Playtime:
397 minutes
[u]Recommendation[/u]: a fun game with a classic feel and some pace issues that may have you lose track of time.
[u]Review[/u]: The Great Art Race is a modern game from 2009 that often feels like a game from 1985...which is OK for me, as I enjoyed many games of that era. In the game, you have five siblings; each is a player (live person or AI bot) competing for the favor of their fabulously wealthy and elderly uncle. He made his wealth through various nefarious but socially-acceptable-in-the-19th-century means, but he fancies himself a man of culture and refinement. With his bottomless wealth, he has taken up a hobby of collecting fine art: masterpiece paintings, specifically. His pride and joy is a complete collection of Vermeer paintings. As the game begins, someone has stolen all of the Vermeers. So the uncle summons his nieces and nephews and gives them a quest: recover his lost paintings. The sibling who supplies the most art will then inherit all of the gentleman's wealth when he passes away. He gives each feckless youth (including you, the player(s)) some seed money and sends them on their way.
The game is both morally and ethically ambiguous, in a way not dissimilar to the classic board game, Puerto Rico. In order to proceed in the game, you have to make obscene amounts of money. The primary way you do this is by exploiting cheap labor around the world to harvest/manufacture goods to sell in the global markets of New York and London: you create and operate plantations. These produce one of give commodities: cacao, coffee, silk, tea, and tobacco. Once you create a plantation, you pay to hire workers for the plantation, and they produce a certain amount of the commodity each day. Those commodities are stored in a local warehouse; you need to visit each warehouse in person to direct the shipment of the goods to one of the two markets: New York or London. Then you have to travel to those markets and sell the goods that have arrived there (*). Travel in the early 20th century is by railroad and ship, so it's much slower than you might expect.
You can also invest in the stock market: there are five mutual funds in the game which will earn you money very fast (in a day or two, as opposed to a week or more with shipping goods)...if you can manage to buy low and sell high.
But money is not the point of the game: having the most money does not mean you will win. Rather, money is a necessary tool that you need to employ wisely to bid on artworks at auction in order to deliver the most paintings to your uncle. Paintings are all that matter for your score in the base game, though you can play with the "assets" goal option selected, in which case properties, curios, and paintings are all valued (with weight heavily on the paintings) to determine the winner when the geezer dies. Even in that case, money doesn't count toward the win: just the stuff you buy with it.
* - There is an important exception: you can sign a contract to deliver X number of goods to a market on a particular date. Once a contract is signed, that amount of your goods will be sold automatically as long as they have been shipped and received in the relevant city. By mid-game, this is how I was earning most of the profit in my trading empire, as contracts tend to pay significantly more than the market rate.
[u]Critique[/u]: The game has a lot in common with classic 4X games: competing with other players, you travel, you buy and deliver goods, you upgrade your infrastructure (instead of upgrading planets, you upgrade plantations), you participate in occasional story events, and you attack those other players (albeit less directly than typical 4X fleet combats: here you poach workers from your competitors' plantations, leaving them with no production capacity and setting them back financially). It's interesting to think of this game that way; I suppose it's possible to aggressively seek to exterminate the other players - bankrupting them so they can't compete with you - but it didn't occur to me in my playthrough. Creating an engine for multiplying wealth from the various money-making mechanisms in the game was engaging enough for me that I rarely felt like I had to worry about the competition enough to sabotage them.
The biggest frustration I have with this game is the pace: every day (turn) plays out in real-time as if all five players are humans, even if you are playing solo against four bot siblings. There is a LOT of waiting in the game: every day that you are not actively trading or in an auction, you watch while the other players take their turns. You have to wait for your plantations to produce goods, you have to wait while traveling, you have to wait if you take any classes, you have to wait for your goods to travel, you have to wait for contract dates to arrive, you have to wait for auction dates to arrive, etc. So the 1P game takes much longer than it feels like it should.
I have one other, much more minor, issue with the game. When you set out on a ship or a train, you cannot refer to your reports, which just seems arbitrarily punitive. One [b]should[/b] be able to read the stock news or the reports about the other siblings while in transit; one certainly could in the real life of 1918!
But overall I really enjoyed this game, even though I haven't figured out how to do very well at it. The engine-building aspect (creating and shipping goods enough to make continuous profit) is really engaging, even if it isn't the point of the game. You have to balance your enthusiasm with building your empire against hunting down and acquiring paintings. Because you don't know how long you have - your uncle can die at literally any time, and when he does, the game ends - you should never stop trying to acquire paintings. But getting the paintings feels a great deal more like "Where in the World is Carmen Sandiego?" than the 4X mechanics of the rest of the game. There's a fair amount of deduction, and some guesswork, to find genuine paintings and not forgeries.
The end result is something that feels like a good boardgame: some competition between players with very minimal ability to fight your opponents directly, and winning results from a combination of smart play and good luck.
👍 : 3 |
😃 : 0