Primal Threat Reviews

Blast cyborg dinosaurs and other dangerous creatures in this side-scrolling action/adventure! Explore an ancient labyrinth full of upgrades, weapons, and secrets to save your planet from a primal threat!
App ID1019050
App TypeGAME
Developers
Publishers Jordan Keith
Categories Single-player, Steam Achievements, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen
Genres Indie, Action, Adventure
Release Date13 Oct, 2023
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian

Primal Threat
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Primal Threat has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 133 minutes
"Primal Threat" is a somewhat short metroidvania by a spare-time solo-dev starring two kids in a prehistoric scifi-setting. First things out of the way: It has definetly rough edges and a little jank, somehow I experienced frame drops (played on an old laptop, but it's still puzzling), some bosses have weird hit detection, the jumping can be a little stiff, the BGM switches sometimes unvoluntarily (I think) and the long hallways and pipes are littered with enemies (would there be a knockback on hit, like in the first Castlevania and the likes, it would be extremely tedious, but luckily you can just face-tank many things after some health upgrades). The nice things are that it has a Coop-Mode, the tracks are quite catchy, you completely heal while switching between levels (this can be a nice exploit for speedrunning and there even is a speedrunning mode), the interconnected map layout reminded me a little of "Hero Core" (a great classic by the way), the damage modifier based on the colourpalette of your weapon is quite creative and I liked the final double-jump upgrade, where you just spam projectiles while jumping. Got this on sale for less than a buck and got my fair share out of it. Plus the dev sounds like a chill guy.
👍 : 0 | 😃 : 0
Positive
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