RagTag Reviews
RagTag is a unique blend of action and strategy that puts you in control of a RagTag group of humans, mutants, animals and cyborgs as you fight from extinction across the stars. RagTag has simple mechanics that allow complex manoeuvres and trick shots to dispatch your enemy.
App ID | 1013280 |
App Type | GAME |
Developers | Windybeard |
Publishers | Windybeard |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie, Strategy, Action |
Release Date | 13 Mar, 2019 |
Platforms | Windows |
Supported Languages | English |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
RagTag has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
311 minutes
Excellent game. I own all games from Windybeard. But this one is my favorite. Casual deep strategy. As I like it.
👍 : 6 |
😃 : 0
Positive
Playtime:
576 minutes
This reminded me of the Squids Odyssey game on mobile which I really enjoyed. Overall I enjoyed it and its unique playing style.
👍 : 0 |
😃 : 0
Positive
Playtime:
4503 minutes
Great game!
Unique and very innovative gameplay mechanics together with good and fitting graphics and sound, this is indie gaming at its very best, well worth the asking price wich in my opinion, is too low for this level of craftmanship. Would love to see a DLC down the road.. "please sir. can I have some more?"
👍 : 5 |
😃 : 0
Positive
Playtime:
556 minutes
Great game play and story line. ive only completed the story line; getting all the medals in each level too. looking forward to the arcade mode. i see a level i played at insomnia 65.
i liked the randomness of the rocks that spawn in (spawning in with different amount of damage to them)
My views on what can be changed;
-being able to pick up/reset after placing the wrong player down.
-the edge could be doing with a bit small (if able. been plenty of times where the players hit boxes are fully past the playable tiles but sit on the edge.)
-maybe add a pvp mode with set board layouts and spawn places
-could also add a custom editing mode where they can set the layout and spawn places ?
but i would rate this game: 4/5 i did enjoy playing it.
👍 : 1 |
😃 : 0
Positive
Playtime:
341 minutes
Watched this game being developed over the last year and have been really looking forward to it.
Windybeard's games have always been beautiful to look at and fun to play, with this game continuing the trend. Easy to pick up and get into it, with the coin challenges and arcade mode requiring a bit more skill and practise to achieve.
I was privileged to be part of the beta testing phase via a beta key, but purchased upon live release.
Overall a great little game with an awesome soundtrack!
👍 : 8 |
😃 : 0
Positive
Playtime:
49 minutes
Loved this game within the first 5 mins. Great art and a cool game mechanic. Very easy to jump in and play and its creator is cool and helpful .
👍 : 3 |
😃 : 0
Positive
Playtime:
239 minutes
I've waited for this games release for quite a while! Finally it arrived and I can say: It's very very good and I am really happy with the product.
As in every game by Windybeard the art just looks great! Also the gameplay is really smooth. The flinging of the miniatures (and especially kicking enemies off the gameboard) feels really satisfying. Also the different ways you can build your "gang" add a lot of depth and strategy to the game. Failed a mission? No problemo, just swap some units and try a different approach.
Really looking forward to dive deeper and collect all the coins!
👍 : 9 |
😃 : 0
Positive
Playtime:
471 minutes
Great shuffleboard-like game with plenty of strategy, a decently long campaign, and the added challenge of getting par on each level based on the number of turns taken. And also, it's just fun to smash around cool action figures. Very unique.
👍 : 0 |
😃 : 0
Positive
Playtime:
338 minutes
This game is very interesting because it is inspired by board games like Carrom and Pichenotte.
Like many physics games, there is an element of randomness which is quite fun ; even with a good strategy, you cannot entirely predict what will happen !
I also like very much the graphic style and the sound design is pretty good.
On the minus side, the game has no options for the opponent AI and, so, no difficulty setting.
👍 : 0 |
😃 : 0
Positive
Playtime:
71 minutes
This is a very nice game when you are looking for something different. RagTag really nails the bar shuffleboard and crokinole mechanics. The game offers a "par" to beat each level, and if you knock all the bad guys off the board within par, you get a medal for that level. It looks like there are 35 or so unique maps and battles. I'm not sure how much game time that is, but I sure hope there is some kind of arena or randomly generated repeatable battle once you have completed the base missions. Otherwise, there may not be much replayability other than replaying missions to get par on all of them.
I am still early in the game, but I have already unlocked two new units. I don't think there are any RPGish mechanics at all in this game. It's a sequential set of missions with unique maps and obstacles to battle on for each mission. The new units I have unlocked so far have given me a slower but super heavy hitting unit, and a unit that will pass through other friendly units without bumping into them, and other friendly units can move through her also. Very cool!
Before each mission, there is some text and voiceover that describes the situation, and moves the story along. Also, after certain missions there are cut scenes for more story.
RagTag does not appear to have any sort of strategic gameplay whatsoever, and definitely won't win any medals for deep gameplay. But, it sure is fun to bounce your units into the enemy units and knock them off the board in a set amount of turns. The A.I. does make some questionable shots from time to time. Oh well, that adds to the chaotic nature of this game, I guess.
The art is very nice and hand drawn. I believe the developer, Windybeard, does all his own art. That's very cool! I hope I'm not wrong here.
There is enough gameplay in here for me, and I knew what I was getting when I bought the game. It's all about positioning, using the right unit at the right time, and blasting the enemy off the board. That's it. It's sure great to have indie games in our world!
Jake and Elwood give this game two fairly dark and stylish sunglasses up.
👍 : 26 |
😃 : 1
Positive