Recenzje Nancy Drew®: Curse of Blackmoor Manor

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Identyfikator aplikacji31830
Typ aplikacjiGAME
Deweloperzy
Wydawcy HeR Interactive
Kategorie Single-player
Gatunki Przygodowe
Data premiery10 Paźd, 2009
Platformy Windows
Obsługiwane języki English, French

Nancy Drew®: Curse of Blackmoor Manor
15 Łączna liczba recenzji
15 Pozytywne recenzje
0 Negatywne recenzje
Negatywna Ocena

Nancy Drew®: Curse of Blackmoor Manor otrzymał łącznie 15 recenzji, z czego 15 to recenzje pozytywne, a 0 to recenzje negatywne, co daje ogólną ocenę „Negatywna”.

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Czas gry: 364 minut
I'm aware this game is held in high regard among fans of the series, but frankly, I couldn't finish it. On the first glance the premise is solid: the young bride at Blackmoor Manor is convinced she's turning into a werewolf due to a curse and clearly someone is messing with her. Unfortunately, not much happens plotwise beyond this basic hook. The suspects are all uninteresting: stuffy Bitish woman with overdone accent, stuffy British guy who's main role is to dump exposition on you, a generic teacher that barely gets any interactions with Nancy and attention-starved girl (probably the strongest characters of them all). The "cursed" bride herself spends the entire time hiding behind a curtain and brushing any attempts at conversation. Whenever I wasn't getting bored (or irritated) by the characters, I was running around the ugly looking mansion searching for clues and puzzles. Several locations required more clickes than necessary to navigate them. The Conversatorium was particularly irritating about it. In order to go down and up a mere flight of stairs you have to click around 20 times, moving an inch each time, for no reason. Than you have to SLOWLY rotate in place in order to reach one of the suspects to speak with her. As a result meetings with Mrs. Drake (of which there are several required to progress the game) quickly turned into a test in patience. When it comes to navigation, the secret passages were even more irritatng. In order to even enter them, you need glowsticks to see in the darkness. You get one by playing a mini-game with one of the suspects and it only works for a limited time. Once it burns out, you need to play ANOTHER mini-game. And those passages were unecessarily long to ensure you would waste those glowsticks (and time) as much as possible. To make matter worse, you need to input a code to open those passages EACH AND EVERY TIME you want to explore them. Slowly, but surely the game chopped on my patience. Most of the puzzles were fine, even clever, but there was too much nonsense designed just to waste the player's time and the plot wasn't interesting enough to power through those problems. Finally, I reached my breaking point. So far, this is the only Nancy Drew game I didn't enjoy. 3/10
👍 : 0 | 😃 : 0
Negatywna
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