Dark Hero Party Reviews
Imos lives his peaceful life helping his sister Tori run a potion shop in a quiet village. However, when an order is given for all Dracovalis to hunt down the Demon Lord, that peace is shattered forever.
App ID | 1015790 |
App Type | GAME |
Developers | U-ROOM |
Publishers | Kagura Games |
Categories | Single-player, Steam Cloud, Steam Trading Cards |
Genres | Indie, RPG |
Release Date | 9 Apr, 2020 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Japanese |

344 Total Reviews
223 Positive Reviews
121 Negative Reviews
Mixed Score
Dark Hero Party has garnered a total of 344 reviews, with 223 positive reviews and 121 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dark Hero Party over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
251 minutes
this game actually make me focus and read the story for once and it's depressing, good game
👍 : 0 |
😃 : 0
Positive
Playtime:
146 minutes
If you love to be sad and depressed, angry and you would do anything for revenge then this game might be for you.
For me, this game made me sit in a chair then put my head on the table.
Don't want to think, and then a long sign.
even a true ending will hurt you. There's no happy ending here.
👍 : 0 |
😃 : 0
Negative
Playtime:
700 minutes
"Dark Hero Party" is definitely an experience.
It's an NTR game where you play as the cuckold, like many others. But what makes it interesting is that the character is actively struggling against it, all within the backdrop of a larger world.
Imos is a non-descript, audience self-insert. His weakness and pathetic nature are interwoven into the gameplay. When he is frustrated, the player is also frustrated and angry. The game has many unwinnable battles. Imos isn't built for this conflict; he only joined the war to protect Lotia, and he couldn't. If anything, she has to struggle and allow herself to be abused to protect him.
Ultimately, this isn't enough. Imos's attempts fail spectacularly, no matter how much help he gets or even if he legitimately gets stronger. He is still outclassed by Trash and the Dracovalis.
So, he gives up after being cucked and moves on.
Or does he? The real climax of the game, and the entire appeal, is when Imos actively embraces the Demon Dragon Behernitch and the Demon Lord Al, becoming a Demon Lord himself and experiencing the cathartic training dungeon.
Getting the different endings is hard but doable. I'd say the game's worst sin is... barely being a game.
Yes, it's an unconventional JRPG where you're meant to be a weakling, but I think it could have been handled better. More dungeons that make it clear that Imos's issue isn't being weak, but being outclassed. Because as the gameplay stands?
I think Imos was competent enough; he was just unfortunate to be around the Dracovalis. And that's good, because I empathize with his hatred.
Another issue? The idea that Lotia could slowly love Trash is pretty much nonsense. If Trash wasn't so blatantly obvious (or, even better, if Trash was divided between the thug and another character who is a dick but without his worst excesses), I could buy the idea of Lotia actually falling in love with Trash after a year without Imos.
Don't get me wrong, I like Lotia's conflict—her wanting to protect Imos, not out of genuine concern for him, but actually being motivated by ego, an ego that she shreds when she embraces Trash's open power.
Also, I think it would have been interesting to have fought the Demon Lord's forces before the ending, at least once. Heck, imagine it happening and then getting a Trash x Lotia vanilla scene, a genuinely loving sex scene where the beneficiary is one of the most blatantly mean people in the game. Imos's jealousy would have broken the screen.
But overall, I liked the game. I feel that it's a weird, abridged version of a larger story. I can't say I feel the characters got developed enough (Tori, in particular, didn't get a true conclusion; Krimina and Aina did; Lotia absolutely gets one).
The True Ending is fitting to the game's premise. Either embrace the Demon Lord as a harbinger of dark peace with its consequences (humanity going extinct because Imos genuinely destroyed human drives and desires, ergo reproduction becomes more complicated), or hesitate (not genuinely deny—Imos is too broken to actually deny his hatred) and thus encourage Behernitch to give humanity a second chance, even if she has to be the villain they must defeat because her own nature as the embodiment of despair births monsters.
...Now that I think about it, humanity is going to be screwed against Behernitch's monsters without the Dracovalis (because Behernitch and Imos killed the dragons that powered them). We saw Imos, Tori, and Krimina struggle against low-level monsters, and even when trained, they still had hardships and depended on Dracovalis companions.
I guess this is why the Post-Ending 6 version of Ending 4 is shown as the "real true ending" because it's a world where humanity is now truly free, with Imos having become its weird, dark defender, killing the monsters birthed by Behernitch as soon as they're born—not from a love of humanity, but because he wants to keep himself alive.
Maybe Behernitch in Ending 6 can find a new Dark Lord to do the same thing. I mean, the rebirth of monsters and human passions will cause untold suffering. Eventually, someone will beg for power at any cost, and thus a Demon Lord will be born, and then said Demon Lord will prune the monsters of despair.
It's a huge maybe, but that's the point of the ending. Imos has eradicated Phenice's life-bringing desires, but by doing so, he doomed humanity to sterility. Behernitch decides to revive the cycle, but without Phenice's counterbalance, it's a new gamble where humans are free to live or die, depending on whether one is strong enough.
Anyway, Imos and Trash's stories are over. People will keep suffering, but it's their story, without dragons hoping to manipulate them into fighting their wars for themselves.
👍 : 5 |
😃 : 0
Positive