Bad
[ ] Ok
[x] Good
[ ] Beautiful
[ ] Masterpiece
===[Price/quality]===
[x] Full price
[ ] Wait for sale
[x] Average
[ ] Refund it if you can
[ ] Don't do it
===[Requirments]===
[ ] 90' PC
[x] Minimum
[x] Medium
[ ] Fast
[ ] High end
[ ] NASA computer
===[Difficult]===
[ ] You just need 2 arms
[x] Easy
[x] Normal
[x] Easy to learn / Hard to master
[ ] Hard (first few hours)
[ ] Dark Souls
===[Game time/length]===
[ ] Really short ( 0 - 2 hours)
[ ] Short ( 2 - 8 hours)
[ ] Few hours ( 8 - 12 hours)
[x] Long ( 12+ hours)
[ ] Endless
===[Story] ===
[ ] It doesn't have
[ ] Still better than Minecraft
[ ] Average
[x] Good
[ ] Fantastic
===[Bugs]===
[ ] Game itself is one big BUG
[ ] Bugs destroying the game
[ ] Lot of bugs
[x] Few Bugs
[ ] You can use them for speedrun
[ ] Nothing
===[Others]===
Multiplayer: Yes
Singleplayer: Yes
👍 : 50 |
😃 : 1
Positive