Spirit Oath Reviews
Rebuild the world tile by tile and create patterns to summon units to your command, as masses of enemies attack your core. Cast spells to assist your troops in battle, and don't stop until total annihilation of the enemy.
App ID | 986070 |
App Type | GAME |
Developers | Triangle Square |
Publishers | Triangle Square |
Categories | Single-player |
Genres | Indie, Strategy, Action, Adventure |
Release Date | 6 Dec, 2021 |
Platforms | Windows |
Supported Languages | English |

14 Total Reviews
11 Positive Reviews
3 Negative Reviews
Mixed Score
Spirit Oath has garnered a total of 14 reviews, with 11 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Spirit Oath over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
219 minutes
Only around 30 reviews. That's a tragedy. This game, love or hate the gameplay, is beautifully written, voice acted, and artistically styled. And yes, I do love the gameplay. It's kicked my butt a couple times, but I still find the mix of strategy and chance intoxicating. This game is something new. Something bright and fabulously original! And more people need to play it! Now! It's so cheap! Buy it and play it see for yourself, return it, whatever. But this game deserves more attention.
👍 : 1 |
😃 : 0
Positive
Playtime:
311 minutes
Awsome!! Thrilling!! amazing graphics, scene and atmosphere. I was about to go out jogging but now I think to order a pizza...
👍 : 0 |
😃 : 2
Positive
Playtime:
110 minutes
ncredibly unique experience, the gameplay is a mashup of quick action RTS with tile base combat RPG - I never played anything quite like it.
The campaign only takes around 10 hours, and it's a little too dependent on RNG.
What captured me the most was the settle and suiting soundtrack! Beautifully done.
👍 : 3 |
😃 : 0
Positive
Playtime:
761 minutes
the athmosphere and the sound in the game is great, it starts slowly but gets intense and challenging as the game goes on, this is a very original and fun game!
👍 : 2 |
😃 : 0
Positive
Playtime:
95 minutes
Great fun RTS game. I really liked the twist that you need to build your units based on where you base your tiles.
Looking forward to see how the game will progress and its future features.
👍 : 2 |
😃 : 0
Positive
Playtime:
53 minutes
Cool innovative take on the RTS genre. Casual and light, a good way to pass some time. Awesome soundtrack.
👍 : 6 |
😃 : 0
Positive
Playtime:
46 minutes
I want to like this game, I really do, it's got nice aesthetics and unusual themes for an RTS, but two fatal problems makes it impossible for me to play:
1: the game is broken as a product -- it softlocks consistently upon certain objective completions; many of its UI does not work or does not fit the screen display, controls cannot be rebound
2: there is no strategy -- it's a match-three/pattern recognition game where you try to remember which tile was placed where and come up with the complementary tile as soon as possible. Unit specialization and building placement is dwarved by the overwhelming need to just produce as many basic units as is possible. Micromanagement is barebones and unrewarding--no rally point, no control-click, no select whole-army. This is compounded by the often frustratingly low aggro-range of your units who often stand around while your structures are getting demolished.
Overall, I'm sad that this game doesn't seem to be getting any more support, because I really want it to be good, or just playable. Aside from fixing the technical problems, a pause function or much more visible indication of where tile placed can create structures will help the game move away from a twitch-reaction/match-three type of game and more towards something strategic.
👍 : 2 |
😃 : 0
Negative
Playtime:
425 minutes
This game is quite unlike any other game I played. It combines RTS and sort of a puzzle (the tile placement). The combination is quite challenging, because you need to both micro-manage your units and figure out what tiles to put next at the same time, and the level of difficulty is high enough that you need to do both quite well to succeed (after the first couple of introductory levels).
The game currently features a campaign and skirmish mode.
Pros:
- Unique mechanics that provide a fresh new take on the genre.
- Quite easy to learn but very hard to master. As you play, you learn new tactics you can use that are not apparent at first, both in units management an in tile placements.
- All units remain viable even as you get to the stronger units (this is a lesson that I've learned the hard way), which results in a high variety.
- The difficulty curve is steep enough to keep the challenges interesting, yet not too steep so you're never suddenly out of your depth.
- The game feels very polished for an early access title - it works smoothly and with very few bugs. The balance feels solid as well.
- Low price compared to the amount of content.
Cons:
- Selection of units is not very convenient - hitbox of units is not very accurate, and while it is possible to square-select multiple units, I haven't found a way to select multiple separate units (shift+click), which makes micro-management a bit harder than it should be, especially when handling units of different types (such as the healing unit).
- Despite the fairly serene graphics, the pressure in the game is very high - a bit too high. There's never a time to relax during battles, as you need to place a new tile every couple of seconds, all the while managing your army. There is a time spell though which helps :)
Overall the game is already pretty good - definitely worth trying out even at this stage.
👍 : 4 |
😃 : 0
Positive
Playtime:
19 minutes
This game really had my hopes and still does, but until this game gets fixed (if it ever does), I cant leave a positive review. I had the same issue as many other had, when playing tutorial mode, the board goes "blank" after creating the third troop is made. If this game ever gets fixed then i may consider changing my review.
👍 : 0 |
😃 : 0
Negative
Playtime:
554 minutes
As much as i would love to give this game a positive review, i cant. The game is way to difficult, especcially on the last few levels. I cannot access the guide at all, and i still dont know what the tree of evolutions is, and cannot do anything with it. IF this changes, I will change this review
👍 : 1 |
😃 : 0
Negative