Sneaky Sneaky Reviews
Sneak through the shadows, dash to cover, pick your moment and strike! Unleash your inner thief in this strategic stealth adventure.
App ID | 259410 |
App Type | GAME |
Developers | Naiad Entertainment LLC |
Publishers | Naiad Entertainment LLC |
Categories | Single-player, Steam Achievements, Steam Trading Cards |
Genres | Casual, Indie, Strategy, RPG, Adventure |
Release Date | 12 Nov, 2014 |
Platforms | Windows, Mac |
Supported Languages | English |
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29 Total Reviews
28 Positive Reviews
1 Negative Reviews
Score
Sneaky Sneaky has garnered a total of 29 reviews, with 28 positive reviews and 1 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sneaky Sneaky over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
303 minutes
If not for the ammount of stages. this game would be a 10/10.
Sneaky Sneaky is a stealth game with a cartoon-ish art style. In the game, you have to get back a sack of gems that is taken away from you on the start, There are 17 Stages, and Three "Scenarios", Respectively, The Woods, The Canyon (Desert) and The City, each one presents different enemies and different mechanics.
The main character (Your character) has 4 Different "Skills":
- Health : Ammount of hearts (Most enemies deal 1 Heart of damage, Some deal 0.5, some deal 1.5 and some deal more.)
- Melee Damage : Damage with the sword (You have to be on the tile next to the enemy to meele him)
- Ranged Damage : Bow (You have to manually aim)
- Walking Distance : Ammount of tiles you can walk using one (Of three) "Charges" while in "Combat Mode".
Each time you level up you can add one point to each of them (12 levels total), Health has 5 Possible upgrades, Melee has 2, Ranged has 2 and Walking has 2.
There is a shop where you can buy, Health potions, Ham (bait), Mana potion (Fills your "Charges" while in combat mode), Hammer (lets you break rocks), Sleepy potion (You add them to arrows and you can make your enemies sleep instead of killing/harming them) and The barrel (You "wear" a barrel and you are completely sneaky for one stage.)
Cons of the game :
- Short - 17 Stages, While they are all "Easy" if you dont care about maxing out the points.
- The game doesnt force you to use all mechanics. - I personally only used The bow, sword, health potion and ham. If you are very good (And full of patience) you can finish all stages flawlessly with only a bow and sword.
Pros:
- Its fun to try and beat all stages 100%. - + Achievments
- The gameplay can get intense if youre almost getting caugh.
- Lots of different paths to get to the ending.
- Lots of different enemies and mechanics
- The art is fun, which makes you be able to play the game for an indefinite ammount of time without tiring of it.
- Some posters have some fun jokes - "The right to brag." , "20 Mins of backrub", etc
- Variety of enemies
- Price
- I only stumbled across 1 bug
Conclusion:
I recommend the game to people who like to 100% everything, as it is fun and due to the art style, you can play it for a long time. It is cheap and provides you with at least 3 Hours of fun! I'd say that even peolpe who dont like puzzle games should buy it, to be honest.
Sound/Music : 9/10 - Funky and matches the game. Creates a mood.
Art : 10/10 - The art style matches the game perfectly, Everything is colorful so it doesnt tire your eyes.
Enjoyability : 8.5 / 10 - If there were more stages, this game would be flawless.
Overall : 9/10
Suggestions:
- Add scoreboards so we can compare our scores for each stage to other people! Would incentivate lots of people to buy due to the competitivity!
- Add Bonus points due to time (The less time, the more extra points)
- Release more stages!
- Add map editors, so we can create our own stages and share with people on an in-game hub!
Props to the devs. Very fun game!
👍 : 4 |
😃 : 0
Positive
Playtime:
323 minutes
This game was fun, but very short. Only 17 levels... actually 15 since "The End" can't honestly count as a level and the first one is technically a tutorial.
There are plenty of ways the levels can be completed and played, which explains the abundance of achievements for this small game. But for someone who isn't necessarily interested in getting achievements and would rather just play the game (like myself), I was able to complete the game fairly quickly and without having to use too many of the items in-game.
That doesn't necessarily mean that the game was easy, however. It definitely has its challenges when it comes to fighting certain enemies, figuring out how to open different gates, and finding ways to sneak around safely. But, what takes all of that difficulty away is the fact that if/when you do die, the game just restarts you in that same room. I personally think it would be more challenging if you were put back at the beginning of the level to start all over again when you die. It would make you take your character's health more seriously.
Also, not sure if this was a problem that only I was experiencing, but anytime I exited the game it would just freeze right there at the main menu. I could not alt+tab back to my desktop and the game wouldn't do what it normally should do (just close and return me to whatever window I was on previously). I had to open task manager just to get back to my desktop. It was just a minor annoyance.
I recommend this game because despite the couple of cons it has, it was still an enjoyable short game, but I also think you should only buy it when it's on sale.
👍 : 2 |
😃 : 0
Positive
Playtime:
148 minutes
Poorly implemented mechanics. Everything feels like it works the wrong way. You can't move into cover when an enemy's line of sight is moving away from it. The monsters don't move consistently, which feels annoying, and doesn't really add a legitimate sense of challenge. It just slows things down while you wait for a monster to stop looping and move just one tile over so you can actually move out of cover. This game feels like it was originally designed as a mobile game whose goal was to frustrate the player into coughing up cash.
It's a boring clunky puzzle game that should have stayed in the mobile store with all the other shovelware where it belongs.
👍 : 0 |
😃 : 0
Negative
Playtime:
285 minutes
While this game is really janky, its cute aesthetic and unique gameplay save it from being completely terrible. The game is pretty easy if you abuse arrows and items, but it is really fun to weave your way through enemy movement patterns and backstab everyone without getting seen. It feels like getting gold medals is the intended difficulty, but even that is too easy most of the time. It doesn't expand much on the concepts it introduces either; the final zone is only slightly more complex than the first. I do wish it went all-in on the turn-based approach, since the control scheme is frustrating and imprecise in real time. Also, the random chance to miss melee attacks is also EXTREMELY dumb in a stealth game, even if it is very low. Not sure who thought that was a good idea.
👍 : 0 |
😃 : 0
Negative
Playtime:
181 minutes
I've only put a little over an hour into it so far, but I'm pleased with the game. Decent music, charming art design, interesting gameplay. The tile thing has been done before but that doesn't make it less entertaining. The stealth kills were satisfying for me and the combat was pretty unforgiving sometimes, which encourages careful and stealthy gameplay. Seems like a good game for like $5, so why not get it?
Maybe an 7/10, I don't think I'll be replaying it every time I get some freetime, but I might boot it up once in a while. Would consider buying a sequel of some sort.
👍 : 4 |
😃 : 0
Positive
Playtime:
158 minutes
It's a hard decision for me to say that I don't recommend this game - but in the end I believe the cons outweigh the pros.
Pros
- Fun Battle System
- Often multiple ways to complete a level
- Different ways of dealing with enemies
- Some humor throughout
- Decent Level Up System
Cons
- I beat this in 2 hours - there were only like approx. 15 levels - wayyy too short for a game of this sort - I would have loved for there to be at least double the amount of levels if not triple
- Not that many items to choose from and some aren't very helpful anyways
- Minor level interaction I.E. The only place to hide is in piles of hay or grass and only barrels, trees, rocks and jars are breakable
- Easy to screw up - I suppose if you are the patient sort this one might not be an issue but I found that quite often when I go to move my character he somehow ends up in the enemies line of sight despite my delibarite effort to keep him hidden
- Almost no story at all - plus (in my opinion) the ending is really bad
- Prices for upgrades in the store are far too expensive based on how much gold you gain per level and how few levels there are - and the upgrades aren't that helpful anyways
- Lack of variety in general - only 3 different area types that you explore through and the several levels for each area type all feel about the same
- Far too easy - Most Enemies can be easily taken out with an arrow from afar before they can react and then you can restock on arrows basically anytime you want my destroying trees or barrels - not to mention anytime you die you can hit a retry button that lets you start over from the enterance of the room you died in with no demerit
- Unneccesary score system - I suppose since the exp is linked to the score system it's kind of important but they didnt need to put one in - or at the very least - I felt no pressure to get a high score because whether you do or not you are going to get a good chunck of experience points that will almost always level you up
- Repetitive music that is the same for every level you play through
Verdict: In the end I didn't hate the 2 hours I spent playing this game but unless it is on a really good sale and you don't have any other games to play than I wouldn't recommend getting this game.
👍 : 15 |
😃 : 1
Negative
Playtime:
340 minutes
For what it is, a rudimentary sneaky puzzlegame it is quite lovely and everything from the artwork to the levels invokes that lo-fi sneaky feeling. Dont expect to be blown away but as a slight filler-game for those time you cant bother kicking Thief or Dishonored into action it is quite enough to fill a small yet sneaky nische of my heart.
Also the main characters only friend is a shopkeeping rat. I can relate to that.
👍 : 3 |
😃 : 0
Positive
Playtime:
212 minutes
Sneaky Sneaky is a casual and charming stealth game with rpg elements. The game isn't overly difficult, once you learn how things work you should easily get the top ranking on most stages on your first attempt. The RPG elements aren't overly deep and by the end you'll have lvled up everything. Lastly on the negatives the game is very short. I completed the game, gathered the collectables, and went back to get a gold ranking on every stage and came in at 3.3h of gameplay. So its a pretty brief experience. Aside from the negatives though i had a great time playing through the game and now that the developers have lowered the cost to $5 I'd say its certainly worth picking up for a fun night of sneaky sneaky action. Hopefully the developers will add on some more content down the road.
👍 : 11 |
😃 : 0
Positive
Playtime:
254 minutes
[h1] Very fun stealth game [/h1]
"Sneaky Sneaky" is a cartoony, little stealth game. At first it seems a bit flat on the gameplay-side, but it keeps adding some features so it wont get boring of the whole play time. It is controled entirely with the mouse, so its perfect for a session while eating a snack, watching tv/twitch or anything else. For this low price I´ll totally recommend this little gem.
[h1] Pro [/h1]
[list]
[*]Not to complicated, but it will add some features over time - like Items,diffrent enemies with diffrent patterns - and a barrel
[*]A perfect timefiller in short bursts
[*]Appealing light-hearted cartoon-style
[/list]
[h1] Contra [/h1]
[list]
[*]A bit too easy
[*]Sometimes the mouse-input seems not the best choice
[*]Flat story - You are a thief, your loot gets stolen - get it back
[/list]
[h1] Verdict [/h1]
After my playtime of round about 4h I completed the game to 100%, but for the low price you get a beatiful, light-hearted stealth-game . Highly recomended for stealthfans, even its not the hardest game out there in this genre. Hopefully the developer makes a sequel.
👍 : 34 |
😃 : 1
Positive
Playtime:
159 minutes
Originally, I had left a negative review (not recommended) due to pricing and game length issues, but after the price change and a friendly conversation with the devs, who were more than accomodating, I figured I would come back to this review in the spirit of fair play.
For those of you seeking a fun experience from a new company trying new things, this game is a nice little package.
For five euros, this game is worth the smaller investment. I honestly thoroughly enjoyed the game play. The learning curve is not steep at all, and once you master the mechanics, you'll breeze through the content. I can imagine racing your friends for the best completion time would extend the life of the game in a fun and social way as well!
Bottom line, give this company a chance, and I can see them producing high-quality content in the future.
👍 : 49 |
😃 : 1
Positive