VR Flight Simulator New York - Cessna Reviews
VR Flight Simulator New York - Cessna is the ultimate Virtual Reality experience for you!Feel like flying a real Cessna 172 in New York city.REAL audios, AMAZING environment, REALISTIC physics for best simulation.
App ID | 1001240 |
App Type | GAME |
Developers | Thetis Games |
Publishers | Thetis Games |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Simulation |
Release Date | 5 Jan, 2019 |
Platforms | Windows |
Supported Languages | English |

25 Total Reviews
11 Positive Reviews
14 Negative Reviews
Mixed Score
VR Flight Simulator New York - Cessna has garnered a total of 25 reviews, with 11 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for VR Flight Simulator New York - Cessna over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
34 minutes
Not recommended in case you know a little about flying. No pre flight check. Flaps have almost no effect. Lights are always on. Can't change fuel switch. No trimming possible. No radio or squawk. Reset of position should be possible without keyboard whilst using the headset. And so on and so on ... In no way comparable to MS-Flightsimulator that supports also VR.
👍 : 0 |
😃 : 0
Negative
Playtime:
13 minutes
this is a terrible simm. absolutly no input hardly ..very very boring ..do not purchase .
👍 : 0 |
😃 : 0
Negative
Playtime:
56 minutes
Whenever a new Flight Simulator comes out, I usually buy it, (it`s a reflex action, just can`t help myself). As a result of this, I`ve played virtually every one on the market. Aerofly 1 & 2, FS2004 & FSX, X-Plane 10 & 11, DCS, Flyinside, RebullAir-race, Flying Aces, Navy Pilot Simulator, VTOL VR, Aces High VR, Falcon BMS, Flight Sim World, Dovetail Flight School,IL-2 Sturmovik 1946, IL-2 Sturmovik Battle of Stalingrad, IL-2 Sturmovik Cliffs of Dover, Combat Air Patrol 2, the list seems unending... When I saw the price for this, I didn`t expect too much, but I have been pleasantly suprised.
The nearest sim I can compare this to is Aerofly. The Graphics have the same sort of `feel` to them, (although the AE2 are infinitely more refined). The graphics are kinda nice but need a LOT of work doing to reach the same level as AE 2, the things I noticed most were that in Manhatten Island especially, they looked unfinished. I could see parts of buildings `floating` in the air, with missing sides, or tops.
I haven`t yet noticed, or found out, if this sim supports joysticks or not, but was happy to discover that the virtual controls, (i.e. the VR representation of the yoke & throttle, etc), work very well. Not too sensitive and the plane is easy to control with them. I particularly like the way the rudder works by pressing the left or right thumbsticks, it feels `right`. The Sim is basic without being too arcadey, and the cockpit interior is spot-on. It has a LOT of room for improvement and a few really niggly bugs, (e.g. it often freezes the view for a second, shows the game title, then resumes playing. And likewise it also pauses at certain points, -seemingly by design, with a menu asking if you want to keep flying or not), these bugs interrupt the flow and can be irritating. But all this can be fixed.
All said & done, its very cheap at £7 GBP, (Aerofly is now £45 GBP..) and you do seem to get your moneys worth if you are looking for a simple enjoyable VR flying experience.
So, recommended.
👍 : 2 |
😃 : 0
Positive
Playtime:
39 minutes
Played on WMR.
For the price I'm impressed. It's $10 so I wasn't expecting X-Plane. For someone like me with a passing interest in flying in VR I think it's nice.
I did some touch and goes and then flew low over Manhattan to the Statue of Liberty. The terrain looks pretty good. I'm pretty sure they overlayed google maps.
There's two planes to fly and weather options to practice flying in turbulence or stormy weather.
There's road traffic on the roads which is a nice touch but something I was really surprised to see are NPC planes flying around. However the AI planes do weird things like bank a hard turn to avoid you.
I read in an update that they're going to sync the AI planes to real world traffic which is a pretty crazy idea.
I'm kinda bummed that my Hotas (T-flight stick) doesn't work. I saw gamepad support on the description so I thought it would.
I didn't try a gamepad, I used the motion controllers.
I found it kinda annoying to have to keep my hand on the yoke to keep the plane staying up, especially without grab lock. You have to keep the trigger pulled the whole time to maintain interaction with the yoke. It would be more manageable if I could use the hotas or if the flaps actually worked.
The flaps don't seem to work and the animations on the wings are definitely not working.
The rudder control, at least for mixed reality controllers, also doesn't work.
It may seem like I have a lot of complaints but I'm mentioning these things because the developers patched a lot of the complaints in other reviews very quickly.
For the money I think this is a good plane game. When they get fine tune some of the issues and add in the features they've mentioned like ATC and the radio I'll be even more impressed.
👍 : 5 |
😃 : 0
Positive
Playtime:
300 minutes
you cannot fly with flight yoke, and you can not recenter no matter you press R key many times. Cessna will not fly. And there is no game option you can choose. It is really a waste of money.
👍 : 5 |
😃 : 0
Negative
Playtime:
45 minutes
It's an alright game, but has a ways to go.
First things first, i'd like a touch more tactile input with the controls. No vibrate on the column makes it feel a touch unsatisfying.
There's a minor model error with the column as well, the actual connector bar(?) doesn't exist on the left one. Maybe i'm too far forward but idk.
Second, mapping a snap to center control on the controllers would be quite helpful. As well, making the grip buttons "hold" (stay attached without input) the column would be nice (like in VTOL VR).
Third, and this is a feature i'd like, is collision on the buildings. There's no rush when trying to fly through the streets of Manhattan if there's no danger of crashing into the buildings.
This game has potential, and i look forward to what it holds in the future!
👍 : 5 |
😃 : 0
Positive
Playtime:
64 minutes
First of all, I would like to thank the developers of this simulation. It’s always hard bringing something like this to market, with so many well established products already out there. I bought this, as I love flying, and flight simulators.
I am posting this with a pilot’s viewpoint. I am a pilot with a couple of hundred hours as P1 on Cessna 152 & 172's. I used to own a share in a C172, and love flying that aeroplane, so I was very interested in this software.
First let’s talk about what is right. The instrument panel is very readable. It’s actually very clear in VR, and looks good. The cockpit graphics are crisp, clear, and very smooth. It feels good in the cockpit, and everything looks as it should.
The controls feel good. I like the idea of flying with the left hand on the column, and the right hand on the power It feels very natural, and exactly how it really feels to fly. Very realistic from that point of view.
The outside world looks good. It needs some polish, but it’s not at all bad.
Now, some constructive feedback on what I think could be better.
1. The Throttle is inverted. The throttle is pulled to reduce power and pushed in to apply power. In this simulation the reverse is true.
2. The flight model needs a lot of work. It actually flies too slowly. Taking off at 70kts feels like you are flying a microlight at 40kts. It should feel a lot faster.
The stall warning is non-existent, and the stall speed is not realistic. I pulled the aircraft off of the runway and practically stood it vertically at such a low speed, it would not be possible.
There is no trim. You need to keep your hands on the column at all times, applying pressure as it is not possible to trim the aeroplane for level flight.
3. The rudder at present needs to be calibrated and corrected, as it does not seem to have much effect. Applying rudder made no difference to the turn slip indicator, the aircraft was always "skidding" the turn with the ball out to the left or the right.
4. There is no mixture control. It is not possible to "lean out" the mixture when flying, or ensure "Mixture Rich" for landing.
5. When on the landing roll, the propeller is very distracting. In real life you would not see the propeller in front of you to such a degree when landing. It needs to be more transparent. Wind milling is fine, when the throttle is closed and you are in the flare, but the visibility should be a lot less.
6. Again the flight model on landing. Everything is too slow, and the landing needs be heavier. The weight of the aeroplane does not feel right, as it floats far too long with the throttle closed. It is a heavy aeroplane, and needs to be brought in with an approach speed of 60-70kts. When I flew one IRL I used to approach at 70kts, and bring back to 65kts approaching the runway (Speed and height are safety- as my instructor used to say). This actually feels a lot slower than a C152 with an approach of 65kts.
7 The flaps do not seem to have an effect. Typically applying 15/20' of flap will see the nose kick up, and you need to apply forward pressure to keep the nose on the horizon, as you fly base, onto final approach.
8. The radio panel digits seem to "float" in front of the radio. There is also no opportunity to change frequency or operate the radio in any way. Maybe this is something that will come later.
All that said - is it enjoyable. Yes of course. Also for the cost it is good fun. If I were to align it in terms of a flight simulator in its current state. I would align it more with "Ultra wings" than with "X-Plane"
It is very accessible for new "players" and although it does give a good sense of being in the air, it needs a lot of work for it to be a serious simulation. It does however have some really good points, and for that I would recommend it for the cost. - I will keep an eye on this as it develops, and see how it improves.
It has a lot of potential to be a lot of fun. - Good work Dev Team, and keep it up.
********* UPDATE *********
I checked in recently to see how this game is progressing. Sadly it is not. There is huge potential here, but the basics are still not right. I could pull the nose of the cessna up to 90' after take off, then pull off the power, and float around like a glider. The physics of flight is all wrong. I REALLY wanted to support this game, and I will check in again, in a few months, but as for now, I reluctantly have to change my opinion to not recommended - Devs, please for your own sake get the physics right. the other things will follow, but unless the aeroplane feels right then its not worth it.
👍 : 2 |
😃 : 0
Negative
Playtime:
31 minutes
Do not buy this - yet! There is a lot of potential, but right now it is far too early. This is not even labeled as early access so it must be a finished product - is it? I made a video (sorry, it´s all german) of my first visit to this. https://youtu.be/HqJl1lKKAxY
Flying this thing is easy - since there is not a single button you could press. Throttle and yoke and flaps on/off - that´s it. No Altimeter settings, no radio, no navigation. Rudders don´t work on WMR, there is menue instead. No settings so you can´t connect to joysticks, yokes etc, you even can´t get rid of the music. But you can hear the two-dimensional cars honking when flying over streets.
The very best to say about this program (simulator??) is that the plane explodes pretty nice when hitting a building.
You really should (!) have another look in maybe some months time but right now it is too early. And no, I won´t refund, I do have hope for this. If they keep up tweaking the program it´s worth the price (I paid 8.19€) and regarding the price you should keep in Mind that you can´t compare it to something like X-Plane 11. And if it gets better I will happily change my "negative" to a "positive".
👍 : 3 |
😃 : 0
Negative
Playtime:
15 minutes
im using oculus rift and there is no way what so ever to recenter your veiw no matter what i tried it would not recenter and every time i booted up the game i was shoved outside of the cockpit to the left and unable to recenter veiw every single time also it seems that theres no bindings set for touch controlers and i was unable to manually set bindings, for me the game was a broken mess do they not test there games before release??
i would avoid like the plague even at this low price.
👍 : 12 |
😃 : 2
Negative
Playtime:
99 minutes
It's not there yet. It's obvious the programmers have the ability to do better, and this probably should have been delayed until things were a bit up more up to snuff.
Very little cockpit interactivity and what you can interact with has little effect. The graphics are promising and primitive at the same time, but the flying area seems pretty extensive.
I like the AI planes, but the courses they follow are preposterous, and are a real immersion killer.
Did I mention its not there yet? I will check this out again in a few months.
👍 : 17 |
😃 : 0
Negative