Disputed Space Reviews
App ID | 637410 |
App Type | GAME |
Developers | ShilohGames |
Publishers | ShilohGames |
Categories | Single-player, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP |
Genres | Indie, Action |
Release Date | 7 Dec, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |
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3 Total Reviews
1 Positive Reviews
2 Negative Reviews
Mixed Score
Disputed Space has garnered a total of 3 reviews, with 1 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Disputed Space over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
37 minutes
Not at it's current state anyways.
Only 30 minutes or so in and I can already say "meh."
Good things, it has loads of potential. I loved the classic star wars space battles, and I feel like this could be the new battle. Oh, and the gun controls seem fairly real. Like, having to angle your shots.
That it? Yes. At it's current state, the only thing it can show for itself is potential. Would a bank loan you money on that promise? No.
Things that could be tweaked:
- The game lacks immersion. I don't feel like I am a part of the action.
- Design of the interior of ship: Meh. Not really all that cool.
- No real soundtrack. It may not need one though.
- Enemy ships are in this divide between ships that blow up easy and ships that take forever. It doesn't feel like my weapons do anything to the ships my size. Only 10% of the ships I fight I can kill in a snap of a finger.
- Upgrades are way to common, and I feel like they don't really help.
- I kept getting the same upgrades for two weapons all the time. What makes it worse is that they were max upgraded. The two weapons that were max upgraded only make up 1/3 of the weapons I have, why do they make up 99% of the upgrades I receive?
- Weapons aren't clear as to "Which is better." If the two I kept getting upgrades for were the ones that dealt the least damage, then I understand why the game wants to give me more of those.
- I can literally sit there and shoot. I am not forced to move until I get one hit or two. Shouldn't I always be in motion?
- I don't feel like what I am controlling is anything. It doesn't really exist.
- Repetitive combat. No real story or campaign.
- Took me to level 3 to finally know that "T" was target.
- ^^ No tutorial
- I got torpedoes, but I have no honest idea how to get to it.
- Missile are endless. Is that a good thing or bad? I don't really know. Depends on where they want to go.
- Engine max upgrade makes it really hard to control your ship. If they put in a throttle or something, it'd make it easier.
Things that are utterly bad:
- Price. At it's current state, it is not worth $5. I am lucky I got the 80% off deal and got it for $1.
- Wait, seriously? $5 for this? It feels early dev not released.
- I feel like this is more of an arcade game.
I hope that the creators are working on this game, because I have faith in it. I also hope that they already had plans to fix these things.
👍 : 7 |
😃 : 0
Negative
Playtime:
408 minutes
If you asked me 20 years ago what the future of space combat games could look like, Id describe this game. It is beyond me why anyone wants to chase and dogfight little distant dots surrounded by massive HUD icons in the black void of space like most space games. Just pay a guy 30 bucks and text him "did I win?" and wait for him to say "ummm yeah?", way faster and entertaining than most dot chasing Flight Combat games.
Straight-up eye candy here and its ready to hit something like 300fps if you have the hardware to pull it off. Exactly the game I didnt know I needed, but just a few minutes in and im sold. Cant wait to play it some more.
Doesn't support it out of the box but with the right software this game works great with VR. If it ever gets mouselook for interior cockpit view BAM! VR support out of the box(again provided you have the correct software).
To think I was about to throw down 30 dollars for an official VR game like Overload/Descent or Eve Valkyrie....close call. I played the demos....not even close to the fun from this game at 2 bucks.
My only wish is for more particles, more lens flares, more bloom, even more eye candy....and maybe a volume slider for BGM and SFX. UPDATE: I mixed up UI's, this one DOES have volume sliders for everything. Now its time for 90's computer hacking music and some action packed laser combat. I still cant get over the value to dollar to visuals to functionality of this game.
👍 : 4 |
😃 : 0
Positive
Playtime:
269 minutes
Gameplay is very shallow and the controls are bad. I was constantly drifting to the left the entire time even after checking my controls and calibrating everything. I do like that it supports multiple joysticks, but setting those up is a little cumbersome.
UPDATE:
Got the control situation figured out. When I tried to set the horizontal movement to a certain axis on one of my sticks, it somehow picked up a different axis to map it to. Once I got that sorted out, everything was great.
The gameplay is somewhat shallow, but it's arcadey in a good way. So far I'm enjoying it now that the controls work correctly. Mapping the controls is done the same way as in House of the Dying Sun. The visuals are very nice.
👍 : 6 |
😃 : 0
Positive
Playtime:
155 minutes
I've had a surprising amount of fun playing this game. The action is there. The music is great. It's flashy. It's arcady. It's nothing more or less than what it claims to be. It's definitely early access at the moment and there just isn't a whole ton on content in it but for $5 how can anyone be too upset. I'll give a quick pro and con list here just for anyone curious of the current state.
Pros:
-Graphics are pretty good. The lasers are bright and flashy. The paint on the ships is cool.
-Get that sense of mayhem. There are big ships shooting big lasers everywhere and then all around are little ships so it's really kind of crazy.
-The controls are tight and simple. I have used both keyboard and mouse as well as an Xbox controller. Worked great.
-Music is wonderful.
-Split screen coop. A rare addition to modern games especially on PC.
-Active developer. He answers questions on the forums and has already implemented some requested things.
Cons:
-Explosions are a little weak. The sound. The look. The feel. Just not much there at the moment.
-Can be a little hard to tell what ships are good guys and bad guys. Maybe that's just me.
-Although the controls are good and tight it can feel like you are flying a camera around a level editor sometimes. It doesn't hurt the game but some may find it a little strange.
-Repetetive. It's a $5 arcade game so I can't say I expect a big story or a bunch of unlocks and things but just be aware that you are just going to fly in and kill all the ships and then do it again and again until you win or lose. Again that's not really a con if you know what you're getting into.
I whole heartedly recommend the game to anyone looking for a flashy arcade shoot em up to play with friends on a couch.
👍 : 5 |
😃 : 0
Positive
Playtime:
57 minutes
I see a ton of potential...For a "Jump Right In" Space Shooter...
Win 10 All AOK...Plenty of framerate / Graphics...i7 GT 970
Playing with an "Old" Sidewinder...Works just fine
I'll have a little fun with it "AS IS" and hope for up-dates
HUGE Plus is easily being able to spot the "Bad Guys"
It's surely worth $5 to help out on the developement
Hope they're successful and get it all polished up !!!
👍 : 8 |
😃 : 0
Positive
Playtime:
66 minutes
It's exactly what it says it is, and worth its current price. It seems like most negative reviews are from people that expect a video game to fill the void of purpose within themselves and give their lives meaning. Nothing will ever fill that void, but if you want to blast some NPC bad guys that are messing up your air, then this is a game for exactly that. "Pew-pew-pew" your way to self-actualization as you acquire a of sense of agency in this tiny universe. Fend off simulated waves of opponents in a way that you never will in your own life.
👍 : 8 |
😃 : 6
Positive
Playtime:
28 minutes
It's absolute garbage. When I played it in early access it was clearly unfinished, but I gave the developer a benefit of the doubt as he seemed pretty active updating it. As it's finally "released" its a complete shitshow. There's one kind of playable fighter, all the weapons are the same, it's impossible to tell if your homing missiles actually work. Battles consist of shooting at a capital ship for 5 minutes. Freespace this is not. If your space fighter itch is driving you crazy for an arcadey title, grab House of the dying sun, not this garbage.
👍 : 15 |
😃 : 0
Negative
Playtime:
137 minutes
while i dont have allot of time into the game, i can say that it is very fun, its exacly what it says it is, your a small ship in a huge fleet battle, very fun, fast paced, its an arcade shooter that gives you a bit of a space ship feel, its in no way a sim game, i think some people forgot that when reviewing and complaining about controls and what not... if you just want a game where you can kill time blowing stuff up and have fun, this is it and for 5 bux you cant lose, i got it on sale for 2 bux, even if i only put an hour or 2 in to the game, then its money well spent, seeing that it is early access, i look forward to seeing where it goes, i have a fairly decent pc and its one hell of a light show in the game
👍 : 7 |
😃 : 0
Positive
Playtime:
23 minutes
This is just the same fight over and over. Little variety in weapons, minor upgrades to weapons and engine speed. No real customization that I could find. I played about half an hour and I wasn't feeling like anything was actually happening. I just shot some things, flew to another mission ("enemy ships detected in area!", "Defend the friendly ship!", etc...) and that was it.
The thing is, the game engine is actually pretty good. Movement feels fine, weapons behave real enough that you have to lead your shots, but not so much that you can't still hit anything. It looks pretty good, and with some shading and lighting tweaks, could look fantastic. Some minor sound effect stuff too (the generic weapons fire sounds are very repetitive and could use something to make them less so).
But in the end, it doesn't really do much of anything. Shoot, fly, next mission. Shoot, fly, next mission. Shoot, fly, next mission.
Add a basic campaign mode or something. Then it would be worth keeping. I'll check back in a year or so, see how things have improved.
Overall, I'm cautiously optomistic about the game, but it needs to add more content.
👍 : 31 |
😃 : 0
Negative
Playtime:
121 minutes
tl;dr, if you wished the space mode in the old battlefront 2 had more, a lot more, going on, you'll enjoy this.
As for where it stands in development:
I would say this man has built a race car, he just needs to build the track for it to run on now. The game engine and core elements are all very well done. A lot of love and polish has gone into this.
EDIT: He's added scoring now, which is fun. He plans to keep increasing such features. He updates nearly every week, which is nice. Arcade hard mode is a great addition.
How it looks and runs:
The ships all look really nice, as do the projectiles.
Sountrack is good. No problems with the way it looks.
Runs amazingly well on my GTX 1070, i7 6700.
EDIT 2: You no longer feel like a camera, but a ship. Big improvements here!
How it plays:
It's a very very good base. It stands to have more "game" parts to it. Currently, you warp in, blow everything up, and warp on to the next place. This is quite fun, especially with a friend.
No objectives or score as of yet. I feel like this is what it's missing, but at the rate he's going...
EDIT: The afterburner is a good game element.
EDIT: Enemies target you more hurray he fixed it!
EDIT: There's a score system now, enemy targeting and other such things continue to be added. The game elements to this keep getting better.
For the price of $5, you get an enormous amount of potential and a good bit of fun. I personally consider games worth it at an exchange of $1 for 1 hour unless the experience is really nice. So far, I'm having a nice experience and I can see getting my $1 to 1 hour ratio. Happy customer.
Bonus:
As you can see from my edits, he's actively improving the game. I have to change this review every week, and always for the better!
👍 : 102 |
😃 : 2
Positive