Dragonspire Reviews
Embark on an epic journey into the anime world of Asteria. Bring your favorite hero along and delve into endlessly different scenarios in this action-packed cooperative roguelike.
App ID | 2160380 |
App Type | GAME |
Developers | Starmi |
Publishers | Starmi |
Categories | Single-player, Partial Controller Support |
Genres | Indie, Action, RPG, Early Access |
Release Date | 14 Jul, 2023 |
Platforms | Windows |
Supported Languages | English |
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1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Dragonspire has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
460 minutes
This game has a very strong foundation and I would encourage anyone interested in playing it to give it a try. However, for anyone on the fence, I can't recommend it. There are massive, game-breaking bugs that the devs have been very open about and the core of the game is very barebones. In addition, the only server that currently exists is in North America so you're out of luck if you don't live there. The can't be played offline. This definitely should have been made clearer on the Steam page.
I would go so far as to say that this game isn't worth it unless you're willing to participate in the Discord server. A lot of the information about the game is only available there. Whether or not you think this is good or bad is up for debate but in its current state, I can't recommend it unless you're someone who is not put off by everything I listed above.
In a years' time, I think this game could be really good and the developers have been very open about the current early access period being intended for testing and feedback.
Edit:
The game relaunched in a single player state and the original developers do not own the rights anymore. On the Discord server, the developers were begging for people to install and play the game to boost metrics that would allow them to get more money to keep developing, seemingly blind to the ultimate problem plaguing this game from the start.
Dragonspire is not fun.
It's a roguelike with boring upgrades, no randomization, and capstone boss fights that are almost entirely decided by memorization of patterns. There are ideas here so blatantly antithetical to the game's genre that it's baffling they were put this way at all.
The placeholder defense doesn't work when the issues are so foundational. More money doesn't solve this problem. More support doesn't solve this problem. The best part of Dragonspire is its art assets. Beyond that, it would be better to start from scratch.
This is to say nothing of the fact that the game is arguably a scam, given that it was, and still is, marketed under the claim of it being (or eventually becoming) an MMO-lite, live service with a multitude of promised features. Given that the game will never be any of these things, nor will it ever be playable with even a single friend, it's hard to justify that the game wasn't ultimately sold under false pretenses. No one was refunded for the game. It's continuing to be sold, albeit with a small footnote about the removed multiplayer amidst promises of early access benchmarks and a roadmap, and I haven't seen anyone take direct accountability or apologize to this in a way that doesn't attempt to shift blame toward external factors.
This game had a lot of support given its extremely small (if any) amount of marketing. It was talked about on multiple forums across the Internet before its release. However, its failings are not the result of outside forces. Every shortcoming of this game can be traced back to a source and I personally believe it's both naiive and unethical to deflect genuine criticisms and hide behind the shield of "investor problems" or "the one guy whose job it was to make sure the servers worked."
At the risk of making this come across as a hit-piece, I'll stop there. Buyer beware, I guess.
👍 : 7 |
😃 : 1
Negative
Playtime:
362 minutes
The artstyle is lovely but the gameplay is somewhat bad, especially the boss. there is no tutorial at all on this game
👍 : 1 |
😃 : 0
Positive
Playtime:
439 minutes
I think this game so far has great potential, the game play itself is simple yet but fun nonetheless. Being able to play with your friends is also a huge plus if it gets back to that point. I haven't gotten too far into it just yet but so far there doesn't seem to be many wacky building options which I think could improve some replay ability. Things like building a character for charge attack damage even if they wont be at their strongest, it could play in for a bit of fun. All in all I absolutely love this game so far and I really hope it goes further than this.
👍 : 5 |
😃 : 0
Positive
Playtime:
863 minutes
A great game if you like Dragalia Lost and similar action RPGs
Combat is very difficult, roguelike elements make each playthrough different and the characters have very unique playstyles and designs
The reliance on well timed dodging makes it feel very challenging but relatively fair.
👍 : 10 |
😃 : 1
Positive
Playtime:
74 minutes
Decent game for the price. Takes a while to get used to the controls (I use mouse and keyboard). Most of the negative reviews are about the original launch of the game where it was online only which from what I understand was really bad. The game was then taken down and devs later made the game single player offline. Thing I could mention is I saw someones review say there was no leveling. There is but apparently they couldn't find it so to help others I'll give a quick rundown. You level them up with coins you earn in the game. Either through playing the game or Hunting log (pretty much challenges). You just go to the Hero select and hit level up. You can also do trials to increase your stats, a timed boss fight where if you kill the boss fast enough you get a % increased to your stats.
👍 : 2 |
😃 : 0
Positive
Playtime:
9 minutes
Game is in a horrible state. Even being in NA where the servers are currently located they don't work well. The graphics and gameplay are not smooth; they're very rough and unoptimized. Gameplay feels horrendous, things dont look or feel right. You just can't get the proper feel for a roguelite. I think the game needs more optimization, more playtesting, they need to fix the feel and reactiveness of combat, and all of the bugs in the game. Probably because it's all forced online on some poor server the gameplay is bad, if thats the case wait until the game is fully released.
👍 : 4 |
😃 : 0
Negative
Playtime:
912 minutes
Edit: Game feels much nicer to play without having the high ping of connecting to a na server the bosses feel more responsive as such
Sad to hear it is being shut down
main reasons i stoped playing were
1. difficulty to gain gold to level both from not being very good and the fact that alot of the time the game would but and remove my ability to gain gold from killing things
2. more games i wanted to play came out so i didn't really have time for this game
👍 : 7 |
😃 : 0
Positive
Playtime:
386 minutes
This is a damn strong skeleton! Yes it had a lot of issues but I hope that with some time it can relaunch.
👍 : 12 |
😃 : 1
Positive
Playtime:
2115 minutes
I have tried the combat demo and played the early access as of July 14, 2023 for about 6 hours on stream.
This experience was me playing it solo.
In short the game is fun and addicting. I do wanted to play a fist character but I don't get to unlock it until I beat saga 2 expert which is a bummer as I wanted to main Nyir.
This game is anime action roguelike with the spirit of Dragalia Lost. You navigate through the map killing enemies with 2 skills and an ultimate as well as a dash. The cooldown isn't like a timer but a countdown based on using your basic and charged attacks. You can change the properties of your attacks and such from the roguelike elements.
The progression works when you kill enemies you get gold, the gold applies to the run as well to the account. Your character has a level which you can upgrade using gold outside the runs which are permanent. The gold during the run resets each run, there is a shop in construction as I was playing it so that is my guess where it is going to used. As you kill, you fill up a bar and each time you fill it up you get your typical roguelike options for the run. Currently each attack upgrade does replace your current element for that attack TYPE so you have to keep track and it doesn't stack.
There is a good set of characters and there are more to come. They do have other modes and progression systems planned.
The game currently have some server instability issues but it has great potential and can't wait to see it grow.
👍 : 19 |
😃 : 0
Positive
Playtime:
197 minutes
Okay, lets update it.
The devs are absolute scams.
I payed ~7$ (with my regional prices) for the main game. I tried to play in it for 3 hours and It did not work at all. Devs said they gonna fix their servers soon™.
So what they did? In a month they said that they are out of budget and they cant fix the game so it would be playable. They didnt delete game or contact Valve to refund the game (Steam auto-declined my refund cuz I tried to play for 3 hours and waited 2 weeks to get the game pacthed, as they promised).
And what we have now? Online co-op game for 7$ => Singleplayer only for ~2$, with no future cuz company is out of budget and they ask everyone to try the game again so they pop-up in steam, like its not a dead game.
Dear devs, I would gladly try your new singleplayer version if I did not pay x3 price for a co-op not working game + alpha tested your broken servers.
This is disrespectfull to the players who had faith in you and...thats basicly just a scam.
[OLD REVIEW]:
It could be a decent game, but not now, and I dont believe in those devs.
In short - steam version is a paid pre-pre-pre-alpha test.
They do not care about reviews here, main target - mobile (also game will be F2P later).
1) Only NA servers.
Do you guys really cant test your servers and publish game to steam after that?
If you are not ready to open EU and OCE servers so make a regional lock in steam, is that so hard?
2) Even NA servers not working.
You can play with 200+ ping, but servers crash and reset every like 10-15 mins.
So you will just play, 1 time you will get "freeze" aaand now all your level reset to 0, no powerups, you cant get new ones, nothing. Also you lose all your "meta" currency too.
3) Graphics are decent, but not really good.
Well, mobile-first...
4) UI is terrible.
I mean, if you making cross-play game with mobile, I guess PC players need PC UI and not mobile.
5) EA (Early access) means game is PLAYABLE.
Its you who should pay me for testing that pre-pre-pre-alpha build, that you are trying to debug and fix online (you can check their discord).
6) Decent idea, anime always good.
Your art and game designers did their work, but your devs - no.
7) Online only.
Not a problem for PC, but hell, solo action-rogue-like game where you need stable connection on mobile....
8) There will be wipes.
Expect to lose everything, propably multiple times, if you are planning to play in EA.
9) For 3 days there was a lot of fixes and rollbacks for the servers. (Still unplayable)
Well I guess servers backend was just ctrl-c + ctrl-v from stackoverflow. Exactly thats why I pointed that I dont believe in those devs. Dead production release for 3 whole days....wow, steam should ban such things.
👍 : 52 |
😃 : 6
Negative