Kuro survival
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$0.49
$0.99

Kuro survival Reviews

Kuro survival is the next title in ninja game series. In the game, we live as Kuro's life, a young ninja got a bad situation in the forest of monster. Kuro have to fight against a ton of monster to stay alive. With blade and shurikens, Kuro hope that he can come back to home soon. Together, help Kuro reunite with his waifu.
App ID632200
App TypeGAME
Developers
Publishers Yin Games
Categories Single-player, Steam Achievements, Steam Cloud, Remote Play Together, Steam Trading Cards
Genres Casual, Indie, Action, Adventure, Racing
Release Date21 Jun, 2017
Platforms Windows, Mac
Supported Languages English

Kuro survival
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Kuro survival has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 273 minutes
You forget a thousands thing everyday, pal. Make sure this is one of 'em.
👍 : 0 | 😃 : 0
Positive
Playtime: 120 minutes
You have to actually set up your own default controls lol.
👍 : 0 | 😃 : 0
Negative
Playtime: 276 minutes
Kuro survival is a very simple Flash-like QTE/rhythm game where you are stationary in the middle of a 2D screen and attacked from left and right and must push the right buttons quickly. This is made considerably more difficult by the lazy developer putting console peasant childrens toy prompts for "Z" and "X" on the screen... and not the "Z" and "X" on your keyboard!!! So to make the game work you have to go reset the controls so they work, and then guess at the right buttons to press when you're prompted. Seriously garbage game design with zero proper testing... and married perfectly to an equally garbage technical implementation. There's even typos in the options screen. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. They're badly done, too, a bit of a "My first Wacom tablet" attempt that somehow got used instead of deleted. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2017), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Kuro survival has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is finishing the first tutorial stage, but only around 1 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Like, imagine your game being so bad that only 1% of people who own it played to the end of the tutorial before deleting it. Holy crap. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 1 percent of players bothered playing the game at all. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Kuro survival is relatively cheap at 90 cents, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
👍 : 2 | 😃 : 2
Negative
Playtime: 257 minutes
What I hear: an amazing collection of curated music to get me to bop and groove What my husband hears: TAPTAPTATATATAPTAPTAPTAPTAPTAAAPAPAPAPATAPATPAPATAPTAPTAP I have replaced my keycaps twice in the last 2 years from rhythm games. :D
👍 : 6 | 😃 : 0
Positive
Playtime: 207 minutes
i would totally recommend this game it brings back so much nostalgia from all my old games.this game is great the art style very easy too play would recommend
👍 : 0 | 😃 : 1
Positive
Playtime: 260 minutes
Actually, I was an hour deep in this game, almost unlocked the third goddess whatever, but like the game is too grindy. I cant even get beetches irl and you expect me to work for it in this game???? NAH!!! I DOWNLOADED THIS GAME TO GET BEETCHES WITHOUT HARD WORK. good job tho
👍 : 0 | 😃 : 0
Positive
Playtime: 242 minutes
+ Visuals are gorgeous + Nice animations + Lots of attention to detail + Sound and Music are about Par + Game play 8/10. + Music 8/10. + Addicted 9/10. + Love the character.
👍 : 0 | 😃 : 0
Positive
Playtime: 265 minutes
These negative reviews are kinda ridiculous... I don't normally defend price increases but for 35 quid I've received a game that has received continuous updates for four bloody years with hundreds of new songs being added, new maps, new characters, etc. I can 100% understand the need to change the monetisation model because I don't expect them to be working for free here and the value for money was just too good, especially with this amount of content behind it. Games, wait for it, make most of their money upon release. Buying one purchase early and expecting consistent free updates 4+ years after release is incredibly unrealistic. I was surprised they're still releasing content in all honesty.
👍 : 6 | 😃 : 0
Positive
Playtime: 135 minutes
I'm not having much luck with games today... Started this hardcore arcade game. At first I didn't understand what was going on and kept dying... What buttons did not press - zero reaction. But you have to click on the settings menu to Default and then you can play. For a long time, long tried to pass several levels and got to or 5 or 6 levels (in this game it is very difficult) and here's the boss eye... Shoot at him, he closes the eye, sends the enemies and then opens again, and then any attack goes to him as a closed and gives no damage ... In the end, he comes up and kills us... Bullshit... Good maps though all fall out while it is a miracle did not meet, or would mistakenly put the game would be a positive assessment.
👍 : 1 | 😃 : 0
Negative
Playtime: 5 minutes
My favorite part of this game is when nothing worked. I really loved when I pressed every key, real or imaginary, in this dimension and every other, and nothing happened... even on the "Dedault" settings. Watching myself die, and getting Stage 1 (x587348567) was great. 10/10
👍 : 9 | 😃 : 4
Negative
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