Cube Mission Reviews

Cube mission is a fun isometric action platforming puzzler. Travel through a floating world with all kinds of different obstacles and precarious puzzles. This journey can be enjoyed by anyone looking for an amusing, challenging and rewarding adventure.
App ID1008740
App TypeGAME
Developers
Publishers NanningsGames
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Casual, Indie, Adventure
Release Date17 Jan, 2019
Platforms Windows, Linux
Supported Languages English

Cube Mission
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Cube Mission has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 198 minutes
gg
👍 : 1 | 😃 : 0
Positive
Playtime: 51 minutes
Nice, small, and simple but really a good time!
👍 : 2 | 😃 : 1
Positive
Playtime: 110 minutes
Loved the puzzles. To the Devs, excellent work.
👍 : 1 | 😃 : 0
Positive
Playtime: 13 minutes
Simple, cheap and entertaining. Smooth control and relaxing graphics. 6/10
👍 : 1 | 😃 : 0
Positive
Playtime: 74 minutes
I was very disappointed by final levels. Veeery disappointed. Clearly feels like lack of level design artistry. Then what's the point of playing this genre?
👍 : 0 | 😃 : 0
Negative
Playtime: 75 minutes
36 levels, well-designed, reasonably polished, no blatant glitches throughout the game if you don't count the "thanks for playing" screen[1]. For $2, it's short, sweet, to the point and doesn't drag on. This is basically [url=https://steamcommunity.com/id/bradenbest/recommended/636400/]Cubots[/url], if it were designed properly. Barring some moments where the rules seem to arbitrarily contradict themselves[2], there's no crappy physics engine to be seen, it isn't accidentally a sokoban, and in fact one of the levels was so well-designed that it reminded me of Stephen's Sausage Roll, because it was [b]evil[/b]. I'm talking about the level where you have to take a red cube through several bridges guarded by spike cubes. Good level design. Evil, but good. I wasn't kidding about it being short. My playtime is what it took to 100% complete the game, although it's slightly tainted because I paused for about half an hour to get something to eat. And even with that, I could still theoretically refund it given the playtime. But I'm not gonna do that, of course. So yeah, this game's short. And easy. If you have a problem with that, then this game isn't for you. In my opinion, this is a fine game to pick up while it's on sale. 1. At the final screen, the pink cube's logic is slightly altered from that of the green cubes in such a way that if you are linked, are south of the cube, and move east, it will also move east (whereas the green cube stays in place so that you can "circle" around it). If you quickly move east and north, your cube and the pink cube will roll into the same place in a beautiful moment of r/softwaregore. 2. Chiefly, lifts lowering by themselves (I noticed one instance) and crates pushing other crates from the diagonal (I noticed two instances). Neither of these behaviors make sense. The first couple levels immediately make it clear that you need to be careful with lifts, by tricking you into softlocking yourself and having to restart the level because the lift is now inaccessible. One of the levels breaks this rule by having a lift lower itself after you drop off a "cliff". Crates also can't push each other from the diagonal. Obviously, if two crates are adjacent, they should slide past each other, and they do, except in two levels that break this rule, both laser-related IIRC. The dev clearly tried to telegraph this with the messy way in which the crates fall, but as the game lacks a physics engine and every movement is predetermined, it just makes no sense and is unpredictable. These rule contradictions are the biggest weak point of this game.
👍 : 2 | 😃 : 0
Positive
Playtime: 59 minutes
A simple execution game, not much of a puzzler as it's not hard to figure out how to solve the 'puzzles', except for a few. Takes about an hour to finish, overall not worth it there are better puzzlers.
👍 : 5 | 😃 : 0
Negative
Playtime: 33 minutes
[h1]A short cube rolling puzzle game that takes mild use of its premise[/h1] [b]As other Nannings titles, [i]Cube Mission[/i] has [url=https://www.newgrounds.com/portal/view/739206]a free version[/url] available on browser.[/b] Not my favorite [i]kind[/i] of puzzle game, but since I decided to play through and review all Nannings games, here we are. For its sub-genre, it's alright but rather short. Isometric cube rolling game, cube is controlled by arrows / WASD (rebindable) or mouse using controls on the window. Like other isometric games with diagonal movement, it was a bit awkward, since if I forget that 'left' was for north-west instead of south-west, I might fall off the level. Since some levels require some speed maneuvers, so I felt it was necessary to play with keyboard instead of clicks - it can be learned / got used to. [h1]Level features[/h1] Levels are 3-dimensional. There are elevators, cranes, and jumping off to lower platforms. There are moving platforms, timed tile-based spike traps and line-based flame traps, and lasers to be blocked by boxes, sokoban-style but very simple. Simple spiked AI boxes might come after you in certain places, needing some speedy movement to avoid. Naturally, goal is always to reach the shiny end tile. Death or getting stuck sends you to back to the level's start. Interesting feature are what I call "companion cubes", if you will. Green cubes will follow you around. Purple cubes stick to your cube and have to be rotated around to avoid obstacles. Both special cubes may activate certain switches to open path forward. The companion cubes and blocking lasers present some of the more interesting puzzles, while there are many timed obstacle courses of precision and patience as well. None of the levels are particularly difficult or challenging though - [b]this is a casual puzzler.[/b] [h1]A short casual puzzler[/h1] In the free version, there are 24 levels. Steam version adds 12 more to the total of 36 levels, but it is still not a long experience. My total playtime to completion amounted to about 30 minutes. That's quite short. While it's enjoyable, I recommend getting it on sale. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
👍 : 6 | 😃 : 0
Positive
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