
221
Players in Game
15 967 😀
957 😒
91,98%
Rating
$9.99
60 Seconds! Reatomized Reviews
The post-apocalyptic dark comedy is back - remastered and even more radioactive than before! Scavenge supplies, rescue your family, and stay alive in your fallout shelter. Make difficult decisions, hunt mutant roaches... and maybe survive. Or not.
App ID | 1012880 |
App Type | GAME |
Developers | Robot Gentleman |
Publishers | Robot Gentleman |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Casual, Indie, Strategy, Simulation, Adventure |
Release Date | 25 Jul, 2019 |
Platforms | Windows, Mac |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Polish, Turkish |

16 924 Total Reviews
15 967 Positive Reviews
957 Negative Reviews
Very Positive Score
60 Seconds! Reatomized has garnered a total of 16 924 reviews, with 15 967 positive reviews and 957 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 60 Seconds! Reatomized over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
521 minutes
very fun and hard could only survive till day 40 (but that's because of my bad skill) very strategic i recommend having 3-4 characters but 2 if you want more supplies and are skilled and just you if you want a lot of supplies and are very skilled
👍 : 0 |
😃 : 0
Positive
Playtime:
1565 minutes
Here after completing every challenge and achievement of this game. I was surprised by how much I like the game. Great events and learning process. It's very enjoyable until you finish every achievement ( tho some of them are big RNG, especially the Lumbersexual one ).
After finishing the game doesn't have much replayability because you kind of learn all the events.
Can't wait to play the second one, 60 parasecs.
👍 : 0 |
😃 : 0
Positive
Playtime:
503 minutes
feels like playing a board game with yourself. I love em challanges sm its like wwhoa youy get a new ffree skin?!! like whaaaaaaat i thought those are only for money. bloan away by the reddit fedora hat skin for tedd
👍 : 0 |
😃 : 0
Positive
Playtime:
2302 minutes
Such a cool game, so glad the creators made it. I have watched this game for seven years and played it for a few years on mobile before getting Reatomized on PC, I have NEVER regretted this purchase. Greatly fun game.
👍 : 1 |
😃 : 0
Positive
Playtime:
162 minutes
Lovely game, lovely experience. A good gameplay loop that keeps you grinding for endings, or simply surviving.
8/10
👍 : 1 |
😃 : 0
Positive
Playtime:
520 minutes
It's fun, many outcomes possible, and love the new updates. Though it can get repetitive after a while.
👍 : 1 |
😃 : 0
Positive
Playtime:
1560 minutes
60 Seconds! Reatomized, developed and published by Robot Gentleman, is a remastered and expanded version of the original 60 Seconds!—a darkly humorous survival-strategy game set against the backdrop of nuclear catastrophe. The game challenges players to survive in a post-apocalyptic fallout shelter with limited supplies, unpredictable events, and a family that may or may not hold it together through starvation, illness, and madness. While the core premise remains delightfully absurd, Reatomized adds a surprising amount of polish and replayability, making it a worthy upgrade for both returning fans and newcomers interested in a quirky blend of comedy and doom.
The game unfolds in two distinct phases: the frantic 60-second scavenging segment, and the slower, decision-heavy survival phase in the bunker. In the first, players control Ted, the father, as he races through his suburban home trying to gather supplies—food, water, a radio, a map, and of course, family members. The randomized layout of the house and limited inventory space force split-second choices that heavily influence how the rest of the game will play out. Will you save your wife or grab the medkit? Is that extra can of soup worth the risk of being late to the shelter? This timed segment is adrenaline-fueled, chaotic, and surprisingly replayable due to the ever-changing layout and item placement.
Once inside the bunker, the tone shifts drastically. The gameplay slows into a resource management and narrative decision simulator, where each day presents new dilemmas: should you send someone out to scavenge in the irradiated wasteland? Do you trust the strange voice on the radio promising salvation? Do you risk opening the door for a mysterious knocking? The writing here is sharp, filled with gallows humor and Cold War paranoia. Each family member slowly descends into sickness or madness depending on your decisions, and it’s often impossible to save everyone. The choices are rarely black and white, and even seemingly “correct” actions can lead to grim, ironic consequences. The game revels in this unpredictability.
Reatomized brings several meaningful enhancements over the original version. Visually, the graphics are cleaner and more vibrant, with better animations and character expressions that bring a bit more personality to the otherwise bleak setting. New events, endings, and a revamped survival journal add variety and narrative depth. Perhaps most significantly, the game introduces new gameplay modes, including a Challenge Mode with specific objectives and constraints. This addition greatly extends replayability for veteran players who may have grown tired of the standard routine. There’s also a wider array of interactions with the game’s increasingly deranged world, from mutated cockroach invasions to government rescue efforts gone horribly wrong.
Despite its charm, 60 Seconds! Reatomized is not without flaws. The core loop can become repetitive after many runs, especially if players develop a formulaic approach to scavenging and resource allocation. The RNG (random number generator) plays a major role in the outcome of events, which can sometimes make the experience feel arbitrary or unfair. For example, a family member might die suddenly during a supply run due to bad luck, regardless of how well you planned. While this randomness is part of the game's appeal and encourages adaptability, it can also frustrate players seeking more strategy and control. Moreover, the learning curve is steeper than it initially appears, as small missteps early on can doom an entire run days later.
Still, the game’s dark humor, branching outcomes, and absurdist world make it an oddly compelling experience. The blend of comedic writing and high-stakes decision-making sets 60 Seconds! Reatomized apart from other survival titles, even if it doesn’t have the mechanical depth of more serious strategy games. There’s a real sense of satisfaction in keeping your family alive for 40 or more days, just as there’s a morbid fascination in watching them all slowly lose their minds. The minimalist design encourages experimentation, and the short session lengths make it an ideal game to revisit in bursts. It’s also a great introduction to the genre for casual players who might be intimidated by more complex survival sims.
In the end, 60 Seconds! Reatomized is a clever, chaotic, and oddly charming game that thrives on its unique premise and satirical tone. While its simplicity and reliance on randomness may limit its long-term appeal for some, the game succeeds in what it sets out to do: turn nuclear Armageddon into a hilariously grim survival comedy. Whether you're hoarding soup or fending off mutant vermin, the game constantly reminds you that the end of the world doesn’t have to be so serious—just stressful enough to make you laugh through the fallout.
Rating: 9/10
👍 : 4 |
😃 : 0
Positive
Playtime:
182 minutes
This game allows me to abandon my family WITHOUT and repercussions. 10/10, would recommend if you want to abandon your family!
👍 : 2 |
😃 : 11
Positive
Playtime:
1901 minutes
60 Seconds! Is genuinely one of my favorite games, has been even since before I actually bought it. I'm a big Kubzscouts fan, and have spent my years watching and rewatching all of his videos on this game. I (finally) after like 5 years of desiring saved up money and bought my own computer, with the 60 Parseconds! bundle being my first Steam/general video game purchase. Safe to say it did not disappoint. I've spent countless (24.3) hours playing this game, trying to reach all the endings and collect all the achievements. It's a great mix of strategy and luck, and with enough reading of the 'random notes,' has a great deal of lore surrounding both the McDoodle family, and the Astrocitizens of 60 Parsecs!. 60 Seconds! is truly one of those games you can beat hundreds of times and *still* not get bored of, because you're guaranteed a new playthrough every time.
👍 : 6 |
😃 : 0
Positive
Playtime:
676 minutes
I think this is the BEST GAME EVER you got choices and random events that might be dangerous
or good, you should be smart sometimes..or not BRUH, TIP: you should give food or water ONLY WHEN THE CHARACTERS ARE STARVING OR DEHYDRATED.
The first time i tried the game it directly turned MY FAVORITE. Best game ever 10/10
👍 : 6 |
😃 : 0
Positive