Save Koch Reviews
You are local mafia kingpin, Jeffrey Koch. Your empire in New Kandinski is in total chaos because an unknown Mastermind has decided to take your place. And they’ve planted a sleeper Mole inside your operation. It’s time to act, but you need to act smart.
App ID | 1016720 |
App Type | GAME |
Developers | Wooden Monkeys |
Publishers | Wooden Monkeys |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Strategy, Simulation, Adventure |
Release Date | 18 Apr, 2019 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Russian |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Save Koch has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
589 minutes
Full disclosure: I helped the developers with some testing throughout the process and therefore have a slightly different view on various background aspects of the game. Nevertheless, I still thoroughly enjoy having a go at it. The writing is very entertaining, the scenario off the beaten track and the humour is very ... how to put it ... Russian? A slightly more aggressive tone, raunchy characters, the occasional crass brutality, all fuelled by the author's upbringing in the wild 1990s, where organized crime dominated Russia's power structures. I might have some insight knowledge concerning that last point. As for the gameplay, it's pretty much a detective game, but one that can be played over and over again. Send out your minions, retrieve information, reach conclusions and act accordingly. Crush your enemies before they crush you. If you are into that, I can wholeheartedly recommend the game.
👍 : 15 |
😃 : 0
Positive
Playtime:
572 minutes
I really want to like this game. The concept of a mob boss trying to save their skin when their number's up in interesting. But the game freezes at the start of every day. It has one autosave file that saves at the start of the day. So when you have to manually close the game you reload back to the start of the most recent day.
Currently I'm stuck on the second to last in-game day with it freezing on an in-game phone call. Absolutely frustrating.
👍 : 1 |
😃 : 0
Negative
Playtime:
676 minutes
Suspenseful and sporting a moody soundtrack, this should be a good game.
Unfortunately, everything is WAY too much trial-and-error to be enjoyable. Everything feels like guesswork. For shame.
👍 : 3 |
😃 : 0
Negative
Playtime:
2732 minutes
I have 40+ hours with this game, and it gets more fun the more you play it. You have to logically piece together plot points to establish who is coming after you.
The setting and characters are interesting and well done. Every play-through is different, with clues in the beginning right to the end as to who the Mastermind is that is trying to kill you. You also have to identify who the mole in your team may be. The story has a lot of depth to it, even seemingly irrelevant "events" build the story and offer clues. Well done to the game designers. One of my top 10 indy games so far.
The only con of the game, is that there is no pause button. So if you are dyslexic or have trouble reading, i would recommend not getting this game.
👍 : 17 |
😃 : 0
Positive
Playtime:
1844 minutes
I really want to like this game. Really want to. I like the concept, I like the basic employment of it. I am not even particularly against the forced wait aspect of things. I certainly don't feel like it moves too fast, execpt at a few points which are meant to stressful.
What I dislike is how impossible it is to learn to play. It just feels like a game of trial-and-error and memorization, more of a puzzle than an actual game. If that's what you want, go for it I guess. I will probably keep playing it until I beat finally beat it, and then perhaps I'll put it away for good.
I am not saying its a bad game, I don't think that's quite fair. But I would never recommend it to anyone. Understand what you're getting into, and don't expect to walk away happy with the time you invested.
👍 : 5 |
😃 : 0
Negative
Playtime:
294 minutes
Mob boss who is being targeted to be killed and he goes to bed at dead on 9 every night and wakes up 12 hours later. Who needs 12 hours sleep? especially when they are supposed to be protecting themselves and their family.... In the middle of a phone call to find out information and boom he's sleeping.
It is a race against time to find out who is trying to kill you but yet you have to dial all the numbers in your contacts instead of just clicking on them. You can only ask one question during a call, so if you want to ask another you have to dial their number again to ask it.
Pretty boring game, just waiting for the counters to go down to find out if the mission has been completed and get another clue added to a person's info.
👍 : 13 |
😃 : 0
Negative
Playtime:
445 minutes
Furry sci-fi This Is The Police with a semi-randomized plot and an artstyle reminiscent of if the graphic artists of Humongous Entertainment were stricken with clinical depression and decided to forsake childhood in favor of showing the world as it is- stressful and terrible. You will die and probably worse.
10/10 no other game like it
👍 : 25 |
😃 : 3
Positive
Playtime:
87 minutes
As others have said, interesting idea, but poorly executed.
The game is supposed to be an exciting, fast-paced cobbling together of clues to figure out who's targeting you, and eliminate them first. The problem is that there's practically no communication or feedback to the player on their decisions. It ends up being so incomprehensible that it looks like things are happening randomly, even though I'm sure they're not.
For example, in my 2nd game, Mold events were all over the place. So I figure "Oh, ok, Mold is in a weird power struggle with itself, taking everyone else down in the crossfire". Thankfully I don't pull the trigger because out of nowhere Lisko gets everyone to riot against me, despite giving me a favorable "interview" just days ago? Then strangely I can't assault her until later for no explained reason. Her clues went from "Has my number, annoying the police" to "Attacking my stronghold". I did a ton of events and NOTHING pointed to her. I even did hacking with Fungus and got nothing. I talked to multiple people, and....nothing. Hilariously enough I not only won a game where I was wrong. I won a game where I had no idea what was going on, neutralized someone who wasn't a mole, and basically sat around for 7 days. That shouldn't be possible.
My last complaint, if you stuck around this long, is again harping on how this game deliberately keeps you in the dark on everything. There's a very brief sound when the tv turns on, which honestly I was never able to tell if it was that or a sound for finding a clue or a new mission. There's no sound, just subtitles, so if you go into ANY menu you can't tell what's happening, but if you sit there you're wasting extremely valuable time. You've apparently worked with your agents for years, but your relation and their background aren't explained at all. This leads to events happening that you just won't understand. Some megacity on Venus is burning and crashing into the ocean? What happened? Is that us? Where are we anyway?...Some traitor fleet is demanding a planet? Who are they? Why do I care? How does this affect the plot? Who the hell are the Press Corp and why are they apparently bad during this broadcast??? Mold is getting burned alive and begging for help? Why should I? What happened because I said no? The game just moves right along and doesn't care to explain anything happening to you. It's cool you have all these characters and a universe and moving pieces, but if you don't bother to make it clear to the player what's happening, then they'll just flail a bit and move on.
Not because they aren't good enough to win, but because they aren't invested in what they're doing. And that's exactly why I can't recommend this, and will be refunding.
👍 : 20 |
😃 : 0
Negative
Playtime:
415 minutes
Poor design. Lots of reading, but the game runs while screens are up. And if you take time to read the story, you are guaranteed to lose the game. Good idea, but poor implementation.
👍 : 37 |
😃 : 1
Negative
Playtime:
43 minutes
Idea of the game is nice but days are over before I even finished answering the calls I receive and I rarely have time for missions or reading through infos carefully. Far too stressful.
👍 : 32 |
😃 : 5
Negative