Save The Astronaut Reviews
You're stranded. Navigate a perilous uncharted world full of freezing waters, and razor sharp rocks. You have ten seconds to breathe. Don't choke.
App ID | 1404070 |
App Type | GAME |
Developers | Open Maw Productions |
Publishers | Open Maw Productions |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | Casual, Indie, Action, Adventure |
Release Date | 30 Sep, 2020 |
Platforms | Windows |
Supported Languages | English |
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16 Total Reviews
16 Positive Reviews
0 Negative Reviews
Negative Score
Save The Astronaut has garnered a total of 16 reviews, with 16 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
42 minutes
A compelling, harrowing tale of survival! Story is worth it just for Big John. One does wonder why retractable and spinning rock contraptions are everyone on this planet. /shrug
👍 : 0 |
😃 : 0
Positive
Playtime:
65 minutes
An incredible yet simple platformer in a classic 8bit style that is well worth its pence and more (cost me 79p in UK). These graphics are a great nostalgia trip, I am looking forward to seeing more from this indie dev'.
👍 : 0 |
😃 : 0
Positive
Playtime:
39 minutes
I don't have much experience with the genre to compare it to, as it hit its peak well before I started gaming, to talk about the gameplay in-depth. So, there's no need to focus too much on that. It's a lot like other classic platformers with a focus on perfection and figuring out the correct path. You're on a fairly strict timer that can be added to with oxygen tanks. I didn't feel there was a lot of time to take it in, because you dive into a frantic blitz to get through it before you run out of air, but that's in line with the difficulty-increasing tactics the genre's known for.
The impressive part for me was the presentation and dedication to accurately recreating the experience it's inspired by.
Once the game boots up, you're treated to a start screen and initial menu that is ripped right out of the 80s. From the color palette, to the sounds as you navigate, it all comes together look like something you'd have brought home and slammed into an early console.
That theme sticks with it, too. As the level loads and transitions into the actual gameplay, it feels very "80s AAA". The environment takes a limited color palette and manages to make all the details pop and feel a lot more complex than what it actually is. Just like Pitfall, a little bit goes a long way in making the environment more than just an assortment of blocky pillars and switches. A testament to old school game design.
The sound is phenomenal. Even as someone who isn't really into the genre, it was one of my favorite bits, and it felt exactly like something I'd expect to hear if I had a time machine and went back to a simpler time.
This ties into gameplay, but the controls and movements are presented as accurately as anyone could get to an old school experience. You have four directions and two buttons to play around with, the astronaut moves with a sense of agility and floatiness that you'd expect from a certain plumber, and the level design makes the most out of the limited input options you have to make you feel like you're genuinely in control.
Overall, I'm not into the tight time limit and what feels to be near-pixel-perfect path finding, but I'm not the target audience. It's a nostalgia dive that actually manages to properly recreate the experience and mirrors the handful of titles I actually have played from the 80s. That's not common. Many of the attempted recreations of past console generations nail some areas and completely miss the mark in others whether due to poor design or trying to insert modern concepts to widen the appeal. This attempt to recreate the early gaming experience actually nails it.
If you're an older gamer who misses simpler times, it's great. If you're just curious, it's an accurate depiction of the era that inspired it. You won't feel cheated or as if you need to hunt down yellowing hardware and random cartridges to get the real thing.
👍 : 0 |
😃 : 0
Positive
Playtime:
58 minutes
This game has a demo, a very cheap price and a straightforward description. I literally can't do any better, but I'll give this review anyways because metrics and because I want to tell the dev they did a great job. They chose a solid gameplay loop, built on it, delivered, priced it accordingly to its value for the consumer and even released a demo. This kind of pro-consumer philosophy deserves to be lauded and it's cemented OMP as ones to look for.
👍 : 0 |
😃 : 0
Positive
Playtime:
171 minutes
Such an amazing game from an unknown developer! The asking price should honestly be around atleast $5, $2 is a steal for this hidden gem! I really loved the NES vibes. The game is fast paced, rewarding, and challenging! I actually find myself coming back to it time and time again! If you're reading this review you need to give this game a chance, it took me about 40 minutes to beat it! This is one of my all time favorite indie games, and i can't wait for a sequel!
👍 : 7 |
😃 : 0
Positive
Playtime:
40 minutes
Small game in the style of NES games.
Graphics, sounds and feel of hard difficulty are there, but tedium of trying to complete a level many times isn't. There's even [spoiler]a way to die without losing progress[/spoiler].
Exploring levels, figuring how to advance and wondering what happens next brings joy, and everything is cleverly designed so that "10 seconds" timer doesn't stand on the way of exploration and doesn't force to speedrun everything without properly examining locations.
These days with so many games to play it's hard to find time to complete something long, and that turns short length into advantage, since it's an easy way to finally get that "I finally completed another game" feeling.
👍 : 4 |
😃 : 0
Positive
Playtime:
29 minutes
Small NES-style game that has a pretty neat mechanic to it. The difficulty curve is well-done - even for someone who isn't too good at platformers, I did feel like the increase in complexity was smooth and I had just enough time to learn and adapt. The graphic style stays true to the 80s style gaming but the controls feel good.
Save the Astronaut offers quite a lot of fun for such a low price.
👍 : 3 |
😃 : 0
Positive
Playtime:
20 minutes
Very hard game, could not get past lvl 8 after multiple attempts. there is a delay when jumping which makes certain levels artificially hard. You cannot rebind gamepad keys and the use of X on the controller feels wrong and should have been B IMHO.
Is it worth the money, sure i guess to the right kind of player who is looking for a meat-boy style of game.
👍 : 4 |
😃 : 0
Positive
Playtime:
45 minutes
I'ts a nice 40min challenge in a "old computer" style game ( remembered me of the old Sierra Games) and i love it! This game has simple and responsive controls on the keyboard and that is great! It has a mechanic of oxygen and buttons to open places and it's a simple and fun game with a basic story but that's not bad at all. Of course supporting this indie company is the best part of it and i hope to see more of them in the future!
👍 : 10 |
😃 : 0
Positive
Playtime:
11 minutes
TBH, I'm not into sidescrollers, nor am I particularly into 80's nostalgia gaming, although I have been playing since the days of Adventure and Pong.
However, I saw what you wrote on a Josh Strife-Hayes video about putting your heart into your game, and it struck a chord with me. I wanted to give you a bit of exposure and a little bit of money for your time. Good luck and I hope Open Maw is successful in whatever direction you go.
👍 : 35 |
😃 : 0
Positive