Tsumi Reviews
Tsumi is a small arena-type action game where you try to survive as many waves of monsters as you can. Slash your way through the foes and delve into some dark secrets of this world.
App ID | 1002800 |
App Type | GAME |
Developers | Team Overbloom |
Publishers | Team Overbloom |
Categories | Single-player, Steam Achievements, Full controller support, Steam Leaderboards |
Genres | Indie, Action |
Release Date | 12 Apr, 2019 |
Platforms | Windows |
Supported Languages | English |

14 Total Reviews
13 Positive Reviews
1 Negative Reviews
Mostly Positive Score
Tsumi has garnered a total of 14 reviews, with 13 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tsumi over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
10 minutes
Seems a good game. Although, I am not into rogue-type games, it seems fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
28 minutes
Unfortunately, the game isn't worth the invested time or the price.
Overall feels really raw in the controls, the animations and even the features. You cannot block which leaves you trying to dodge around.
👍 : 1 |
😃 : 0
Negative
Playtime:
73 minutes
Edit: I saw a little update for this game come out. Didn't see any patch notes or anything so I figured I would jump in and give it a shot. I'm happy to report that flaw #1 no longer exists! Numbers are clear and we have a stat screen! I will leave the critique up as it shows that the developer listens and improves. Great work! As for my second flaw, I'm confident it's staying in the game because it is probably just what the dev prefers. That's fine by me. I don't like contact damage but it isn't going to stop me from playing this fine game. With the stat screen implemented and clear numbers, it's time to really sink in some hours!
I have about a half hour in this game. In a market where I think everything is overpriced, I ensure you that this is under priced. The combat is crisp. Very responsive. Starting with fun abilities is a lot better than needing to get upgrades that grant you abilities so I thank you for that. New enemy types are introduced at a good rate. The potential for a fun, overpowered build is there. I, personally, am not a fan of roguelite dungeons where I run through random gen stuff that still looks very generic the whole time. I appreciate this game taking place on the same screen and balancing around that.
This game has two real flaws in my eyes. One fixable (and I think already on the devs to-do list) and one that is probably by design and something I just don't like.
Flaw one is the lack of numbers. I dislike "damage up" as a description to what an item does. It means nothing to me. Give me a number. That goes for everything in the game (speed up, health up, crit down, whatever). In tandem with that, give me a stat page so I can see my current stats and how a new item will affect those. Like I said, I think the dev has this on the to-do list. Plus, not a make or break. Would just be nice.
Flaw two. Contact damage. I hate contact damage. All these enemies have attack animations. What's the point if they can just hurt me all the time anyway? Contact damage in any game is always a mark against it for me (unless it makes sense, such as an enemy being toxic to the touch) and I wish it were removed. Part of the joy of learning to go around attack animations is lack of damage you take. With contact damage, it doesn't matter if you avoid the attack animation, you still get hurt because you touched the thing. I'm sure it will stay and you may not hate contact damage as much as I do, but I think it hurts the game.
All and all, this is a great game. It's $2. It could have easily gotten away with charging $5. The art is very nice. I don't know anything about this dev. First game I have played by them. If it is indeed their first game, job well done. I look forward to the future of this game and the future of this dev team. I'm always down for some small indie studios producing quality work. I'll keep grinding this game out until I beat it a few times, and then come back if they happen to expand upon it. Well done. Easy thumbs up from me.
👍 : 7 |
😃 : 0
Positive