Promise Mascot Agency
Charts
66

Players in Game

1 288 😀     29 😒
92,30%

Rating

$17.49
$24.99

Promise Mascot Agency Videos & Livestreams

Explore the cursed town of Kaso-Machi! Recruit and train mascot friends! Help out when jobs go wrong! Solve the mystery of your exile! Help Pinky work through her many anger issues! Turn Promise Mascot Agency into the best agency in Japan! Go go, Michi and Pinky!
App ID2585830
App TypeGAME
Developers
Publishers Kaizen Game Works Limited
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Simulation, RPG, Adventure
Release Date2025
Platforms Windows
Supported Languages English, French, German, Spanish - Spain, Simplified Chinese, Japanese
Age Restricted Content
This content is intended for mature audiences only.

Promise Mascot Agency
66 Players in Game
932 All-Time Peak
92,30 Rating

Steam Charts

Promise Mascot Agency
66 Players in Game
932 All-Time Peak
92,30 Rating

At the moment, Promise Mascot Agency has 66 players actively in-game. This is 0% lower than its all-time peak of 0.


Promise Mascot Agency
1 317 Total Reviews
1 288 Positive Reviews
29 Negative Reviews
Very Positive Score

Promise Mascot Agency has garnered a total of 1 317 reviews, with 1 288 positive reviews and 29 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Promise Mascot Agency over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1352 minutes
A welcome surprise. This game seems weird but the gameplay loop is super clean I haven't been bored for a moment. Truly a 2025 sleeper
👍 : 3 | 😃 : 0
Positive
Playtime: 2718 minutes
A weird game, in the best way. This could never be created by a corporate design committee, overseen by a publisher constantly demanding the chasing of trends and the inclusion of maximal lowest common denominator type content. It hits you in waves. At first you're like, "Dang! This is pretty dark." And then it's like, "Oh, hey, I can explore all around the town right away. Some stuff isn't interactable yet, but apart from that, there is absolutely no tiny boundary box that insists I will Fail My Mission if I keep moving away from The Place I Should Go; there is no invisible wall where the game forcibly turns your truck around and the protagonist dryly blathers, "I'd Better Turn Back And Go To X Place Instead". This is a game that says, "You wanna drive around? Do it up. Explore. Have fun. Go progress the story when you're ready. Or don't, we're not your mom; this is a video game, and we just remembered, YOU are the player." And you know what? THAT'S PRETTY FRIGGING NICE!" And then it's like, "Hey, this writing isn't bad. The story's sweet, too! While also being dark and gritty in places. Almost like some kind of emotional and psychological spectrum of themes, right?" But then you're like "Whoa! Wait a minute. Bills? Time pressure? How do I make enough money? Aaaaaahhh!!" And then later you figure it out. Then, later on, it's like, "The scenery's pretty nice, and this truck was pretty fun to drive already, but now I've found some of the upgrades and I'm gettin the hang of them, it's [i]a lot of fun![/i] And here I thought my exhausted gamer dopamine glands could no longer feel joy, how 'bout that?" And at some point, you'll either hit the end of the story, or have done literally all the open-world exploration stuff just because you enjoy exploring the game world and you appreciate the aesthetic and the neat multi-functional vehicle and whatnot. And maybe you'll start to feel a bit tired of it all, which is kind of understandable after 40 hours or so. But then the game ends, and you're like, "Gosh, I really ought to write a positive review and recommend this to other people! It's a fun, interesting, ambitious game made by a small team with big dreams, and it made me smile again when I wasn't sure I still could." So you do that. But first you've gotta buy it, or get gifted it, 'cause otherwise you won't be able to play, and that would kind of suck 'cause this is what video games should be: Cool, fun, knowing what they want to be and with real effort by talented people put into realizing that desire. Highly recommended!
👍 : 3 | 😃 : 0
Positive
Playtime: 958 minutes
If you ask me for the plot of this game, I'd just send you to the store page and read their summary. I cannot tell you the plot of this game while staying sane; however, managing mascots while playing a Yakuza Side Story is one of the best experiences I had for a while. Not to mention I love upgrading that damn indestructible truck. I would give two thumbs up if I could issekai people.
👍 : 2 | 😃 : 0
Positive
Playtime: 973 minutes
There is so much to gush about in this game, but I want to start with one small example and expand from there. This game has managed to nail "horny is not the opposite of wholesome" vibes in such a wonderful way. People here are not objectified, they are always presented as whole humans. Even when someone is in a full fucking latex suit i dont feel like I'm leering. I feel like i was invited to share in an intimate part of a whole person, and thats beautiful. It shows an immense level if curiosity and care to pull off that balance. And in a game about a asexual yakuza who runs a mascot agency with an endlessly horny sentient cutoff bisexual pinky no less. But that horny-wholesome element is just one small part of the game. The same care is brought to criminality, education, mental illness, poverty, and so so much more. Ironically, the key is to be, as their review quote in the trailer said, completely fucking absurd at all times. So damn absurd that they loop back around to being sincere, and I end up crying over someone's dreams of rehabilitating deliquent students just as much as I cry over someone's dream of owning a porn shop. That said, this game is heavily focused on being a mix of a management sim and a collectathon. For some, the repepetative tasks (read: grinding) that come from smashing those two genres together may be grating. But for me, the mix of world design and character expression gave enough context to make most of those repetitive tasks enjoyable. Even when those started to wain in the collectathon elements, I still found myself able to fall into a pleasant groove with my grinding. It became a relaxing, meditative repetition, but never a mind-numbing one. For those reasons and so many more I don't want to bore you with, if this game seems even vaguely interesting to you, you owe it to yourself to give it a shot. You may bounce off, and that's OK! We got refunds for a reason and something with this level of absurdity simply may not appeal to you. But if it is your bag, or even if only a part of it is your bag, trust me when I say its worth it to see this weirdness through. To a wonderful game, and to Pinky being the best character ever, I love this chaotic mess with all my heart.
👍 : 3 | 😃 : 0
Positive
Playtime: 2303 minutes
I stayed up way too late collecting literal trash because I love this game and the town of Kaso-Machi that much! I would consider this a near perfect game for its sense of humor, story, gameplay, voice acting, music and visual style. The only areas where it falls short for me are the frustratingly difficult races and a few events that occur at the end of the game which I think would've been more effective had they been done differently. I also just wish there were more content because I love the game so much. I never played Paradise Killer but I certainly will now!
👍 : 4 | 😃 : 0
Positive
Playtime: 150 minutes
From all the other reviews this obviously is a great game and I'm some kind of outlier. But just for any fellow oddballs out there--the style of this game is nice enough, but there's nothing particularly amusing or engaging about the dialogue--but you are forced through a ton of it and even skipping as fast as possible it's still slow. And the 'gameplay' is just driving around in a way that feels a lot like GTA driving picking things up in very obvious ways. The card play is similarly mindlessly easy. There is some degree of overall financial pressure, so the the business upgrades and optimizations are probably important--that business management sim aspect might be best tuned part, but that style holds the least appeal to me, to the degree I don't even have any opinion on whether it's well done. I guess what it boils down to is, if you're thinking "this isn't my normal type of game but maybe the 'overwhelmingly positive' reviews mean perhaps it's the exception" I'd say...unlikely. The driving and the card play seem like games, but there's not enough to them to make them fun. Obviously I've only scratched the surface, with only 2.5 hours in. But that's a long to to not really have any fun....for me. Obviously many many others love the style more and have gotten a lot of out of this game.
👍 : 4 | 😃 : 0
Negative
Playtime: 955 minutes
What a game. The best indie of 2025 in my opinion. Summary: It's a narrative-focused, management open-world game where the management sections are interwoven with navigating the environment finding resources that help you in all aspects of the game. -Extremely well designed. Everything is entertaining to do, the management part, the driving and general navigating through the town, advancing the storyline, all of it. Nothing ever feels like a chore, and the pacing between these activities is perfect. -Has a well written story about family, duty, and making your dreams come true against all odds, with a cozy town as its setting, starring a cast of interesting and unique characters and a mystery that keeps you hooked as it unveils slowly through player actions -The soundtrack fits perfectly, with songs that serve as the perfect background for a chill cruise around the city, or that highlight tense or wholesome moments throughout the story -And my personal favorite feature: Every action you take to help the town of Kaso-Machi is visibly reflected on the town itself. Did a new business just open for your mascots to work on? It's in the map and you can go visit it. Did you just pay to get a part of town renovated or to get lights installed across the streets? They're there. You also literally clean the town by recycling trash bags into money. In a game where the narrative goal is to bring this town back into prosperity, being able to experience these changes in a visible way and not as the consequence of a forced narrative point you have to go through, but as the consequence of player actions mostly untied from the actual main narrative, is one of the most rewarding things I have seen. Little by little, this small cozy town regains its luster, and it's all thanks to the player What you won't find here: -This is a narrative adventure, and as such there's not too much of a challenge in the management aspect of things. I found it relaxing (for a change of pace, as I usually like challenging games), and with just the right depth to make me feel like I had to make the right choices or my economy would suffer (particularly at the start when you don't have too much cash to go around). But once you save enough to get some "upgrades" that give you passive income every day, you won't have cash issues anymore (which I believe it's a good thing, as it feels rewarding, like you're moving from a small business to a medium or large-sized one). -Grind. Some people like it, some people don't. Unless you consider exploring (or the crane mini-game) grinding, you won't find any of that here. All you need is money, and there's plenty of ways to acquire it without lifting a finger by the mid-game. Super recommended if you enjoy these kind of games, or if you played their previous title, Paradise Killer, and enjoyed the narrative, writing and world-building aspects of it (no detective-style gameplay here like in that game, but the story itself does revolve around a mystery that you unveil via quest progression). Mr. Mori and Tora, the kittens, the train station, and the song that plays when talking to them, will forever live in my heart.
👍 : 4 | 😃 : 0
Positive
Playtime: 1418 minutes
Miraculously, this game is a cozy game. You're a badass Yakuza in a beat-down town filled with corruption and thugs .... and then with the power of friendship, you bring the townspeople together to try to save a mascot agency?! I'm not sure how I fell for this trickery, but by the end of my playthrough, I was ready to do anything for my big, crying piece of tofu. One of the most polished experiences I've ever played. The writing was engaging, and the story fantastic. I actually felt connection to the people I interacted with and saw progression with nearly every character. Gameplay-wise, you're stuck in a dinky truck - BUT that progresses too, unlocking a bunch of genuinely fun mechanics. The game has no right being such a complete and thoughtful experience. There's too many characters, too big of a map, too many mechanics, and it's far too unapologetic to feel as polished as it does. A top indie game for me.
👍 : 4 | 😃 : 0
Positive
Playtime: 2043 minutes
Man, got the game on a whim, wanting to play something casual and silly and I got WAY more than I expected. What a fantastic romp to jump in blind. The game follows Michizake, a yakuza liutenant that messed up BAD, and to atone, he's got to make a Mascot Business work and be profitable FAST. The tone straddles the line between silly and taking itself serious masterfully. It reminded me to the Yakuza series in that regard. As a matter of fact, Michi, the main character is very reminiscent of Kiryu, so if you're a Ryu Ga Gotoku/Like a Dragon fan, this game will hit some familiar and loved beats story-wise. Even if the overarching story is of strife and desperation, the game has a very upbeat and wholesome approach. It's definetly a feel-good kind of game, despite everything going on. Gameplay-wise, you drive around the most cracked up Kei truck in existence and collect lots, and I mean LOTS of collectibles... or not, but it is highly encouraged you do; and manage jobs and finances of the Mascot Agency you're in charge with. About an 80/20% of gametime respectively. Without spoiling too much, each collectible helps you in some tangible way, the purely cosmetic ones being a minority of the massive amount of stuff to pick up from the map. The game also has the most thoughtful and sanity-preserving QOL feature I've ever seen in a collect-a-thon. You're mostly free to gather up the stuff scattered around the map, some pickups are marked, some are not, and the UI will tell you what percentage of that specific collectible you've already cleared. The good part is that, even on the unmarked ones, the moment you hit 95% completion, the rest will be revealed so you're not left combing the map over and over again to get the last few remaining shinies you missed. Highly appreciated feature, devs. Class act, there. It also features several difficulty and gameplay tweaks to adjust the experience to your liking. Don't like timers? do away with them. Races too hard? lower the difficulty of the times to beat while maintaining everything else intact. I had a lot of fun thanks to some of the options that allowed me to tailor the game to my own pace, as a disabled gamer, that is also highly appreciated. I felt like the devs cared about players being able to enjoy their game and facilitated tools to make it accesible for everyone. Took me around 35 hours to 100% the whole thing, so it's not that long, but then again, the game is not that expensive either, so it strikes a good bang for your buck if you care about stretching your enjoyment out of every penny spent. Fun, quirky, unique. I liked it a lot. It's a weird game to recommend, because of the strange disconnect from the premise and the actual gameplay (a Yakuza story about debts to be paid, Hero arc of found family and protecting them, Desire to make dreams come true and helping the opressed... but it's mainly a driving game with some spreadsheet simulation sprinkled in), but if you think you might like it, get it, you won't regret it. A 7/10 for me. Liked it a lot and will definetly remember it for its own weirdness.
👍 : 17 | 😃 : 0
Positive
Playtime: 1176 minutes
This is my favorite game of 2025. There's a joy to everything about this game that just makes it so fun to play. From the satisfying gameplay, to the fantastic characters, the absolutely absurd worldbuilding, Promise Mascot Agency is just great from start to finish. I don't know how you take an idea like "what if it was a Yakuza War in the 80s and mascots were real" and turn out a gem like this but these crazy fools did it. Worth it at full price.
👍 : 28 | 😃 : 0
Positive

Promise Mascot Agency Screenshots

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Promise Mascot Agency Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: TBC
  • Memory: 4 GB RAM
  • Graphics: TBC

Promise Mascot Agency Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: TBC
  • Memory: 8 GB RAM
  • Graphics: TBC

Promise Mascot Agency has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


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